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303 Commits
v1.38 ... v1.41

Author SHA1 Message Date
f66be0e7b2 Demo: satisfying buffer size 2015-06-25 21:52:16 -06:00
ea2c824192 Version 1.41 2015-06-25 21:38:24 -06:00
8224ca16b6 Carriage return in demo tooltip 2015-06-24 20:45:06 -06:00
4976bf97a6 Fix for correctness and allow non-auto resized modals to have window minimum size applied - hopefully no-side effects (#249) 2015-06-24 20:35:40 -06:00
af5890b276 AutoFit can be triggered on each axis separately via SetNextWindowSize() (mentioned in #249) 2015-06-24 20:08:08 -06:00
975ef00682 Minor construction fix (-1.0 is correct "disabled" value for TextWrapPos, didn't have any incidence anyway) 2015-06-24 19:53:41 -06:00
d171e48b20 Fixed SetNextWindowPosCenter() being processed too early for windows that are still measuring their size (for #249) 2015-06-23 15:45:34 -06:00
5436266963 Added SetNextWindowPosCenter() (#249) 2015-06-23 15:34:44 -06:00
bcbf53857c BeginPopupModal() default to NoCollapse for modal windows (#249) 2015-06-23 15:17:27 -06:00
06ed9257ef Modal windows centered when appearing (#249) 2015-06-23 14:28:11 -06:00
2a041cfbe1 Added GetGlyphRangesCyrillic() helper (#237) 2015-06-23 14:13:22 -06:00
0f38a53d28 Added stacked modal windows example (#249) 2015-06-23 13:58:47 -06:00
f0311b643a Added modal dialog example (#249) 2015-06-23 13:22:37 -06:00
a4cd585f54 Reorganized demo window 2015-06-23 12:47:38 -06:00
fe17f6e735 Added modal window darkening of previous windows (#249) 2015-06-23 12:34:15 -06:00
8c790a3234 BeginPopupModal() can have an optional close-window button (#249) 2015-06-23 11:08:19 -06:00
bce495c581 Added BeginPopupModal() with actual modal behaviour (WIP api) (#249) 2015-06-23 10:02:56 -06:00
f10bbbb851 Minor comment fix (#248) 2015-06-22 07:57:45 -06:00
0884cb51cd Added IsKeyReleased() (#248), added keyboard & mouse state panel in the demo window 2015-06-21 19:04:43 -06:00
68534c2319 Added IsMouseReleased() helper (#248) 2015-06-21 18:15:31 -06:00
eec047c9f7 Fixed leak on Shutdown (#200) 2015-06-19 18:14:50 -06:00
9e8da4dba0 Comments 2015-06-19 18:09:58 -06:00
747999bbaf Fixed mouse wheel scroll issues, introduced a few weeks ago (#200) 2015-06-19 18:01:13 -06:00
e7b43b014b Can't scroll with mouse wheel when window is collapsed. 2015-06-19 17:43:51 -06:00
1b28f11acb InputTextMultiline() filtering out \r for now (#200) 2015-06-19 17:34:19 -06:00
73db855c77 InputTextMultiline() painfully merged most computation passes into one, better clipping, much faster for large text (#200) 2015-06-18 23:23:20 -06:00
84987ac3e0 ImFont::RenderText() better vertical clipping for large amount of text (for #200) 2015-06-18 23:08:42 -06:00
324b1c2a28 InputTextMultiline(): made ctrl+up/down closer to windows behavior (#200) 2015-06-18 22:35:08 -06:00
c4720ec90f InputTextMultiline() fixed a frame of lag in handling vertical scrolling (#200) 2015-06-18 21:20:15 -06:00
cd27f8a8e6 InputText(): adjusting selection block height differently for single and multi-line (#200) 2015-06-18 21:01:56 -06:00
b524c59c70 InputText(): removed a call to strlen() in the active edit path (#200) 2015-06-18 20:49:20 -06:00
2b68a5c0cf InputTextMultine() optimised height calculation for inactive multi-line edit box (#200) 2015-06-18 19:09:04 -06:00
86666489df ImFont: CalcTextSizeA() fixed font scaling with fallback character. 2015-06-18 18:31:49 -06:00
c6d77f3bf5 InputText: fixed handling of scaled font. re-organized bits of code toward merging all sizes calculations (#200) 2015-06-18 18:31:13 -06:00
10b4fa44c1 Fixed framerate counter averaging buffer size (shouldn't have been included in previous commit) 2015-06-18 17:45:11 -06:00
26d2b361d1 InputText(): removed extraneous CalcTextSizeW call for tracking cursor/scrolling, remove spike (#200) 2015-06-18 17:40:51 -06:00
5f362cabe9 InputText(): char width calculation calls font->GetCharAdvance() directly (#200) 2015-06-18 17:11:20 -06:00
60079988bd ImFont::RenderText() faster handling of rendering above clipping rect (useful for #200) 2015-06-18 12:41:48 -06:00
846cfc74a2 InputText() clear selection when using undo/redo (#200) 2015-06-18 12:32:55 -06:00
d30e8f38b7 InputText() tidying up (#200) 2015-06-18 12:29:43 -06:00
8fbb4a566a InputTextMultiline() preserve activeid/cursor/selection when using scrollbar + tidying up (#200) 2015-06-18 11:57:43 -06:00
9180126db6 Speeding up some wchar<>UTF8 functions and some specialization for Ascii. (testing 500 KB text for #200) 2015-06-18 11:30:10 -06:00
c06373de93 Cleanup 2015-06-18 10:40:11 -06:00
d0ea5942a9 InputTextMultiline() can clip + BeginChildFrame() returns bool. (#200) 2015-06-18 08:49:57 -06:00
9c399ee3be Demo for InputTextMultiline() (#200) 2015-06-17 18:36:06 -06:00
b0e8643523 Demo for InputTextMultiline() (#200) 2015-06-17 18:31:15 -06:00
490e9e42ff InputText(): shallow tweaks (#200) 2015-06-17 18:14:25 -06:00
5e323561be InputTextMultiline() fixes, vertical scrolling, optimizations (#200)
Using a child window for multi-line text.
2015-06-17 17:07:49 -06:00
3df91b52ea Increased key repeat rate for non-character input key repeat.
Dodgy - we should have a match here for character input and
non-character input (e.g. holding 'a' vs holding 'backspace' should be
same rate), but for the earlier we don't have the info?
2015-06-17 16:02:50 -06:00
7dc5228235 InputText: doesn't reset scrolling when active text input becomes bigger than its content. (#200)
Mostly because it's expensive.
2015-06-17 15:49:18 -06:00
f75b8c72cf InputTextMultiline(): vertical scrolling wip, selection rendering fix (#200) 2015-06-16 21:53:04 -06:00
417a7bc29b InputTextMultiline(): multi-line selection draw fix (#200) 2015-06-16 21:19:47 -06:00
f1dfc4d7c4 InputTextMultiline(): multi-line selection draw fix (#200) 2015-06-16 21:17:02 -06:00
917a1fdbf7 InputText() fixing cancel (#200) 2015-06-16 21:08:54 -06:00
73491e5adc InputText() lifted 1024 characters limit (#200)
Bit messy & not happy with using ImVector<char>
2015-06-16 21:04:27 -06:00
0795a60c6b InputText() fixed multi-line selection clipping. (#200) 2015-06-16 20:35:46 -06:00
ec7c1834b3 InputTextMultiline() tabbing to a multi-line edit doesn't select all (unless ImGuiInputTextFlags_AutoSelectAll is set), somehow arbitrary (#
Seems reasonable
2015-06-16 20:25:08 -06:00
6d31c498c0 InputText: multi-line selection, better scrolling, cleaning up (#200)
Not horizontally scrolling on char boundaries anymore
2015-06-16 20:14:54 -06:00
d06ad43dca ImFont::RenderText() additional early out (typically performed at TextUnformatted() level for large chunks but this is also useful) (#200) 2015-06-16 17:50:55 -06:00
748837acfd Merge remote-tracking branch 'origin' into 2015-06-multiline_textedit
Conflicts:
	imgui.h
2015-06-16 17:23:28 -06:00
a248575dea Text rendering can be finely clipped cpu-side on top and left axises (for #200) 2015-06-16 17:21:07 -06:00
9765559a28 Merge remote-tracking branch 'origin' into 2015-06-multiline_textedit
Conflicts:
	imgui.cpp
2015-06-16 15:59:28 -06:00
34986771b4 Moved InputFloat() InputInt() below InputText() and not in the middle of internal bits 2015-06-16 15:57:04 -06:00
0df7b472c2 InputTextMultiline() WIP - still gazillion problems with selection visualisation & scrolling 2015-06-16 15:46:45 -06:00
6eb1fec7a9 ImFont: added GetCharAdvance() helper. Exposed font Ascent and font Descent. 2015-06-14 17:30:06 -06:00
b503e5ee5b ImageButton() changed default bg_col parameter from (0,0,0,1) black to (0,0,0,0) tranparent + drawing frame even when no padding (#243) 2015-06-14 16:18:22 -06:00
4f0fa58ff2 Selectable() changed prototype moved flags before size. size override should rarely have been used! sorry. #125 2015-06-14 15:19:47 -06:00
c82e72eecb Selectable() parameter comment 2015-06-14 15:14:33 -06:00
cf481e1a7b Selectable() added flags ImGuiSelectableFlags_DontClosePopups , ImGuiSelectableFlags_SpanAllColumns (#125) 2015-06-14 12:41:40 -06:00
2bcafc861e SelectableEx - replaced unnecessary extra size_draw parameter by a flag. 2015-06-13 14:20:02 -06:00
96496ced5f Metrics windows display storage size 2015-06-11 16:04:06 -06:00
039418f393 ColorButton(), ColorEdit4(): colored square stays square, used vertical padding on both axis. 2015-06-09 14:39:27 -06:00
6bb06fdb81 Selectable, MenuItem: don't use frame rounding for hovering/selection. 2015-06-09 14:32:37 -06:00
3fd4441f70 SetScrollPosHere() fixed imprecisions 2015-06-09 13:14:22 -06:00
3ca54ad369 SetScrollPosHere() takes account of item height + more accurate centering 2015-06-09 12:57:27 -06:00
e8422f7aa0 SetScrollPosHere() rewrote to that window size is not required at the time of calling, can be used on frame 0 of an auto-resizing window 2015-06-09 12:49:13 -06:00
8c86322068 Combo() now using the popup facility. More consistent + when combo open hovering other widgets is disabled. (#241) 2015-06-09 12:35:55 -06:00
6f1dd7a688 Allow Set*WindowSize() calls to be used with popups (fix for using e.g. scroll function on the first frame) 2015-06-09 12:32:19 -06:00
6807546caf Allow Set*WindowSize() calls to be used with popups. 2015-06-09 11:35:29 -06:00
4536668482 Fixed issue with activating a Combo() not taking active id (#241) 2015-06-09 10:09:12 -06:00
20088303e9 ImFont: ignoring \r 2015-06-04 12:26:23 +01:00
d31cf1af5d Merge branch 'master' of https://github.com/ocornut/imgui 2015-06-03 15:31:13 +01:00
eb75ffdc5d DragFloat(), SliderFloat() Fixed rounding of negative which sometimes made the negative lower range unreachable. 2015-06-03 15:31:08 +01:00
e57d460e31 Update README.md 2015-06-03 12:48:55 +01:00
0e04dfbad7 Added IsWindowHovered() helper. 2015-06-02 20:57:29 +01:00
9928d19af1 Version 1.41 WIP 2015-06-02 14:41:14 +01:00
82d4180f39 Bits of TODO list 2015-05-31 21:15:35 +01:00
931b8dcdaf Version 1.40 2015-05-31 19:31:02 +01:00
c603534d38 Version 1.40 2015-05-31 19:24:32 +01:00
8738147aee Windows: pragma link with user32.lib if we are using native clipboard function (unless IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS) #238 2015-05-31 15:55:32 +01:00
b148f70f83 Update README.md - new demo binaries 2015-05-31 14:51:35 +01:00
1c2dac2a90 Version increased to 1.40 WIP makes more sense than 1.39 (changelog is huge) 2015-05-31 14:46:28 +01:00
b5b165b989 Web: Added screenshots 2015-05-31 14:44:47 +01:00
04e91500c5 Comments 2015-05-31 14:03:07 +01:00
374d160234 BeginPopupContextWindow() in_empty_space_only -> !also_over_items (#126)+ comments
Sorry if you used this parameter already.
2015-05-31 12:55:12 +01:00
bda0269133 ListBox() uses ImGuiListClipper helper, faster for large lists, assume evenly sized items. 2015-05-31 12:35:21 +01:00
eb4ffd5dbd Added ImGuiListClipper helper to avoid using CalcListClipping() directly. 2015-05-31 12:33:24 +01:00
446d8abfb0 ListBoxHeader() can return false. Also made ListBox() only use public API. 2015-05-31 11:54:00 +01:00
df37df821e RetWindowCollapsed() to IsWindowCollapsed() for consistency. Kept inline indirection. 2015-05-31 11:52:57 +01:00
0539be7067 Added IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2015-05-31 11:17:58 +01:00
475498f2eb Comments, moved Sliders below Drag & Input in imgui.h 2015-05-31 11:12:29 +01:00
03ff2faacb Comments 2015-05-31 11:01:22 +01:00
c4cb768432 Comments 2015-05-31 10:53:42 +01:00
01f74781b0 Merge branch 'master' of https://github.com/ocornut/imgui 2015-05-31 09:12:24 +01:00
9417df2a26 Renamed IsRectClipped to IsRectVisible for consistency. Note that return value is opposite! Kept inline redirection function (will obsolete) 2015-05-31 09:12:07 +01:00
abd0e85fc6 Update README.md - supporters 2015-05-29 15:42:15 +01:00
5ea23977f7 Fixed uninitialized fields in constructor - wouldn't have caused a problem (thanks Coverity!) 2015-05-29 14:54:33 +01:00
f1f3424cdd Popups WantCaptureMouse active when popups/menus are active + using tracked mouse button ownership when mouse down (#126) 2015-05-29 11:42:35 +01:00
73d1126bf4 Examples: OCD tweaks, a sign that we are near the release! 2015-05-29 11:15:24 +01:00
448b262b37 Examples: Comments. 2015-05-29 11:11:50 +01:00
83770e5e40 Examples: Tweaks. Usnig sprintf() in user-copiable code. 2015-05-29 11:05:17 +01:00
0db6bac590 Examples: Tweaks, demo code creating graph data actually creates data at the correct rate. 2015-05-29 11:01:53 +01:00
9ace617e7e Examples: Tiding up. Moved Dragging example higher up. 2015-05-29 10:52:45 +01:00
616a7e6c61 Examples: Using a helper function for ? markers 2015-05-29 10:44:30 +01:00
d86785ac98 Examples: Fixed Simple Layout example always showing. Using BeginPopupContextItem(). 2015-05-29 10:36:33 +01:00
4144c59ce4 Added Simple Layout example applet 2015-05-29 10:29:26 +01:00
15a26a479b Fixed auto-filling child window using WindowMinSize at their minimum size, irrelevant. Using an arbitrary small number instead. 2015-05-29 10:24:03 +01:00
f0781d3a24 Added GetItemsLineHeightWithSpacing() helper. 2015-05-29 09:00:34 +01:00
aaefe462bb Popups: calling OpenPopup() on already open popup doesn't close it's child (#126)
Fixed previous commit.
2015-05-28 23:47:01 +01:00
78dc54ab3d Popups: calling OpenPopup() on already open popup doesn't close it's child (#126)
It think it makes more sense? Maybe?
Note that calling OpenPopup() every frame probably doesn't make sense.
2015-05-28 23:37:11 +01:00
7847100ad8 Tweak BeginMenu() code 2015-05-28 23:14:25 +01:00
733e079081 Moved CloseInactivePopups() and tweaked. 2015-05-28 23:04:29 +01:00
95e2afcad6 Updated to stb_truetype 1.05 2015-05-28 09:38:00 +01:00
46a27cdb6b Merge pull request #236 from bkaradzic/master
Define STBTT_DEF extern when STBTT not compiled with ImGui.
2015-05-28 08:19:14 +01:00
123fd73c8c Merge remote-tracking branch 'upstream/master' 2015-05-27 22:01:37 -07:00
cd9244ab15 Define STBTT_DEF extern when STBTT not compiled with ImGui. 2015-05-27 16:12:52 -07:00
dcc7df2b21 Added BeginPopupContextVoid() helper for completeness (#126) 2015-05-27 23:28:53 +01:00
235cca4f97 Fix to allow opening popup from a left-click on void or another window (because left-click would normally override focus immediately) (#126)
Neither appears to be really useful frankly.
2015-05-27 23:24:39 +01:00
1cb6a294b0 BeginPopupContextWindow() rearranged and clarified parameters (#126) 2015-05-27 23:07:24 +01:00
b0a9bbf6f6 Popup taking focus deactivate focused widget of other window (#126)
e.g. focus InputText(), open contextual popup, input text used to stay
focused
2015-05-27 22:58:49 +01:00
f8b7d5c76d Tracking ActiveIdWindow along with ActiveId 2015-05-27 22:53:43 +01:00
938528e5ee Added BeginPopupContextItem() / BeginPopupContextWindow() (#126) 2015-05-27 22:36:23 +01:00
5b0861768e Fixed GetId()/BeginPopup() accessing current window in "append" mode 2015-05-27 22:26:03 +01:00
8c4c421f74 Added IsAnyItemHovered() public helper. 2015-05-27 22:02:12 +01:00
70f2ff0e5a No minimum size for popups 2015-05-27 21:59:02 +01:00
99ff45ad2e Tweak context menu example 2015-05-27 21:42:16 +01:00
90db64d4e3 Added context menu example on a DragFloat widget 2015-05-27 21:39:41 +01:00
487500d291 Tweaks 2015-05-27 16:03:44 +01:00
7d28fe5915 WIP Menus: Reverted f26de46350 for now (#126) 2015-05-27 15:51:50 +01:00
d05c1d58c3 Oops 2015-05-27 15:44:07 +01:00
405785ea62 ItemWidthStack can be empty, to remove one allocation per window 2015-05-27 15:42:29 +01:00
0a7024c198 Store common stacked settings contiguously in memory to reduce cache misses & unnecessary heap allocations 2015-05-27 15:35:49 +01:00
3d36c81241 Added PushButtonRepeat() / PopButtonRepeat(). REMOVED third 'repeat_if_held' parameter of Button() ! 2015-05-27 15:22:09 +01:00
d69f2f57ee Added configurable io.KeyRepeatDelay, io.KeyRepeatRate 2015-05-27 15:17:44 +01:00
904e187f70 Simplified some widget code, moving alignment to RenderTextClipped() 2015-05-27 14:39:41 +01:00
3c264827fd Reordering parameters of internal RenderTextClipped() 2015-05-27 14:24:52 +01:00
f841097e99 Button centering left to RenderTextClipped function. 2015-05-27 14:20:50 +01:00
f26de46350 Button() closes active popup (#126) unsure about that 2015-05-27 09:28:44 +01:00
e6ac9e88aa Refactor Button() and SmallButton() into a shared function ButtonEx() 2015-05-27 09:22:30 +01:00
b8ee48a74b OpenPopup() Comments 2015-05-27 09:18:04 +01:00
843219daec Spacing + untabify 2015-05-26 22:14:07 +01:00
7b8b5754bc EndGroup() carries on the text base offset from the last line of the group (sort of incorrect but better than nothing) 2015-05-26 22:13:07 +01:00
6f32684f15 Examples: various usage comments. 2015-05-26 21:36:44 +01:00
15113f682e Added TextDisabled(), TextDisabledV() helpers. 2015-05-26 21:10:16 +01:00
3a6e6645e6 WIP Menus: Fixed remaining inconsistency with stacks of popups. Activating/closing a menu close the parent popup. Added test case. (#126) 2015-05-26 20:33:48 +01:00
90cf77b191 Merge remote-tracking branch 'origin' into 2015-05-menus 2015-05-26 18:03:46 +01:00
6b3ccd3edf WIP Menus: Added support for disabled sub-menu (#126) 2015-05-26 18:02:42 +01:00
0db122bc3b Comments. Examples: added empty if (MenuItem()) {} statements in more places to better document the typical use cases (#126) 2015-05-26 17:48:28 +01:00
fdce095101 Comments 2015-05-26 17:27:35 +01:00
d009a85de4 WIP Menus: Implement amazon's dropdown-like triangle test for navigating sub-menus (#126) 2015-05-26 17:09:21 +01:00
63a39dd08e WIP Menus: Recursive menu demo (#126). Actually useful to test sub-menu positioning. 2015-05-26 16:14:51 +01:00
cdb5e16f70 SelectableEx: use flags internally (similar to ButtonBehavior) 2015-05-26 16:12:40 +01:00
4eeba016f6 WIP Menus: Closing sub-menu when hovering something else in the same parent window (#126)
Immediate open/close is error-prone
2015-05-26 15:01:04 +01:00
83b10f77a9 Comments 2015-05-25 23:47:59 +01:00
fd0108dbef Comments 2015-05-25 23:37:08 +01:00
98540370a0 WIP Menus: Layout in menu-bar tweaks to lay better when mixed widgets (#126) 2015-05-25 23:15:00 +01:00
bb8cdcb916 WIP Menus: Layout in menu-bar more standard, allows mixing different widgets in menubar. (#126)
Still some minor spacing bugs.
2015-05-25 23:08:22 +01:00
83cb040d20 Selectable: text baseline alignment for line that aren't of text height. 2015-05-25 23:03:16 +01:00
44ed5640d3 WIP Menus: Sub-menu overlapping amount not hardcoded (#126) 2015-05-24 23:58:40 +01:00
0836f69d9b WIP Menus: Fixed style.WindowPadding == 0 leading to zero-sized initial clipping rectangle leading to self-collapsing childs (#126) 2015-05-24 23:56:29 +01:00
6c749934ec Combo: empty label doesn't add ItemInnerSpacing alignment, matching other widgets 2015-05-24 23:45:44 +01:00
9abcbf73cb WIP Menus: Sub-menus appears over the parent-menu scrollbar if there is one (unsure about that) (#126) 2015-05-24 23:37:47 +01:00
63aa035f59 WIP Menus: Fixed estimation of scrollbar width (broke in 292f08b11e) (#126) 2015-05-24 23:25:57 +01:00
8c1d7daef8 WIP Menus: Fixed repositioning of menus when there's no room in the 4 quadrants., we still keep them within the visible display area (#126)
vs popup which prefer to stay away from the mouse cursor
2015-05-24 23:17:06 +01:00
1ab1712849 WIP Menus: Clicking the label of an already open sub-menu doesn't close it unless from a menu-bar (match Windows behavior) (#126)
Argh,
2015-05-24 22:33:04 +01:00
48ede93a58 WIP Menus: Fixed closing popup on menu item activation when a child menu is open from the popup (#126) 2015-05-24 22:30:48 +01:00
3498617a3c Comments. 2015-05-24 22:16:34 +01:00
53892ab893 WIP Menus: Fixed manually closing submenu affecting position of the following window (#126) 2015-05-24 21:20:10 +01:00
292f08b11e WIP Menus: Fixed some alignment issues with non standard styles. Tweaked menu-bar color (#126) 2015-05-24 21:11:11 +01:00
14bcfef041 Merge remote-tracking branch 'origin' into 2015-05-menus
Conflicts:
	imgui.cpp
2015-05-24 17:32:10 +01:00
8cfae35042 Added Dummy() helper 2015-05-24 17:30:59 +01:00
89d1340225 WIP Menus: Added Enabled/Disabled option for MenuItem() (#126) 2015-05-23 13:54:57 +01:00
485832fe06 WIP Menus: Added BeginMainMenuBar()/EndMainMenuBar() helpers. Added to examples. 2015-05-23 13:43:45 +01:00
e6b1e39847 WIP Menus: don't clamp windows within display when a position has been explicitly set by user. Menu item spacing uses ItemSpacing. (#126) 2015-05-23 13:43:13 +01:00
e7097d6176 WIP Menus: menus now affected by WindowMinSize (#126) 2015-05-23 13:03:09 +01:00
882b4a5eb4 Merge remote-tracking branch 'origin' into 2015-05-menus
Conflicts:
	imgui.cpp
2015-05-21 22:51:21 +01:00
7fbe6574c6 Removed unnecessary PushTextureId/PushClipRect/PopClipRect/PopTextureId on multiple Begin/End pairs 2015-05-21 22:45:32 +01:00
8a6d543bc9 ImDrawList: merge draw command better, cases of multiple Begin/End gets merged properly 2015-05-21 22:43:28 +01:00
6a1eba2d0a Fixed appending multiple times to an existing child via multiple calls to same BeginChild/EndChild 2015-05-21 22:21:00 +01:00
14ab9708be Removed a few empty lines 2015-05-20 10:31:05 +01:00
df276b82da Updated FAQ for usage of ## to display empty label 2015-05-19 23:33:55 +01:00
30a0193d73 Merge pull request #229 from gordonmcshane/osx-example-fix
Examples: OpenGL3: Fix for OSX requiring forward compatibility flag (see #229)
2015-05-19 10:36:23 +01:00
e43c5cd3d3 InputText: Fixed cursor generating a zero-width wireframe rectangle turning into a division by zero. 2015-05-18 23:42:12 +01:00
92ded00fd9 Merge remote-tracking branch 'origin' into 2015-05-menus
Conflicts:
	imgui.h
2015-05-18 23:32:32 +01:00
6ee65fc5af Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX 2015-05-18 18:26:16 -04:00
da53caf310 Moved ImVector<> after the main block (#219) 2015-05-18 22:33:43 +01:00
b6f3c97e3b Examples: DirectX11: explicitly set rasterizer state. 2015-05-18 21:38:17 +01:00
0cdd050cd7 WIP Menus: fixed recycling menu level during the same frame (#126)
We could also enforce "clearing" the window and recycle immediate which
sort of work, but it would be a less tested code path.
2015-05-18 21:26:46 +01:00
6da8a77fa3 WIP Menus: tidying up, fixed hovering in parent popup menu item from child popup (individual popups acts as hovering barrier) (#126) 2015-05-18 19:41:02 +01:00
9bdacaf08d WIP Menus: click again to toggle + allow hovering in same menuset even outside of a menubar (#126) 2015-05-18 19:12:36 +01:00
75ec4841df WIP Menus: menu opens on press (not release), uses popup style hovering, allow switch between menus at parent site (#126) 2015-05-18 18:44:15 +01:00
e674df8101 Merge remote-tracking branch 'origin' into 2015-05-menus 2015-05-18 16:45:55 +01:00
097fe51f97 Hovering require to hover same child window. Reverted 860cf578f5 (December 3), replaced by a flag resize grip.
Might break something if you have childs overlapping non-childs.
2015-05-18 16:42:55 +01:00
060f879816 Tweak internal ButtonBehavior() to ease passing extra options 2015-05-18 16:39:37 +01:00
7184de24b8 WIP Menus: scrolling section of the window is clipped by the menu bar (#126) 2015-05-18 15:54:56 +01:00
0e8c2f9d41 Comments 2015-05-18 14:10:59 +01:00
a17c930d1f WIP Menus: Added example menu, move app examples to a sub-menu (#126)
NB: menus do not react on click yet, with popup-style blocking of other
inputs yet
2015-05-17 23:19:05 +01:00
09abf11e56 WIP Menus: BeginMenuBar() return false on window without a menu bar (#126) 2015-05-17 23:13:53 +01:00
4bd43bdb35 Renamed ImGuiWindowFlags_Menu to ImGuiWindowFlags_ChildMenu 2015-05-17 22:28:57 +01:00
7f3f3891c0 WIP Menus: fixed case where zero-sized display (e.g. minimised window) clips popups/menus and asserted (#126) 2015-05-17 22:15:40 +01:00
88d7b3de23 WIP Menus: fixed hovering handling of menus from menu bars (#126) 2015-05-17 17:21:49 +01:00
f2b738648f WIP Menus: menu bars. Still inconsistency with hovering scheme. Will probably follow what Windows does. (#126). 2015-05-17 17:13:45 +01:00
e0594340ff Moved internal window flags to higher bit-count 2015-05-17 16:29:00 +01:00
6251d37987 WIP Menus: further fixes for resizing (#126) 2015-05-17 15:48:56 +01:00
f44526cc45 Selectable(): horizontal filling not declared to ItemSize() so Selectable(),SameLine() works and we can best auto-fit the window 2015-05-17 13:09:46 +01:00
e912bcb36d Comments 2015-05-17 12:10:57 +01:00
ecda785cbc Popups: fix to allow child popups to be opened from a normal window without an intermediate popup window. 2015-05-15 23:57:43 +01:00
4250357ed2 Selectable: using window->WindowPadding() to work within non-padded child windows 2015-05-15 22:39:52 +01:00
79a95256e8 Window: fixed auto-fit calculation mismatch of whether a scrollbar will be added by maximum height clamping.
Also honor NoScrollBar in the case of height clamping, not adding extra
horizontal space.
2015-05-15 22:36:31 +01:00
3115e546aa Style editor: fixed slider for indent spacing. 2015-05-15 21:55:54 +01:00
c1b55991c0 Window: fixed child window sizing lag + minimum size clamping lag 2015-05-15 21:40:45 +01:00
70f83a3a65 Popups: child popups (menus) hidden on their first frame the same way as regular popup 2015-05-15 20:35:28 +01:00
81937d34a8 Popups: made OpenPopup()/close loops reclaim focus and update popup position. It is generally a mistake but it's now more easy to understand 2015-05-15 17:29:42 +01:00
fa0f0f4507 ImVector: tweak growth strategy 2015-05-15 13:14:46 +01:00
1fe2906923 Metrics: do not count free(NULL) calls. Settings: contiguous allocations for ImGuiIniData. 2015-05-15 12:45:35 +01:00
900394a612 Metrics: metrics window shows popups list 2015-05-15 12:24:05 +01:00
222a9231bb Examples: Console: example uses standard malloc/free, makes more sense as a copy & pastable example 2015-05-15 12:09:34 +01:00
d9ca8f3145 Added IO.MetricsAllocs counter (number of memory allocations 2015-05-15 12:05:05 +01:00
d9b2a90773 Popups: fixed child windows within popups vs handling of sub menus. Added examples. 2015-05-15 11:30:51 +01:00
748072c045 Popups: identifying popups by their id to avoid conflict when recycling popup durnig same same (CloseCurrentPopup followed by Open+Begin) 2015-05-14 15:15:17 +01:00
e57ee2852a Comments 2015-05-14 11:32:12 +01:00
1e4c22c206 Added io.MetricsActiveWindows counter (#213) 2015-05-12 16:08:34 +01:00
5df542c3c0 ImFontAtlas: doesn't clear input data, left to the application. (#224) 2015-05-12 15:16:12 +01:00
4b088ec7e8 ImFontAtlas: Fix toward allowing to add extra font without clearing existing one (need to comment out ClearInputData) (#224) 2015-05-12 15:10:36 +01:00
9d9cf31972 ImFontAtlas: added ClearFonts(), making the different clear funcs more explicit (#224) 2015-05-12 14:53:29 +01:00
ad79db32c7 Window title text centering tweaks, RenderTextClipped() now has different args for pos_max and clip_max #222 2015-05-12 14:02:45 +01:00
30552ecfd6 Fixed comment (fix #223) 2015-05-12 11:51:22 +01:00
356a37edcf Added window title text horizontal alignment option (#222),, ImGuiAlign_ type for future use. 2015-05-12 11:49:24 +01:00
03720acaff Merge remote-tracking branch 'origin' into 2015-05-menus 2015-05-12 10:11:14 +01:00
9be3319653 Tweaks, comments around ImFontAtlas
Removed unsigned int from API
2015-05-12 09:08:47 +01:00
9e307d60e3 Merge remote-tracking branch 'origin' into 2015-05-menus 2015-05-11 21:45:13 +01:00
515e0c6122 Cleanup, merged duplicate code into a function 2015-05-11 21:44:50 +01:00
317744489f WIP Menus: sub-menu arrow alignment take account of extension by other widgets (#126) 2015-05-11 20:58:07 +01:00
5082182790 Merge remote-tracking branch 'origin' into 2015-05-menus
Conflicts:
	imgui.h
2015-05-11 20:39:19 +01:00
ba7a4fc034 WIP Menus: minor cleanup using a ImGuiSimpleColumns helper type (#126) 2015-05-11 20:34:52 +01:00
7fb704d308 WIP intermediary branch commit for menus, submenus (some large inconsistencies remaining in API + need cleanup) (#126)
May remove the ImGuiWindowFlags_Menu alltogether
2015-05-11 19:52:02 +01:00
79198fd6a5 Default item width for AlwaysAutoResize windows expressed as a factor of font height 2015-05-11 19:47:01 +01:00
34aad73fd8 Added ImGuiCol_TextDisabled 2015-05-11 19:36:32 +01:00
141ac8beab Tweaks 2015-05-11 18:28:30 +01:00
33a2fd368a Merge pull request #218 from paperManu/inputNFlags
InputFloat2/3/4, InputInt2/3/4: Added extra_flags parameter.
2015-05-11 16:54:12 +01:00
b3faed610d Renamed flags to extra_flags in last commit 2015-05-11 11:40:08 -04:00
fcd08ed8d4 BeginPopup() API had to be changed! :( Proper support for stacked popups, leading into menus (wip #126) 2015-05-11 15:57:02 +01:00
94b7c9e307 Input text flags added to InputFloatN and InputIntN 2015-05-11 10:15:22 -04:00
cd2ec7868c Merge pull request #217 from Pagghiu/bugfix
Example fix PopStyleVar on Vertical Slider to avoid assertion
2015-05-11 14:12:23 +01:00
99a1a85f1f Example fix PopStyleVar on Vertical Slider to avoid assertion
Adding an explicit ImGui::PopStyleVar to avoid assertion in
CheckStacksSize
2015-05-11 14:45:49 +02:00
4a41ce9414 InputText: make sure Ctrl+V has ONLY the control key pressed (follow up to #214) + tidying 2015-05-11 09:29:10 +01:00
c2c43928a9 Untabifiy 2015-05-11 09:26:53 +01:00
8ac9036db3 Merge pull request #214 from ghassanpl/upstream
InputText(): make sure letter-key shortcuts have ONLY the control key pressed
2015-05-11 09:26:00 +01:00
4913668ea4 Fixed implicit conversion of NULL constant to bool (fix #216) 2015-05-11 09:23:29 +01:00
bb2d3a8b41 * make sure letter-key shortcuts have ONLY the control key pressed (fixes bug for AltGr->Ctrl+Alt on windows) 2015-05-10 22:41:28 +02:00
6c1084eaa1 Shutdown() test for g.IO.Fonts not being NULL to allow workarounds in case of using multiple contexts #207 2015-05-09 10:27:03 +01:00
f293bec97c Added style.ScrollbarRounding #212 2015-05-09 10:13:56 +01:00
d23709ce35 Merge remote-tracking branch 'origin' into 2015-05-menus 2015-05-09 10:02:48 +01:00
9fe654c6e4 Assert on modifiers stack size mismatch between Begni()/End() pairs #204
Experimenting with this. It's helpful but not happy with the idea of
ImGui asserting on that sort of user error.
2015-05-09 09:59:46 +01:00
debe6522bb Examples: test for tooltip over popup. 2015-05-07 19:00:17 +01:00
33e8fb85cf Allow stacking popups, not really useful yet (wip #126) 2015-05-07 18:43:08 +01:00
dd2a578012 Added ImGuiSetCond_Appearing to test the hidden->visible transition. 2015-05-07 18:39:23 +01:00
f46557d2d6 MenuItem() draft for popups, with Selected option (wip #126) 2015-05-07 17:21:48 +01:00
c36172ebef Tweak RenderCheckMark() 2015-05-07 17:11:32 +01:00
85b8967291 Added RenderCheckMark() helper following the font size
Pretty ugly, not sure what's the right way to solve that automatically,
better shown as an "icon" so it doesn't have to necessarily look like
the font.
2015-05-07 17:06:07 +01:00
13c3f11c66 Comments (#209) 2015-05-07 11:36:16 +01:00
fbbe7fee53 Fix "Debug" window stealing focus/popup #208 #209 @thevaber 2015-05-07 11:24:51 +01:00
25d8c1af91 Removed inline marker #210 2015-05-07 10:48:05 +01:00
e7ffcea33d Removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same). 2015-05-03 14:26:47 +01:00
b1b23d6ca9 Autofit cancel out one worth of vertical spacing for correct symmetry (group and tooltip already do that) 2015-05-03 13:52:53 +01:00
0ca7926b94 Popup auto-border doesn't spread to its childs #197 2015-05-03 13:04:43 +01:00
a3a10d4a3c Popup have borders by default #197 attenuated border alpha in default theme 2015-05-03 12:17:53 +01:00
47e875314b Plot: overlay label clipped within frame when bigger than frame 2015-05-03 11:32:39 +01:00
d84b5737a6 Popups, Tooltips: fit within display. Hidden during size calculation. Fixed popups flicker when changing size.
Big change, needed reorder of Begin(). May trigger new bugs.
2015-05-02 18:22:46 +01:00
99e315d2b2 Fix for width of child windows with scrollbar (broken 376a6a5af0) 2015-05-02 18:14:24 +01:00
221f36e116 Comments, tweaks, metrics window tweak 2015-05-02 17:54:25 +01:00
a3560b274e Tidying up Begin(): using local copy of 'flags' for brevity 2015-05-02 17:45:54 +01:00
6ca4b31bf8 Fixed popup resizing (broken 376a6a5af0) 2015-05-02 15:54:35 +01:00
a906738ba7 Renamed Visible->Active internally 2015-05-02 13:20:50 +01:00
1b5795c96d InputText: fixed incorrect edit state after text buffer is modified by user through callback #206 2015-05-02 12:45:53 +01:00
81bf614821 Fix window size after collapsing (broken 376a6a5af0) 2015-05-02 12:35:34 +01:00
7fac4013a4 Build fix 2015-05-02 12:22:52 +01:00
4e292bf67d Tidying up Begin(): separated blocks needed for auto-resize so it can be moved above position calculation later 2015-05-02 12:20:06 +01:00
376a6a5af0 Tidying up Begin() separated blocks needed for auto-resize so it can be moved above position calculation later
Being cautious again. Hopefully didn't break anything.
2015-05-02 12:08:24 +01:00
46f55fe6f6 Tidying up Begin() 2015-05-02 10:46:24 +01:00
3f7f256752 Tidying up. Re-arranged the (first_begin_of_the_frame) blocks in Begin() for further changes.
Being cautious.
2015-05-02 10:32:32 +01:00
19f7bf90f8 Examples: AutoResize demo doesn't use TextWrapped() 2015-05-01 21:01:54 +01:00
07ebb14ce2 Tooltip: fit within display. Added style.DisplayWindowPadding, style.DisplaySafeAreaPadding now strictly for popups/menus. 2015-05-01 20:35:44 +01:00
ad7f600e0d Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155) 2015-05-01 11:25:15 +02:00
68ccdc4fb8 Comments 2015-05-01 11:07:30 +02:00
8fbb42cc6f Added IsKeyDown() IsMouseDown() as convenience instead of reading into IO structures
Also their existence serves as implicit documentation of what
IsKeyPressed(), IsMouseClicked() does
2015-04-28 18:12:24 +02:00
2440a30444 Columns() distinguish columns-set ID from other widgets as a convenience, added asserts, added more sailors 2015-04-28 18:09:38 +02:00
bd23c11a93 Separator() within group start on group horizontal offset #205 2015-04-27 22:19:14 +02:00
1d90f099bd Tidying up
We still have an issue with ImVec4 vs ImRect
2015-04-26 13:17:56 +02:00
6844952d56 Fixed build with Visual Studio 2008 or earlier (via PR #203) 2015-04-24 09:22:29 +02:00
18a00c7060 Examples: DirectX9/11: Fixed key mapping for down arrow. 2015-04-24 09:18:56 +02:00
c93a562b06 Added ImGuiStorage::GetVoidPtrRef() 2015-04-21 10:12:17 +01:00
9119f58ce5 Version number 1.39 WIP 2015-04-21 10:09:20 +01:00
12 changed files with 3062 additions and 1554 deletions

View File

@ -32,7 +32,7 @@ Demo
----
You should be able to build the examples from sources (tested on Windows/Mac/Linux). If you don't, let me know! If you want to have a quick look at the features of ImGui, you can download binaries of the demo app here.
- [imgui-demo-binaries-20150321.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20150321.zip) (Windows binaries, ImGui 1.37 WIP 2015/03/31, 4 executables, 391 KB)
- [imgui-demo-binaries-20150531.zip](http://www.miracleworld.net/imgui/binaries/imgui-demo-binaries-20150531.zip) (Windows binaries, ImGui 1.40 WIP 2015/05/31, 4 executables, 432 KB)
Gallery
@ -42,7 +42,12 @@ Gallery
![screenshot 2](/web/test_window_02.png?raw=true)
![screenshot 3](/web/test_window_03.png?raw=true)
![screenshot 4](/web/test_window_04.png?raw=true)
![screenshot 4](/web/examples_02.png?raw=true)
![screenshot 5](/web/test_window_05_menus.png?raw=true)
![screenshot 6](/web/examples_03.png?raw=true)
![screenshot 7](https://cloud.githubusercontent.com/assets/8225057/7903336/96f0fb7c-07d0-11e5-95d6-41c6a1595e5a.png)
![screenshot 8](/web/examples_02.png?raw=true)
ImGui can load TTF fonts. UTF-8 is supported for text display and input. Here using Arial Unicode font to display Japanese. Initialize custom font with:
```
@ -127,13 +132,13 @@ Embeds [stb_textedit.h, stb_truetype.h, stb_rectpack.h](https://github.com/nothi
Inspiration, feedback, and testing for early versions: Casey Muratori, Atman Binstock, Mikko Mononen, Emmanuel Briney, Stefan Kamoda, Anton Mikhailov, Matt Willis. And everybody posting feedback, questions and patches on the GitHub.
ImGui is financially supported on [**Patreon**](http://www.patreon.com/imgui).
ImGui development is financially supported on [**Patreon**](http://www.patreon.com/imgui).
Special supporters
- Jetha Chan, Mārtiņš Možeiko, Alex Evans, Pastagames, Wild Sheep Studio
Special supporters:
- Jetha Chan, Wild Sheep Studio, Pastagames, Mārtiņš Možeiko, Daniel Collin, Stefano Cristiano.
And
- Dale Kim, Michel Courtine, Paul Patrashcu, Rui Figueira
And:
- Michel Courtine, César Leblic, Dale Kim, Alex Evans, Rui Figueira, Paul Patrashcu, Jerome Lanquetot, Ctrl Alt Ninja, Paul Fleming, Neil Henning, Stephan Dilly.
And other supporters; thanks!

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@ -26,7 +26,8 @@ static ID3D10Blob * g_pPixelShaderBlob = NULL;
static ID3D11PixelShader* g_pPixelShader = NULL;
static ID3D11SamplerState* g_pFontSampler = NULL;
static ID3D11ShaderResourceView*g_pFontTextureView = NULL;
static ID3D11BlendState* g_blendState = NULL;
static ID3D11RasterizerState* g_pRasterizerState = NULL;
static ID3D11BlendState* g_pBlendState = NULL;
static int VERTEX_BUFFER_SIZE = 30000; // TODO: Make vertex buffer smaller and grow dynamically as needed.
struct VERTEX_CONSTANT_BUFFER
@ -100,7 +101,8 @@ static void ImGui_ImplDX11_RenderDrawLists(ImDrawList** const cmd_lists, int cmd
// Setup render state
const float blendFactor[4] = { 0.f, 0.f, 0.f, 0.f };
g_pd3dDeviceContext->OMSetBlendState(g_blendState, blendFactor, 0xffffffff);
g_pd3dDeviceContext->OMSetBlendState(g_pBlendState, blendFactor, 0xffffffff);
g_pd3dDeviceContext->RSSetState(g_pRasterizerState);
// Render command lists
int vtx_offset = 0;
@ -230,6 +232,10 @@ static void ImGui_ImplDX11_CreateFontsTexture()
samplerDesc.MaxLOD = 0.f;
g_pd3dDevice->CreateSamplerState(&samplerDesc, &g_pFontSampler);
}
// Cleanup (don't clear the input data if you want to append new fonts later)
io.Fonts->ClearInputData();
io.Fonts->ClearTexData();
}
bool ImGui_ImplDX11_CreateDeviceObjects()
@ -335,19 +341,30 @@ bool ImGui_ImplDX11_CreateDeviceObjects()
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
g_pd3dDevice->CreateBlendState(&desc, &g_blendState);
g_pd3dDevice->CreateBlendState(&desc, &g_pBlendState);
}
// Create the rasterizer state
{
D3D11_RASTERIZER_DESC desc;
ZeroMemory(&desc, sizeof(desc));
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_NONE;
desc.ScissorEnable = true;
desc.DepthClipEnable = true;
g_pd3dDevice->CreateRasterizerState(&desc, &g_pRasterizerState);
}
// Create the vertex buffer
{
D3D11_BUFFER_DESC bufferDesc;
memset(&bufferDesc, 0, sizeof(D3D11_BUFFER_DESC));
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
bufferDesc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(ImDrawVert);
bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
bufferDesc.MiscFlags = 0;
if (g_pd3dDevice->CreateBuffer(&bufferDesc, NULL, &g_pVB) < 0)
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(D3D11_BUFFER_DESC));
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.ByteWidth = VERTEX_BUFFER_SIZE * sizeof(ImDrawVert);
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
if (g_pd3dDevice->CreateBuffer(&desc, NULL, &g_pVB) < 0)
return false;
}
@ -365,7 +382,8 @@ void ImGui_ImplDX11_InvalidateDeviceObjects()
if (g_pFontTextureView) { g_pFontTextureView->Release(); ImGui::GetIO().Fonts->TexID = 0; }
if (g_pVB) { g_pVB->Release(); g_pVB = NULL; }
if (g_blendState) { g_blendState->Release(); g_blendState = NULL; }
if (g_pBlendState) { g_pBlendState->Release(); g_pBlendState = NULL; }
if (g_pRasterizerState) { g_pRasterizerState->Release(); g_pRasterizerState = NULL; }
if (g_pPixelShader) { g_pPixelShader->Release(); g_pPixelShader = NULL; }
if (g_pPixelShaderBlob) { g_pPixelShaderBlob->Release(); g_pPixelShaderBlob = NULL; }
if (g_pVertexConstantBuffer) { g_pVertexConstantBuffer->Release(); g_pVertexConstantBuffer = NULL; }
@ -390,7 +408,7 @@ bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContex
io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
io.KeyMap[ImGuiKey_Home] = VK_HOME;
io.KeyMap[ImGuiKey_End] = VK_END;
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
@ -446,6 +464,9 @@ void ImGui_ImplDX11_NewFrame()
// io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
// Start the frame
ImGui::NewFrame();
}

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@ -168,7 +168,7 @@ bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
io.KeyMap[ImGuiKey_LeftArrow] = VK_LEFT;
io.KeyMap[ImGuiKey_RightArrow] = VK_RIGHT;
io.KeyMap[ImGuiKey_UpArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_UP;
io.KeyMap[ImGuiKey_DownArrow] = VK_DOWN;
io.KeyMap[ImGuiKey_Home] = VK_HOME;
io.KeyMap[ImGuiKey_End] = VK_END;
io.KeyMap[ImGuiKey_Delete] = VK_DELETE;
@ -224,6 +224,10 @@ static void ImGui_ImplDX9_CreateFontsTexture()
// Store our identifier
io.Fonts->TexID = (void *)pTexture;
// Cleanup (don't clear the input data if you want to append new fonts later)
io.Fonts->ClearInputData();
io.Fonts->ClearTexData();
}
bool ImGui_ImplDX9_CreateDeviceObjects()
@ -281,6 +285,9 @@ void ImGui_ImplDX9_NewFrame()
// io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events
// Hide OS mouse cursor if ImGui is drawing it
SetCursor(io.MouseDrawCursor ? NULL : LoadCursor(NULL, IDC_ARROW));
// Start the frame
ImGui::NewFrame();
}

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@ -174,6 +174,10 @@ void ImGui_ImplGlfwGL3_CreateFontsTexture()
// Store our identifier
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
// Cleanup (don't clear the input data if you want to append new fonts later)
io.Fonts->ClearInputData();
io.Fonts->ClearTexData();
}
bool ImGui_ImplGlfwGL3_CreateDeviceObjects()
@ -354,7 +358,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
// Hide OS mouse cursor if ImGui is drawing it
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
// Start the frame

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@ -20,6 +20,9 @@ int main(int, char**)
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#if __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui OpenGL3 example", NULL, NULL);
glfwMakeContextCurrent(window);
gl3wInit();
@ -72,7 +75,7 @@ int main(int, char**)
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiSetCond_FirstUseEver);
ImGui::ShowTestWindow(&show_test_window);
}
// Rendering
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);

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@ -156,6 +156,10 @@ bool ImGui_ImplGlfw_CreateDeviceObjects()
// Store our identifier
io.Fonts->TexID = (void *)(intptr_t)g_FontTexture;
// Cleanup (don't clear the input data if you want to append new fonts later)
io.Fonts->ClearInputData();
io.Fonts->ClearTexData();
return true;
}
@ -259,7 +263,7 @@ void ImGui_ImplGlfw_NewFrame()
io.MouseWheel = g_MouseWheel;
g_MouseWheel = 0.0f;
// Hide/show hardware mouse cursor
// Hide OS mouse cursor if ImGui is drawing it
glfwSetInputMode(g_Window, GLFW_CURSOR, io.MouseDrawCursor ? GLFW_CURSOR_HIDDEN : GLFW_CURSOR_NORMAL);
// Start the frame

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@ -31,6 +31,9 @@
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
//#define IMGUI_DISABLE_TEST_WINDOWS
//---- Don't define obsolete functions names
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Implement STB libraries in a namespace to avoid conflicts
//#define IMGUI_STB_NAMESPACE ImStb

4029
imgui.cpp

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414
imgui.h
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@ -1,4 +1,4 @@
// ImGui library v1.38
// ImGui library v1.41
// See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -13,7 +13,7 @@
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.38"
#define IMGUI_VERSION "1.41"
// Define assertion handler.
#ifndef IM_ASSERT
@ -36,17 +36,19 @@ struct ImGuiStorage;
struct ImGuiStyle;
typedef unsigned int ImU32;
typedef unsigned short ImWchar; // character for display
typedef unsigned short ImWchar; // character for keyboard input/display
typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id)
typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
typedef int ImGuiCol; // enum ImGuiCol_
typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
typedef int ImGuiKey; // enum ImGuiKey_
typedef int ImGuiAlign; // enum ImGuiAlign_
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiSetCond; // enum ImGuiSetCond_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
@ -72,79 +74,18 @@ struct ImVec4
#endif
};
namespace ImGui
{
// Proxy functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
IMGUI_API void* MemAlloc(size_t sz);
IMGUI_API void MemFree(void* ptr);
}
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
// Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need.
#ifndef ImVector
template<typename T>
class ImVector
{
protected:
size_t Size;
size_t Capacity;
T* Data;
public:
typedef T value_type;
typedef value_type* iterator;
typedef const value_type* const_iterator;
ImVector() { Size = Capacity = 0; Data = NULL; }
~ImVector() { if (Data) ImGui::MemFree(Data); }
inline bool empty() const { return Size == 0; }
inline size_t size() const { return Size; }
inline size_t capacity() const { return Capacity; }
inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
inline iterator begin() { return Data; }
inline const_iterator begin() const { return Data; }
inline iterator end() { return Data + Size; }
inline const_iterator end() const { return Data + Size; }
inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; }
inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; }
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
inline void reserve(size_t new_capacity)
{
if (new_capacity <= Capacity) return;
T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
memcpy(new_data, Data, Size * sizeof(value_type));
ImGui::MemFree(Data);
Data = new_data;
Capacity = new_capacity;
}
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
};
#endif // #ifndef ImVector
// Helpers at bottom of the file:
// - class ImVector<> // Lightweight std::vector like class. Use '#define ImVector std::vector' if you want to use the STL type or your own type.
// - IMGUI_ONCE_UPON_A_FRAME // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
// - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
// - struct ImGuiTextEditCallbackData // Shared state of ImGui::InputText() when using custom callbacks
// - struct ImGuiListClipper // Helper to manually clip large list of items.
// - struct ImColor // Helper functions to created packed 32-bit RGBA color values
// - struct ImDrawList // Draw command list
// - struct ImFont // TTF font loader, bake glyphs into bitmap
// - struct ImFontAtlas // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap
// - struct ImFont // Single font
// ImGui end-user API
// In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
@ -159,14 +100,14 @@ namespace ImGui
IMGUI_API void ShowUserGuide(); // help block
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block
IMGUI_API void ShowTestWindow(bool* opened = NULL); // test window, demonstrate ImGui features
IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window
IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window for debugging imgui
// Window
// See implementation in .cpp for details
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually.
IMGUI_API void End();
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
IMGUI_API void EndChild();
IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates
@ -176,15 +117,16 @@ namespace ImGui
IMGUI_API ImFont* GetWindowFont();
IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing
IMGUI_API ImVec2 GetWindowSize(); // get current window position
IMGUI_API ImVec2 GetWindowPos(); // get current window position in screen space (useful if you want to do your own drawing via the DrawList api)
IMGUI_API ImVec2 GetWindowSize(); // get current window size
IMGUI_API float GetWindowWidth();
IMGUI_API bool GetWindowCollapsed();
IMGUI_API bool IsWindowCollapsed();
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin()
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position. call before Begin()
IMGUI_API void SetNextWindowPosCenter(ImGuiSetCond cond = 0); // set next window position to be centered on screen. call before Begin()
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit. call before Begin()
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. call before Begin()
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most. call before Begin()
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state
@ -211,13 +153,15 @@ namespace ImGui
IMGUI_API void PopStyleVar(int count = 1);
// Parameters stacks (current window)
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -0.01f always align width to the right side)
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
IMGUI_API void PopItemWidth();
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
IMGUI_API void PopAllowKeyboardFocus();
IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
IMGUI_API void PopTextWrapPos();
IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return true multiple times as you hold them (uses io.KeyRepeatDelay/io.KeyRepeatRate for now)
IMGUI_API void PopButtonRepeat();
// Tooltip
IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
@ -226,18 +170,25 @@ namespace ImGui
IMGUI_API void EndTooltip();
// Popup
IMGUI_API void BeginPopup(bool* p_opened);
IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
IMGUI_API bool BeginPopupModal(const char* name, bool* p_opened = NULL, ImGuiWindowFlags extra_flags = 0); // modal dialog (can't close them by clicking outside)
IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item
IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on current window
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window)
IMGUI_API void EndPopup();
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
// Layout
IMGUI_API void BeginGroup();
// Cursor / Layout
IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
IMGUI_API void EndGroup();
IMGUI_API void Separator(); // horizontal line
IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets or groups to layout them horizontally
IMGUI_API void Spacing(); // add vertical spacing
IMGUI_API void Spacing(); // add spacing
IMGUI_API void Dummy(const ImVec2& size); // add a dummy item of given size
IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
IMGUI_API void NextColumn(); // next column
IMGUI_API int GetColumnIndex(); // get current column index
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
@ -254,7 +205,8 @@ namespace ImGui
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
IMGUI_API float GetTextLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
IMGUI_API float GetItemsLineHeightWithSpacing(); // distance (in pixels) between 2 consecutive lines of standard height widgets == GetWindowFontSize() + GetStyle().FramePadding.y*2 + GetStyle().ItemSpacing.y
// ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
@ -273,7 +225,9 @@ namespace ImGui
IMGUI_API void TextV(const char* fmt, va_list args);
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
IMGUI_API void TextDisabled(const char* fmt, ...); // shortcut for PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]); Text(fmt, ...); PopStyleColor();
IMGUI_API void TextDisabledV(const char* fmt, va_list args);
IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
IMGUI_API void TextWrappedV(const char* fmt, va_list args);
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
@ -281,11 +235,11 @@ namespace ImGui
IMGUI_API void Bullet();
IMGUI_API void BulletText(const char* fmt, ...);
IMGUI_API void BulletTextV(const char* fmt, va_list args);
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false);
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool SmallButton(const char* label);
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
@ -303,6 +257,28 @@ namespace ImGui
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
// Widgets: Sliders (tip: ctrl+click on a slider to input text)
IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders
IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
@ -316,27 +292,6 @@ namespace ImGui
IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_max >= v_max we have no bound
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_max >= v_max we have no bound
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2]);
IMGUI_API bool InputInt3(const char* label, int v[3]);
IMGUI_API bool InputInt4(const char* label, int v[4]);
// Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // "
@ -349,15 +304,25 @@ namespace ImGui
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
// Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
IMGUI_API void ListBoxFooter(); // terminate the scrolling region
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
// Widgets: Menus
IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
IMGUI_API void EndMainMenuBar();
IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true!
IMGUI_API void EndMenuBar();
IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
IMGUI_API void EndMenu();
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated. shortcuts are displayed for convenience but not processed by ImGui at the moment
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
IMGUI_API void Value(const char* prefix, bool b);
IMGUI_API void Value(const char* prefix, int v);
IMGUI_API void Value(const char* prefix, unsigned int v);
@ -377,18 +342,24 @@ namespace ImGui
IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active while we are hovering this
IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_API bool IsAnyItemActive(); //
IMGUI_API bool IsItemVisible();
IMGUI_API bool IsAnyItemHovered();
IMGUI_API bool IsAnyItemActive();
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
IMGUI_API ImVec2 GetItemRectMax(); // "
IMGUI_API ImVec2 GetItemRectSize(); // "
IMGUI_API bool IsWindowHovered();
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
IMGUI_API bool IsRootWindowFocused(); // is current root window focused
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle of given size starting from cursor pos is visible (not clipped). to perform coarse clipping on user's side (as an optimization)
IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry, uses your own indices!
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
IMGUI_API bool IsKeyReleased(int key_index); // "
IMGUI_API bool IsMouseDown(int button);
IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
IMGUI_API bool IsMouseDoubleClicked(int button);
IMGUI_API bool IsMouseReleased(int button);
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
IMGUI_API bool IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max);// is mouse hovering given bounding rect
@ -404,29 +375,37 @@ namespace ImGui
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API void EndChildFrame();
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
IMGUI_API void ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v);
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
// Helpers functions to access the MemAllocFn/MemFreeFn pointers in ImGui::GetIO()
IMGUI_API void* MemAlloc(size_t sz);
IMGUI_API void MemFree(void* ptr);
// Internal state/context access - if you want to use multiple ImGui context, or share context between modules (e.g. DLL), or allocate the memory yourself
IMGUI_API const char* GetVersion();
IMGUI_API void* GetInternalState();
IMGUI_API size_t GetInternalStateSize();
IMGUI_API void SetInternalState(void* state, bool construct = false);
// Obsolete (will be removed)
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); // OBSOLETE
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
static inline bool IsClipped(const ImVec2& size) { return IsRectClipped(size); } // OBSOLETE
static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); // OBSOLETE 1.30+
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE 1.34+
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE 1.36+
static inline bool GetWindowCollapsed() { return ImGui::IsWindowCollapsed(); } // OBSOLETE 1.39+
static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE 1.36+
static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE 1.36+
static inline bool IsClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE 1.38+
static inline bool IsRectClipped(const ImVec2& size) { return !IsRectVisible(size); } // OBSOLETE 1.39+
static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE 1.36+
#endif
} // namespace ImGui
@ -443,13 +422,16 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_AlwaysAutoResize = 1 << 6, // Resize every window to its content every frame
ImGuiWindowFlags_ShowBorders = 1 << 7, // Show borders around windows and items
ImGuiWindowFlags_NoSavedSettings = 1 << 8, // Never load/save settings in .ini file
ImGuiWindowFlags_MenuBar = 1 << 9, // Has a menu-bar
// [Internal]
ImGuiWindowFlags_ChildWindow = 1 << 9, // For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 10, // For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 11, // For internal use by BeginChild()
ImGuiWindowFlags_ComboBox = 1 << 12, // For internal use by ComboBox()
ImGuiWindowFlags_Tooltip = 1 << 13, // For internal use by BeginTooltip()
ImGuiWindowFlags_Popup = 1 << 14 // For internal use by BeginPopup()
ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 22, // Don't use! For internal use by BeginChild()
ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip()
ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup()
ImGuiWindowFlags_Modal = 1 << 26, // Don't use! For internal use by BeginPopupModal()
ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
};
// Flags for ImGui::InputText()
@ -465,7 +447,19 @@ enum ImGuiInputTextFlags_
ImGuiInputTextFlags_CallbackCompletion = 1 << 6, // Call user function on pressing TAB (for completion handling)
ImGuiInputTextFlags_CallbackHistory = 1 << 7, // Call user function on pressing Up/Down arrows (for history handling)
ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
// [Internal]
ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
};
// Flags for ImGui::Selectable()
enum ImGuiSelectableFlags_
{
// Default: 0
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame can span all columns (text will still fit in current column)
};
// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
@ -495,6 +489,7 @@ enum ImGuiKey_
enum ImGuiCol_
{
ImGuiCol_Text,
ImGuiCol_TextDisabled,
ImGuiCol_WindowBg,
ImGuiCol_ChildWindowBg,
ImGuiCol_Border,
@ -504,6 +499,7 @@ enum ImGuiCol_
ImGuiCol_FrameBgActive,
ImGuiCol_TitleBg,
ImGuiCol_TitleBgCollapsed,
ImGuiCol_MenuBarBg,
ImGuiCol_ScrollbarBg,
ImGuiCol_ScrollbarGrab,
ImGuiCol_ScrollbarGrabHovered,
@ -533,6 +529,7 @@ enum ImGuiCol_
ImGuiCol_PlotHistogramHovered,
ImGuiCol_TextSelectedBg,
ImGuiCol_TooltipBg,
ImGuiCol_ModalWindowDarkening, // darken entire screen when a modal window is active
ImGuiCol_COUNT
};
@ -543,6 +540,7 @@ enum ImGuiStyleVar_
ImGuiStyleVar_Alpha, // float
ImGuiStyleVar_WindowPadding, // ImVec2
ImGuiStyleVar_WindowRounding, // float
ImGuiStyleVar_WindowMinSize, // ImVec2
ImGuiStyleVar_ChildWindowRounding, // float
ImGuiStyleVar_FramePadding, // ImVec2
ImGuiStyleVar_FrameRounding, // float
@ -552,6 +550,16 @@ enum ImGuiStyleVar_
ImGuiStyleVar_GrabMinSize // float
};
enum ImGuiAlign_
{
ImGuiAlign_Left = 1 << 0,
ImGuiAlign_Center = 1 << 1,
ImGuiAlign_Right = 1 << 2,
ImGuiAlign_Top = 1 << 3,
ImGuiAlign_VCenter = 1 << 4,
ImGuiAlign_Default = ImGuiAlign_Left | ImGuiAlign_Top,
};
// Enumeration for ColorEditMode()
enum ImGuiColorEditMode_
{
@ -581,7 +589,8 @@ enum ImGuiSetCond_
{
ImGuiSetCond_Always = 1 << 0, // Set the variable
ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session
ImGuiSetCond_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file
ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file
ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time)
};
struct ImGuiStyle
@ -590,19 +599,21 @@ struct ImGuiStyle
ImVec2 WindowPadding; // Padding within a window
ImVec2 WindowMinSize; // Minimum window size
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImGuiAlign WindowTitleAlign; // Alignment for title bar text
float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
float IndentSpacing; // Horizontal indentation when e.g. entering a tree node
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
float ScrollbarWidth; // Width of the vertical scrollbar
float GrabMinSize; // Minimum width/height of a slider or scrollbar grab
ImVec2 DisplaySafeAreaPadding; // Window positions are clamped to be visible within the display area. If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding.
float ScrollbarRounding; // Radius of grab corners for scrollbar
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar
ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
ImVec4 Colors[ImGuiCol_COUNT];
IMGUI_API ImGuiStyle();
@ -625,6 +636,8 @@ struct ImGuiIO
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds. (for actions where 'repeat' is active)
float KeyRepeatRate; // = 0.020f // When holding a key/button, rate at which it repeats, in seconds.
void* UserData; // = NULL // Store your own data for retrieval by callbacks.
ImFontAtlas* Fonts; // <auto> // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.
@ -680,7 +693,9 @@ struct ImGuiIO
bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
int MetricsAllocs; // Number of active memory allocations
int MetricsRenderVertices; // Vertices processed during last call to Render()
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
//------------------------------------------------------------------
// [Internal] ImGui will maintain those fields for you
@ -692,10 +707,13 @@ struct ImGuiIO
ImVec2 MouseClickedPos[5]; // Position at time of clicking
float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
bool MouseReleased[5]; // Mouse button went from Down to !Down
bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
float MouseDownTime[5]; // Time the mouse button has been down
float MouseDownDuration[5]; // Duration the mouse button has been down (0.0f == just clicked)
float MouseDownDurationPrev[5]; // Previous time the mouse button has been down
float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point
float KeysDownTime[512]; // Time the keyboard key has been down
float KeysDownDuration[512]; // Duration the keyboard key has been down (0.0f == just pressed)
float KeysDownDurationPrev[512]; // Previous duration the key has been down
IMGUI_API ImGuiIO();
};
@ -704,6 +722,67 @@ struct ImGuiIO
// Helpers
//-----------------------------------------------------------------------------
// Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
// Use '#define ImVector std::vector' if you want to use the STL type or your own type.
// Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
#ifndef ImVector
template<typename T>
class ImVector
{
protected:
size_t Size;
size_t Capacity;
T* Data;
public:
typedef T value_type;
typedef value_type* iterator;
typedef const value_type* const_iterator;
ImVector() { Size = Capacity = 0; Data = NULL; }
~ImVector() { if (Data) ImGui::MemFree(Data); }
inline bool empty() const { return Size == 0; }
inline size_t size() const { return Size; }
inline size_t capacity() const { return Capacity; }
inline value_type& at(size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& at(size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline value_type& operator[](size_t i) { IM_ASSERT(i < Size); return Data[i]; }
inline const value_type& operator[](size_t i) const { IM_ASSERT(i < Size); return Data[i]; }
inline void clear() { if (Data) { Size = Capacity = 0; ImGui::MemFree(Data); Data = NULL; } }
inline iterator begin() { return Data; }
inline const_iterator begin() const { return Data; }
inline iterator end() { return Data + Size; }
inline const_iterator end() const { return Data + Size; }
inline value_type& front() { IM_ASSERT(Size > 0); return Data[0]; }
inline const value_type& front() const { IM_ASSERT(Size > 0); return Data[0]; }
inline value_type& back() { IM_ASSERT(Size > 0); return Data[Size-1]; }
inline const value_type& back() const { IM_ASSERT(Size > 0); return Data[Size-1]; }
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
inline size_t _grow_capacity(size_t new_size) { size_t new_capacity = Capacity ? (Capacity + Capacity/2) : 8; return new_capacity > new_size ? new_capacity : new_size; }
inline void resize(size_t new_size) { if (new_size > Capacity) reserve(_grow_capacity(new_size)); Size = new_size; }
inline void reserve(size_t new_capacity)
{
if (new_capacity <= Capacity) return;
T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
memcpy(new_data, Data, Size * sizeof(value_type));
ImGui::MemFree(Data);
Data = new_data;
Capacity = new_capacity;
}
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(_grow_capacity(Size+1)); Data[Size++] = v; }
inline void pop_back() { IM_ASSERT(Size > 0); Size--; }
inline iterator erase(const_iterator it) { IM_ASSERT(it >= begin() && it < end()); const ptrdiff_t off = it - begin(); memmove(Data + off, Data + off + 1, (Size - (size_t)off - 1) * sizeof(value_type)); Size--; return Data + off; }
inline iterator insert(const_iterator it, const value_type& v) { IM_ASSERT(it >= begin() && it <= end()); const ptrdiff_t off = it - begin(); if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); if (off < (int)Size) memmove(Data + off + 1, Data + off, (Size - (size_t)off) * sizeof(value_type)); Data[off] = v; Size++; return Data + off; }
};
#endif // #ifndef ImVector
// Helper: execute a block of code once a frame only
// Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
// Usage:
@ -804,6 +883,7 @@ struct ImGuiStorage
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0);
IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
// Use on your own storage if you know only integer are being stored (open/close all tree nodes)
IMGUI_API void SetAllInt(int val);
@ -848,6 +928,38 @@ struct ImColor
static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
};
// Helper: Manually clip large list of items.
// If you are displaying thousands of even spaced items and you have a random access to the list, you can perform clipping yourself to save on CPU.
// Usage:
// ImGuiListClipper clipper(count, ImGui::GetTextLineHeightWithSpacing());
// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) // display only visible items
// ImGui::Text("line number %d", i);
// clipper.End();
struct ImGuiListClipper
{
float ItemsHeight;
int ItemsCount, DisplayStart, DisplayEnd;
ImGuiListClipper() { ItemsHeight = 0.0f; ItemsCount = DisplayStart = DisplayEnd = -1; }
ImGuiListClipper(int count, float height) { ItemsCount = -1; Begin(count, height); }
~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // user forgot to call End()
void Begin(int count, float height) // items_height: generally pass GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing()
{
IM_ASSERT(ItemsCount == -1);
ItemsCount = count;
ItemsHeight = height;
ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + DisplayStart * ItemsHeight); // advance cursor
}
void End()
{
IM_ASSERT(ItemsCount >= 0);
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (ItemsCount - DisplayEnd) * ItemsHeight); // advance cursor
ItemsCount = -1;
}
};
//-----------------------------------------------------------------------------
// Draw List
// Hold a series of drawing commands. The user provides a renderer for ImDrawList.
@ -924,7 +1036,7 @@ struct ImDrawList
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool filled = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
// Advanced
@ -957,10 +1069,12 @@ struct ImFontAtlas
IMGUI_API ~ImFontAtlas();
IMGUI_API ImFont* AddFontDefault();
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
IMGUI_API ImFont* AddFontFromMemoryTTF(void* in_ttf_data, unsigned int in_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Pass ownership of 'in_ttf_data' memory, will be deleted after build
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* in_compressed_ttf_data, unsigned int in_compressed_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'in_compressed_ttf_data' untouched and still owned by caller. compress with binary_to_compressed_c.
IMGUI_API void ClearTexData(); // Saves RAM once the texture has been copied to graphics memory.
IMGUI_API void Clear();
IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
IMGUI_API void Clear(); // Clear all
// Retrieve texture data
// User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
@ -976,6 +1090,7 @@ struct ImFontAtlas
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
IMGUI_API const ImWchar* GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
// Members
// (Access texture data via GetTexData*() calls which will setup a default font for you.)
@ -991,7 +1106,6 @@ struct ImFontAtlas
struct ImFontAtlasData;
ImVector<ImFontAtlasData*> InputData; // Internal data
IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
IMGUI_API void ClearInputData(); // Clear the input TTF data.
IMGUI_API void RenderCustomTexData(int pass, void* rects);
};
@ -1015,6 +1129,8 @@ struct ImFont
signed short XOffset, YOffset;
float U0, V0, U1, V1; // Texture coordinates
};
float Ascent; // Distance from top to bottom of e.g. 'A' [0..FontSize]
float Descent; //
ImFontAtlas* ContainerAtlas; // What we has been loaded into
ImVector<Glyph> Glyphs;
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
@ -1027,16 +1143,16 @@ struct ImFont
IMGUI_API ~ImFont();
IMGUI_API void Clear();
IMGUI_API void BuildLookupTable();
IMGUI_API float GetCharAdvance(unsigned short c) const { return ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] : FallbackXAdvance; }
IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
IMGUI_API void SetFallbackChar(ImWchar c);
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL) const;
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
};
//---- Include imgui_user.h at the end of imgui.h

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@ -1,7 +1,7 @@
// [ImGui] this is a slightly modified version of stb_truetype.h 1.02
// [ImGui] this is a slightly modified version of stb_truetype.h 1.05
// [ImGui] we added stbtt_PackFontRangesGatherRects() and stbtt_PackFontRangesRenderIntoRects() and modified stbtt_PackBegin()
// stb_truetype.h - v1.02 - public domain
// stb_truetype.h - v1.05 - public domain
// authored from 2009-2014 by Sean Barrett / RAD Game Tools
//
// This library processes TrueType files:
@ -37,12 +37,20 @@
// Johan Duparc
// Hou Qiming
// Fabian "ryg" Giesen
// Martins Mozeiko
// Cap Petschulat
// Omar Cornut
// github:aloucks
// Peter LaValle
//
// Misc other:
// Ryan Gordon
//
// VERSION HISTORY
//
// 1.05 (2015-04-15) fix misplaced definitions for STBTT_STATIC
// 1.04 (2015-04-15) typo in example
// 1.03 (2015-04-12) STBTT_STATIC, fix memory leak in new packing, various fixes
// 1.02 (2014-12-10) fix various warnings & compile issues w/ stb_rect_pack, C++
// 1.01 (2014-12-08) fix subpixel position when oversampling to exactly match
// non-oversampled; STBTT_POINT_SIZE for packed case only
@ -86,6 +94,9 @@
// before the #include of this file. This expands out the actual
// implementation into that C/C++ file.
//
// To make the implementation private to the file that generates the implementation,
// #define STBTT_STATIC
//
// Simple 3D API (don't ship this, but it's fine for tools and quick start)
// stbtt_BakeFontBitmap() -- bake a font to a bitmap for use as texture
// stbtt_GetBakedQuad() -- compute quad to draw for a given char
@ -225,16 +236,16 @@
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
#include "stb_truetype.h"
char ttf_buffer[1<<20];
unsigned char ttf_buffer[1<<20];
unsigned char temp_bitmap[512*512];
stbtt_bakedchar cdata[96]; // ASCII 32..126 is 95 glyphs
GLstbtt_uint ftex;
GLuint ftex;
void my_stbtt_initfont(void)
{
fread(ttf_buffer, 1, 1<<20, fopen("c:/windows/fonts/times.ttf", "rb"));
stbtt_BakeFontBitmap(data,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!
stbtt_BakeFontBitmap(ttf_buffer,0, 32.0, temp_bitmap,512,512, 32,96, cdata); // no guarantee this fits!
// can free ttf_buffer at this point
glGenTextures(1, &ftex);
glBindTexture(GL_TEXTURE_2D, ftex);
@ -246,6 +257,7 @@ void my_stbtt_initfont(void)
void my_stbtt_print(float x, float y, char *text)
{
// assume orthographic projection with units = screen pixels, origin at top left
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, ftex);
glBegin(GL_QUADS);
while (*text) {
@ -379,12 +391,6 @@ int main(int arg, char **argv)
typedef char stbtt__check_size32[sizeof(stbtt_int32)==4 ? 1 : -1];
typedef char stbtt__check_size16[sizeof(stbtt_int16)==2 ? 1 : -1];
#ifdef STBTT_STATIC
#define STBTT_DEF static
#else
#define STBTT_DEF extern
#endif
// #define your own STBTT_sort() to override this to avoid qsort
#ifndef STBTT_sort
#include <stdlib.h>
@ -437,6 +443,12 @@ int main(int arg, char **argv)
#ifndef __STB_INCLUDE_STB_TRUETYPE_H__
#define __STB_INCLUDE_STB_TRUETYPE_H__
#ifdef STBTT_STATIC
#define STBTT_DEF static
#else
#define STBTT_DEF extern
#endif
#ifdef __cplusplus
extern "C" {
#endif
@ -1059,7 +1071,6 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep
stbtt_uint16 searchRange = ttUSHORT(data+index_map+8) >> 1;
stbtt_uint16 entrySelector = ttUSHORT(data+index_map+10);
stbtt_uint16 rangeShift = ttUSHORT(data+index_map+12) >> 1;
stbtt_uint16 item, offset, start, end;
// do a binary search of the segments
stbtt_uint32 endCount = index_map + 14;
@ -1076,8 +1087,8 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep
// now decrement to bias correctly to find smallest
search -= 2;
while (entrySelector) {
stbtt_uint16 end;
searchRange >>= 1;
start = ttUSHORT(data + search + searchRange*2 + segcount*2 + 2);
end = ttUSHORT(data + search + searchRange*2);
if (unicode_codepoint > end)
search += searchRange*2;
@ -1085,19 +1096,21 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep
}
search += 2;
item = (stbtt_uint16) ((search - endCount) >> 1);
{
stbtt_uint16 offset, start;
stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));
start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
end = ttUSHORT(data + index_map + 14 + 2 + 2*item);
if (unicode_codepoint < start)
return 0;
STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));
start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
if (unicode_codepoint < start)
return 0;
offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
if (offset == 0)
return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
if (offset == 0)
return (stbtt_uint16) (unicode_codepoint + ttSHORT(data + index_map + 14 + segcount*4 + 2 + 2*item));
return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
return ttUSHORT(data + offset + (unicode_codepoint-start)*2 + index_map + 14 + segcount*6 + 2 + 2*item);
}
} else if (format == 12 || format == 13) {
stbtt_uint32 ngroups = ttULONG(data+index_map+12);
stbtt_int32 low,high;
@ -2054,8 +2067,8 @@ STBTT_DEF void stbtt_GetBakedQuad(stbtt_bakedchar *chardata, int pw, int ph, int
float d3d_bias = opengl_fillrule ? 0 : -0.5f;
float ipw = 1.0f / pw, iph = 1.0f / ph;
stbtt_bakedchar *b = chardata + char_index;
int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5);
int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5);
int round_x = STBTT_ifloor((*xpos + b->xoff) + 0.5f);
int round_y = STBTT_ifloor((*ypos + b->yoff) + 0.5f);
q->x0 = round_x + d3d_bias;
q->y0 = round_y + d3d_bias;
@ -2209,7 +2222,7 @@ static void stbtt__h_prefilter(unsigned char *pixels, int w, int h, int stride_i
for (j=0; j < h; ++j) {
int i;
unsigned int total;
memset(buffer, 0, kernel_width);
STBTT_memset(buffer, 0, kernel_width);
total = 0;
@ -2263,7 +2276,7 @@ static void stbtt__v_prefilter(unsigned char *pixels, int w, int h, int stride_i
for (j=0; j < w; ++j) {
int i;
unsigned int total;
memset(buffer, 0, kernel_width);
STBTT_memset(buffer, 0, kernel_width);
total = 0;
@ -2333,7 +2346,7 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon
for (j=0; j < ranges[i].num_chars_in_range; ++j) {
int x0,y0,x1,y1;
int glyph = stbtt_FindGlyphIndex(info,ranges[i].first_unicode_char_in_range + j);
if (glyph) {
if (glyph) {
stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
scale * spc->h_oversample,
scale * spc->v_oversample,
@ -2341,10 +2354,10 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, stbtt_fon
&x0,&y0,&x1,&y1);
rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
} else {
} else {
rects[k].w = rects[k].h = 1;
}
++k;
++k;
}
}
@ -2453,6 +2466,7 @@ STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, unsigned char *fontd
return_value = stbtt_PackFontRangesRenderIntoRects(spc, &info, ranges, num_ranges, rects);
STBTT_free(rects, spc->user_allocator_context);
return return_value;
}
@ -2473,8 +2487,8 @@ STBTT_DEF void stbtt_GetPackedQuad(stbtt_packedchar *chardata, int pw, int ph, i
stbtt_packedchar *b = chardata + char_index;
if (align_to_integer) {
float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5);
float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5);
float x = (float) STBTT_ifloor((*xpos + b->xoff) + 0.5f);
float y = (float) STBTT_ifloor((*ypos + b->yoff) + 0.5f);
q->x0 = x;
q->y0 = y;
q->x1 = x + b->xoff2 - b->xoff;

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