mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
WIP Menus: Fixed repositioning of menus when there's no room in the 4 quadrants., we still keep them within the visible display area (#126)
vs popup which prefer to stay away from the mouse cursor
This commit is contained in:
parent
1ab1712849
commit
8c1d7daef8
25
imgui.cpp
25
imgui.cpp
@ -3227,14 +3227,14 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
|
||||
IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
|
||||
}
|
||||
|
||||
static ImVec2 FindBestWindowPos(const ImVec2& mouse_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner)
|
||||
static ImVec2 FindBestWindowPos(const ImVec2& base_pos, const ImVec2& size, ImGuiWindowFlags flags, int* last_dir, const ImRect& r_inner)
|
||||
{
|
||||
const ImGuiStyle& style = GImGui->Style;
|
||||
|
||||
// Clamp into visible area while not overlapping the cursor
|
||||
ImRect r_outer(GetVisibleRect());
|
||||
r_outer.Reduce(style.DisplaySafeAreaPadding);
|
||||
ImVec2 mouse_pos_clamped = ImClamp(mouse_pos, r_outer.Min, r_outer.Max - size);
|
||||
ImVec2 base_pos_clamped = ImClamp(base_pos, r_outer.Min, r_outer.Max - size);
|
||||
|
||||
for (int n = (*last_dir != -1) ? -1 : 0; n < 4; n++) // Right, down, up, left. Favor last used direction.
|
||||
{
|
||||
@ -3243,12 +3243,19 @@ static ImVec2 FindBestWindowPos(const ImVec2& mouse_pos, const ImVec2& size, int
|
||||
if (rect.GetWidth() < size.x || rect.GetHeight() < size.y)
|
||||
continue;
|
||||
*last_dir = dir;
|
||||
return ImVec2(dir == 0 ? r_inner.Max.x : dir == 3 ? r_inner.Min.x - size.x : mouse_pos_clamped.x, dir == 1 ? r_inner.Max.y : dir == 2 ? r_inner.Min.y - size.y : mouse_pos_clamped.y);
|
||||
return ImVec2(dir == 0 ? r_inner.Max.x : dir == 3 ? r_inner.Min.x - size.x : base_pos_clamped.x, dir == 1 ? r_inner.Max.y : dir == 2 ? r_inner.Min.y - size.y : base_pos_clamped.y);
|
||||
}
|
||||
|
||||
// Fallback
|
||||
*last_dir = -1;
|
||||
return mouse_pos + ImVec2(2,2);
|
||||
if (flags & ImGuiWindowFlags_Tooltip) // For tooltip we prefer avoiding the cursor at all cost even if it means that part of the tooltip won't be visible.
|
||||
return base_pos + ImVec2(2,2);
|
||||
|
||||
// Otherwise try to keep within display
|
||||
ImVec2 pos = base_pos;
|
||||
pos.x = ImMax(ImMin(pos.x + size.x, r_outer.Max.x) - size.x, r_outer.Min.x);
|
||||
pos.y = ImMax(ImMin(pos.y + size.y, r_outer.Max.y) - size.y, r_outer.Min.y);
|
||||
return pos;
|
||||
}
|
||||
|
||||
static ImGuiWindow* FindWindowByName(const char* name)
|
||||
@ -3548,19 +3555,19 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight());
|
||||
else
|
||||
rect_to_avoid = ImRect(parent_window->Pos.x + 4.0f, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - 4.0f, FLT_MAX); // We want some overlap to convey the relative depth of each popup (here hard-coded to 4)
|
||||
window->PosFloat = FindBestWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPos(window->PosFloat, window->Size, flags, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
}
|
||||
else if ((flags & ImGuiWindowFlags_Popup) != 0 && window_appearing_after_being_hidden && !window_pos_set_by_api)
|
||||
{
|
||||
ImRect rect_to_avoid(window->PosFloat.x - 1, window->PosFloat.y - 1, window->PosFloat.x + 1, window->PosFloat.y + 1);
|
||||
window->PosFloat = FindBestWindowPos(window->PosFloat, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPos(window->PosFloat, window->Size, flags, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
}
|
||||
|
||||
// Position tooltip (always follows mouse)
|
||||
if ((flags & ImGuiWindowFlags_Tooltip) != 0 && !window_pos_set_by_api)
|
||||
{
|
||||
ImRect rect_to_avoid(g.IO.MousePos.x - 16, g.IO.MousePos.y - 8, g.IO.MousePos.x + 24, g.IO.MousePos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead?
|
||||
window->PosFloat = FindBestWindowPos(g.IO.MousePos, window->Size, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
window->PosFloat = FindBestWindowPos(g.IO.MousePos, window->Size, flags, &window->AutoPosLastDirection, rect_to_avoid);
|
||||
}
|
||||
|
||||
// User moving window (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
|
||||
@ -3585,7 +3592,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
}
|
||||
}
|
||||
|
||||
// Clamp into display
|
||||
// Clamp position so it stays visible
|
||||
if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
|
||||
{
|
||||
if (!window_pos_set_by_api && window->AutoFitFrames <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
|
||||
@ -7552,7 +7559,7 @@ bool ImGui::BeginMenu(const char* label)
|
||||
{
|
||||
// FIXME: Should be moved at a lower-level once we have horizontal layout (#97)
|
||||
pos = window->DC.CursorPos = ImVec2(window->Pos.x + window->DC.MenuBarOffsetX, window->Pos.y + window->TitleBarHeight() + style.FramePadding.y);
|
||||
popup_pos = ImVec2(pos.x - window->WindowPadding().x, pos.y);
|
||||
popup_pos = ImVec2(pos.x - window->WindowPadding().x, pos.y - style.FramePadding.y + window->MenuBarHeight());
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||
float w = label_size.x;
|
||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), true, true, false);
|
||||
|
Loading…
Reference in New Issue
Block a user