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https://github.com/Drezil/imgui.git
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Removed a few empty lines
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parent
df276b82da
commit
14ab9708be
15
imgui.cpp
15
imgui.cpp
@ -1879,7 +1879,6 @@ static void SaveSettings()
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static void MarkSettingsDirty()
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{
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ImGuiState& g = *GImGui;
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if (g.SettingsDirtyTimer <= 0.0f)
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g.SettingsDirtyTimer = g.IO.IniSavingRate;
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}
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@ -3794,7 +3793,6 @@ float ImGui::CalcItemWidth()
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static void SetFont(ImFont* font)
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(font && font->IsLoaded());
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IM_ASSERT(font->Scale > 0.0f);
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g.Font = font;
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@ -3806,10 +3804,8 @@ static void SetFont(ImFont* font)
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void ImGui::PushFont(ImFont* font)
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{
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ImGuiState& g = *GImGui;
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if (!font)
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font = g.IO.Fonts->Fonts[0];
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SetFont(font);
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g.FontStack.push_back(font);
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g.CurrentWindow->DrawList->PushTextureID(font->ContainerAtlas->TexID);
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@ -3818,7 +3814,6 @@ void ImGui::PushFont(ImFont* font)
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void ImGui::PopFont()
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{
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ImGuiState& g = *GImGui;
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g.CurrentWindow->DrawList->PopTextureID();
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g.FontStack.pop_back();
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SetFont(g.FontStack.empty() ? g.IO.Fonts->Fonts[0] : g.FontStack.back());
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@ -3851,7 +3846,6 @@ void ImGui::PopTextWrapPos()
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void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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{
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ImGuiState& g = *GImGui;
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ImGuiColMod backup;
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backup.Col = idx;
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backup.PreviousValue = g.Style.Colors[idx];
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@ -3862,7 +3856,6 @@ void ImGui::PushStyleColor(ImGuiCol idx, const ImVec4& col)
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void ImGui::PopStyleColor(int count)
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{
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ImGuiState& g = *GImGui;
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while (count > 0)
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{
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ImGuiColMod& backup = g.ColorModifiers.back();
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@ -3903,7 +3896,6 @@ static ImVec2* GetStyleVarVec2Addr(ImGuiStyleVar idx)
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void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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{
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ImGuiState& g = *GImGui;
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float* pvar = GetStyleVarFloatAddr(idx);
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IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a float.
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ImGuiStyleMod backup;
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@ -3917,7 +3909,6 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, float val)
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void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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{
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ImGuiState& g = *GImGui;
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ImVec2* pvar = GetStyleVarVec2Addr(idx);
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IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a ImVec2.
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ImGuiStyleMod backup;
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@ -3930,7 +3921,6 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
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void ImGui::PopStyleVar(int count)
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{
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ImGuiState& g = *GImGui;
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while (count > 0)
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{
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ImGuiStyleMod& backup = g.StyleModifiers.back();
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@ -4533,10 +4523,9 @@ void ImGui::LabelText(const char* label, const char* fmt, ...)
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static inline bool IsWindowContentHoverable(ImGuiWindow* window)
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{
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ImGuiState& g = *GImGui;
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// An active popup disable hovering on other windows (apart from its own children)
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if (ImGuiWindow* focused_window = g.FocusedWindow)
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ImGuiState& g = *GImGui;
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if (ImGuiWindow* focused_window = g.FocusedWindow)
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if (ImGuiWindow* focused_root_window = focused_window->RootWindow)
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if ((focused_root_window->Flags & ImGuiWindowFlags_Popup) != 0 && focused_root_window->WasActive && focused_root_window != window->RootWindow)
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return false;
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