mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Added ImGuiListClipper helper to avoid using CalcListClipping() directly.
This commit is contained in:
parent
446d8abfb0
commit
eb4ffd5dbd
@ -2730,6 +2730,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
|
||||
}
|
||||
|
||||
// Helper to calculate coarse clipping of large list of evenly sized items.
|
||||
// NB: Prefer using the ImGuiListClipper higher-level helper if you can!
|
||||
// If you are displaying thousands of items and you have a random access to the list, you can perform clipping yourself to save on CPU.
|
||||
// {
|
||||
// float item_height = ImGui::GetTextLineHeightWithSpacing();
|
||||
@ -2744,7 +2745,6 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
if (g.LogEnabled)
|
||||
{
|
||||
// If logging is active, do not perform any clipping
|
||||
@ -2762,7 +2762,6 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
|
||||
int end = (int)((clip_y2 - pos.y) / items_height);
|
||||
start = ImClamp(start, 0, items_count);
|
||||
end = ImClamp(end + 1, start, items_count);
|
||||
|
||||
*out_items_display_start = start;
|
||||
*out_items_display_end = end;
|
||||
}
|
||||
|
35
imgui.h
35
imgui.h
@ -80,6 +80,7 @@ struct ImVec4
|
||||
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
|
||||
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
|
||||
// - struct ImGuiTextEditCallbackData // Shared state of ImGui::InputText() when using custom callbacks
|
||||
// - struct ImGuiListClipper // Helper to manually clip large list of items.
|
||||
// - struct ImColor // Helper functions to created packed 32-bit RGBA color values
|
||||
// - struct ImDrawList // Draw command list
|
||||
// - struct ImFontAtlas // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap
|
||||
@ -367,7 +368,7 @@ namespace ImGui
|
||||
IMGUI_API const char* GetStyleColName(ImGuiCol idx);
|
||||
IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of evenly sized items. see comments in implementation
|
||||
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
|
||||
|
||||
IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
|
||||
IMGUI_API void EndChildFrame();
|
||||
@ -903,6 +904,38 @@ struct ImColor
|
||||
static ImColor HSV(float h, float s, float v, float a = 1.0f) { float r,g,b; ImGui::ColorConvertHSVtoRGB(h, s, v, r, g, b); return ImColor(r,g,b,a); }
|
||||
};
|
||||
|
||||
// Helper: Manually clip large list of items.
|
||||
// If you are displaying thousands of even spaced items and you have a random access to the list, you can perform clipping yourself to save on CPU.
|
||||
// Usage:
|
||||
// ImGuiListClipper clipper(count, ImGui::GetTextLineHeightWithSpacing());
|
||||
// for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) // display only visible items
|
||||
// ImGui::Text("line number %d", i);
|
||||
// clipper.End();
|
||||
struct ImGuiListClipper
|
||||
{
|
||||
float ItemsHeight;
|
||||
int ItemsCount, DisplayStart, DisplayEnd;
|
||||
|
||||
ImGuiListClipper() { ItemsHeight = 0.0f; ItemsCount = DisplayStart = DisplayEnd = -1; }
|
||||
ImGuiListClipper(int count, float height) { ItemsCount = -1; Begin(count, height); }
|
||||
~ImGuiListClipper() { IM_ASSERT(ItemsCount == -1); } // user forgot to call End()
|
||||
|
||||
void Begin(int count, float height) // items_height: generally pass GetTextLineHeightWithSpacing() or GetItemsLineHeightWithSpacing()
|
||||
{
|
||||
IM_ASSERT(ItemsCount == -1);
|
||||
ItemsCount = count;
|
||||
ItemsHeight = height;
|
||||
ImGui::CalcListClipping(ItemsCount, ItemsHeight, &DisplayStart, &DisplayEnd); // calculate how many to clip/display
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + DisplayStart * ItemsHeight); // advance cursor
|
||||
}
|
||||
void End()
|
||||
{
|
||||
IM_ASSERT(ItemsCount >= 0);
|
||||
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (ItemsCount - DisplayEnd) * ItemsHeight); // advance cursor
|
||||
ItemsCount = -1;
|
||||
}
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Draw List
|
||||
// Hold a series of drawing commands. The user provides a renderer for ImDrawList.
|
||||
|
Loading…
Reference in New Issue
Block a user