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Fixed appending multiple times to an existing child via multiple calls to same BeginChild/EndChild
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@ -1289,6 +1289,7 @@ struct ImGuiWindow
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bool Accessed; // Set to true when any widget access the current window
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bool Collapsed; // Set when collapsing window to become only title-bar
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bool SkipItems; // == Visible && !Collapsed
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int BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
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int AutoFitFrames;
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bool AutoFitOnlyGrows;
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int AutoPosLastDirection;
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@ -1648,6 +1649,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Accessed = false;
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Collapsed = false;
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SkipItems = false;
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BeginCount = 0;
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AutoFitFrames = -1;
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AutoFitOnlyGrows = false;
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AutoPosLastDirection = -1;
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@ -2992,7 +2994,7 @@ void ImGui::EndChild()
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow);
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if (window->Flags & ImGuiWindowFlags_ComboBox)
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if ((window->Flags & ImGuiWindowFlags_ComboBox) || window->BeginCount > 1)
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{
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ImGui::End();
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}
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@ -3229,11 +3231,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (first_begin_of_the_frame)
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{
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window->Active = true;
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window->BeginCount = 0;
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window->DrawList->Clear();
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window->ClipRectStack.resize(0);
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window->LastFrameDrawn = current_frame;
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window->IDStack.resize(1);
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}
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window->BeginCount++;
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// Setup texture, outer clipping rectangle
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window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
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