mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Renamed Visible->Active internally
This commit is contained in:
parent
1b5795c96d
commit
a906738ba7
43
imgui.cpp
43
imgui.cpp
@ -1262,8 +1262,8 @@ struct ImGuiWindow
|
||||
float ScrollY;
|
||||
float NextScrollY;
|
||||
bool ScrollbarY;
|
||||
bool Visible; // Set to true on Begin()
|
||||
bool WasVisible;
|
||||
bool Active; // Set to true on Begin()
|
||||
bool WasActive;
|
||||
bool Accessed; // Set to true when any widget access the current window
|
||||
bool Collapsed; // Set when collapsing window to become only title-bar
|
||||
bool SkipItems; // == Visible && !Collapsed
|
||||
@ -1620,7 +1620,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
|
||||
ScrollY = 0.0f;
|
||||
NextScrollY = 0.0f;
|
||||
ScrollbarY = false;
|
||||
Visible = WasVisible = false;
|
||||
Active = WasActive = false;
|
||||
Accessed = false;
|
||||
Collapsed = false;
|
||||
SkipItems = false;
|
||||
@ -1717,7 +1717,7 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
|
||||
for (size_t i = 0; i < window->DC.ChildWindows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* child = window->DC.ChildWindows[i];
|
||||
if (child->Visible) // clipped children may have been marked not Visible
|
||||
if (child->Active) // clipped children may have been marked not active
|
||||
AddWindowToRenderList(out_render_list, child);
|
||||
}
|
||||
}
|
||||
@ -2041,7 +2041,7 @@ void ImGui::NewFrame()
|
||||
|
||||
// Pressing TAB activate widget focus
|
||||
// NB: Don't discard FocusedWindow if it isn't active, so that a window that go on/off programatically won't lose its keyboard focus.
|
||||
if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Visible && IsKeyPressedMap(ImGuiKey_Tab, false))
|
||||
if (g.ActiveId == 0 && g.FocusedWindow != NULL && g.FocusedWindow->Active && IsKeyPressedMap(ImGuiKey_Tab, false))
|
||||
{
|
||||
g.FocusedWindow->FocusIdxTabRequestNext = 0;
|
||||
}
|
||||
@ -2050,8 +2050,8 @@ void ImGui::NewFrame()
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
window->WasVisible = window->Visible;
|
||||
window->Visible = false;
|
||||
window->WasActive = window->Active;
|
||||
window->Active = false;
|
||||
window->Accessed = false;
|
||||
}
|
||||
|
||||
@ -2136,7 +2136,7 @@ static int ChildWindowComparer(const void* lhs, const void* rhs)
|
||||
static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows, ImGuiWindow* window)
|
||||
{
|
||||
out_sorted_windows.push_back(window);
|
||||
if (window->Visible)
|
||||
if (window->Active)
|
||||
{
|
||||
const size_t count = window->DC.ChildWindows.size();
|
||||
if (count > 1)
|
||||
@ -2144,7 +2144,7 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>& out_sorted_windows,
|
||||
for (size_t i = 0; i < count; i++)
|
||||
{
|
||||
ImGuiWindow* child = window->DC.ChildWindows[i];
|
||||
if (child->Visible)
|
||||
if (child->Active)
|
||||
AddWindowToSortedBuffer(out_sorted_windows, child);
|
||||
}
|
||||
}
|
||||
@ -2189,7 +2189,7 @@ void ImGui::Render()
|
||||
// Hide implicit window if it hasn't been used
|
||||
IM_ASSERT(g.CurrentWindowStack.size() == 1); // Mismatched Begin/End
|
||||
if (g.CurrentWindow && !g.CurrentWindow->Accessed)
|
||||
g.CurrentWindow->Visible = false;
|
||||
g.CurrentWindow->Active = false;
|
||||
ImGui::End();
|
||||
|
||||
if (g.ActiveId == 0 && g.HoveredId == 0 && g.IO.MouseClicked[0])
|
||||
@ -2215,8 +2215,8 @@ void ImGui::Render()
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
|
||||
if (window->Visible)
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is active its parent will add it
|
||||
if (window->Active)
|
||||
continue;
|
||||
AddWindowToSortedBuffer(g.WindowsSortBuffer, window);
|
||||
}
|
||||
@ -2248,7 +2248,7 @@ void ImGui::Render()
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Visible && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
|
||||
if (window->Active && (window->Flags & (ImGuiWindowFlags_ChildWindow)) == 0)
|
||||
{
|
||||
// FIXME: Generalize this with a proper layering system so we can stack.
|
||||
if (window->Flags & ImGuiWindowFlags_Popup)
|
||||
@ -2595,7 +2595,7 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
|
||||
for (int i = (int)g.Windows.size()-1; i >= 0; i--)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[(size_t)i];
|
||||
if (!window->Visible)
|
||||
if (!window->Active)
|
||||
continue;
|
||||
if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
|
||||
continue;
|
||||
@ -3148,10 +3148,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
// When reusing window again multiple times a frame, just append content (don't need to setup again)
|
||||
const int current_frame = ImGui::GetFrameCount();
|
||||
const bool first_begin_of_the_frame = (window->LastFrameDrawn != current_frame);
|
||||
const bool window_was_visible = (window->LastFrameDrawn == current_frame - 1);
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
window->Visible = true;
|
||||
window->Active = true;
|
||||
window->DrawList->Clear();
|
||||
window->ClipRectStack.resize(0);
|
||||
window->LastFrameDrawn = current_frame;
|
||||
@ -3167,7 +3166,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
// New windows appears in front
|
||||
if (!window_was_visible)
|
||||
if (!window->WasActive)
|
||||
{
|
||||
if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
|
||||
{
|
||||
@ -3518,13 +3517,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
// We also hide the window from rendering because we've already added its border to the command list.
|
||||
// (we could perform the check earlier in the function but it is simpler at this point)
|
||||
if (window->Collapsed)
|
||||
window->Visible = false;
|
||||
window->Active = false;
|
||||
}
|
||||
if (style.Alpha <= 0.0f)
|
||||
window->Visible = false;
|
||||
window->Active = false;
|
||||
|
||||
// Return false if we don't intend to display anything to allow user to perform an early out optimization
|
||||
window->SkipItems = (window->Collapsed || !window->Visible) && window->AutoFitFrames <= 0;
|
||||
window->SkipItems = (window->Collapsed || !window->Active) && window->AutoFitFrames <= 0;
|
||||
return !window->SkipItems;
|
||||
}
|
||||
|
||||
@ -4420,7 +4419,7 @@ static inline bool IsWindowContentHoverable(ImGuiWindow* window)
|
||||
// An active popup disable hovering on other windows (apart from its own children)
|
||||
if (ImGuiWindow* focused_window = g.FocusedWindow)
|
||||
if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
|
||||
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasVisible && focused_root_window != window->RootWindow)
|
||||
if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@ -10732,7 +10731,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
||||
|
||||
static void NodeWindow(ImGuiWindow* window, const char* label)
|
||||
{
|
||||
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Visible, window))
|
||||
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active, window))
|
||||
return;
|
||||
NodeDrawList(window->DrawList, "DrawList");
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
|
Loading…
Reference in New Issue
Block a user