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Added IsKeyDown() IsMouseDown() as convenience instead of reading into IO structures
Also their existence serves as implicit documentation of what IsKeyPressed(), IsMouseClicked() does
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parent
2440a30444
commit
8fbb42cc6f
14
imgui.cpp
14
imgui.cpp
@ -2657,6 +2657,13 @@ static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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return ImGui::IsKeyPressed(key_index, repeat);
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}
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bool ImGui::IsKeyDown(int key_index)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(key_index >= 0 && key_index < IM_ARRAYSIZE(g.IO.KeysDown));
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return g.IO.KeysDown[key_index];
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}
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bool ImGui::IsKeyPressed(int key_index, bool repeat)
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{
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ImGuiState& g = *GImGui;
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@ -2675,6 +2682,13 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
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return false;
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}
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bool ImGui::IsMouseDown(int button)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(button >= 0 && button < IM_ARRAYSIZE(g.IO.MouseDown));
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return g.IO.MouseDown[button];
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}
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bool ImGui::IsMouseClicked(int button, bool repeat)
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{
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ImGuiState& g = *GImGui;
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4
imgui.h
4
imgui.h
@ -386,7 +386,9 @@ namespace ImGui
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IMGUI_API bool IsRootWindowFocused(); // is current root window focused
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IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
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IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
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IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
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IMGUI_API bool IsMouseDown(int button);
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IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
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IMGUI_API bool IsMouseDoubleClicked(int button);
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IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
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