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Added configurable io.KeyRepeatDelay, io.KeyRepeatRate
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parent
904e187f70
commit
d69f2f57ee
22
imgui.cpp
22
imgui.cpp
@ -653,6 +653,8 @@ ImGuiIO::ImGuiIO()
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MouseDoubleClickTime = 0.30f;
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MouseDoubleClickMaxDist = 6.0f;
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MouseDragThreshold = 6.0f;
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KeyRepeatDelay = 0.250f;
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KeyRepeatRate = 0.020f;
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UserData = NULL;
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// User functions
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@ -2864,12 +2866,12 @@ bool ImGui::IsKeyPressed(int key_index, bool repeat)
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if (t == 0.0f)
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return true;
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// FIXME: Repeat rate should be provided elsewhere?
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const float KEY_REPEAT_DELAY = 0.250f;
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const float KEY_REPEAT_RATE = 0.020f;
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if (repeat && t > KEY_REPEAT_DELAY)
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if ((fmodf(t - KEY_REPEAT_DELAY, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f) != (fmodf(t - KEY_REPEAT_DELAY - g.IO.DeltaTime, KEY_REPEAT_RATE) > KEY_REPEAT_RATE*0.5f))
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if (repeat && t > g.IO.KeyRepeatDelay)
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{
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float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
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if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
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return true;
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}
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return false;
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}
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@ -2889,12 +2891,12 @@ bool ImGui::IsMouseClicked(int button, bool repeat)
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if (t == 0.0f)
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return true;
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// FIXME: Repeat rate should be provided elsewhere?
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const float MOUSE_REPEAT_DELAY = 0.250f;
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const float MOUSE_REPEAT_RATE = 0.020f;
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if (repeat && t > MOUSE_REPEAT_DELAY)
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if ((fmodf(t - MOUSE_REPEAT_DELAY, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f) != (fmodf(t - MOUSE_REPEAT_DELAY - g.IO.DeltaTime, MOUSE_REPEAT_RATE) > MOUSE_REPEAT_RATE*0.5f))
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if (repeat && t > g.IO.KeyRepeatDelay)
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{
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float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate;
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if ((fmodf(t - delay, rate) > rate*0.5f) != (fmodf(t - delay - g.IO.DeltaTime, rate) > rate*0.5f))
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return true;
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}
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return false;
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}
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2
imgui.h
2
imgui.h
@ -603,6 +603,8 @@ struct ImGuiIO
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float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
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float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
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int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
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float KeyRepeatDelay; // = 0.250f // When holding a key/button, time before it starts repeating, in seconds. (for actions where 'repeat' is active)
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float KeyRepeatRate; // = 0.020f // When holding a key/button, rate at which it repeats, in seconds.
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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ImFontAtlas* Fonts; // <auto> // Load and assemble one or more fonts into a single tightly packed texture. Output to Fonts array.
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