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Bits of TODO list
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imgui.cpp
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imgui.cpp
@ -326,19 +326,22 @@
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==================
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- misc: merge or clarify ImVec4 vs ImRect?
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- window: add horizontal scroll
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- window: fix resize grip rendering scaling along with Rounding style setting
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- window: autofit feedback loop when user relies on any dynamic layout (window width multiplier, column). maybe just clearly drop manual autofit?
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- window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list.
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- window: allow resizing of child windows (possibly given min/max for each axis?)
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- window: background options for child windows, border option (disable rounding)
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- window: resizing from any sides? + mouse cursor directives for app.
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- scrolling: add horizontal scroll
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!- scrolling: set scrolling given a position.
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!- scrolling: allow immediately effective change of scroll if we haven't appended items yet
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- widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc.
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- widgets: clean up widgets internal toward exposing everything.
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- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
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- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
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- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
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!- input text: multiple lines inputs (#200)
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!- input number: large int not reliably supported because of int<>float conversions.
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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@ -359,8 +362,12 @@
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- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (see github pr #203)
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: keyboard navigation.
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- listbox: scrolling should track modified selection.
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- menus: local shortcuts, global shortcuts (github issue #126)
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- menus: icons
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- menus: see we can allow for click-menu-hold-release-on-item to work (like Windows does)
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- menus: menubars: some sort of priority / effect of main menu-bar on desktop size?
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- tabs
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- separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y)
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- gauge: various forms of gauge/loading bars widgets
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@ -381,7 +388,7 @@
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- tooltip: figure out a way to use TextWrapped() in a tooltip.
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- settings: write more decent code to allow saving/loading new fields
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file
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! style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
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- style: store rounded corners in texture to use 1 quad per corner (filled and wireframe). so rounding have minor cost.
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- style: checkbox: padding for "active" color should be a multiplier of the
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- style: colorbox not always square?
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- text: simple markup language for color change?
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@ -392,7 +399,7 @@
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- filters: set a current filter that tree node can automatically query to hide themselves
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- filters: handle wildcards (with implicit leading/trailing *), regexps
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- shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus)
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! keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing
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- keyboard: full keyboard navigation and focus.
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- input: rework IO to be able to pass actual events to fix temporal aliasing issues.
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- input: support track pad style scrolling & slider edit.
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