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ColorButton(), ColorEdit4(): colored square stays square, used vertical padding on both axis.
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@ -7794,7 +7794,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID("#colorbutton");
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const float square_size = g.FontSize;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
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ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
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if (!ItemAdd(bb, &id))
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return false;
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@ -7841,7 +7841,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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const float w_full = ImGui::CalcItemWidth();
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const float square_sz = (g.FontSize + style.FramePadding.x * 2.0f);
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const float square_sz = (g.FontSize + style.FramePadding.y * 2.0f);
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ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
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if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
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