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ItemWidthStack can be empty, to remove one allocation per window
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0a7024c198
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@ -3791,9 +3791,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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window->DC.ChildWindows.resize(0);
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.ItemWidthStack.resize(0);
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window->DC.ItemWidthStack.push_back(window->ItemWidthDefault);
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window->DC.ItemWidth = window->ItemWidthDefault;
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window->DC.ItemWidthStack.resize(0);
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window->DC.ButtonRepeat = false;
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window->DC.ButtonRepeatStack.resize(0);
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window->DC.AllowKeyboardFocus = true;
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@ -4031,7 +4030,7 @@ void ImGui::PopItemWidth()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ItemWidthStack.pop_back();
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window->DC.ItemWidth = window->DC.ItemWidthStack.back();
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window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
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}
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float ImGui::CalcItemWidth()
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