mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
InputTextMultiline() fixes, vertical scrolling, optimizations (#200)
Using a child window for multi-line text.
This commit is contained in:
parent
3df91b52ea
commit
5e323561be
165
imgui.cpp
165
imgui.cpp
@ -1189,24 +1189,19 @@ struct ImGuiTextEditState
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ImVector<char> TempTextBuffer;
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size_t CurLenA, CurLenW; // we need to maintain our buffer length in both UTF-8 and wchar format.
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size_t BufSizeA; // end-user buffer size
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ImVec2 Size; // widget width/height
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ImVec2 Scroll;
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float ScrollX;
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STB_TexteditState StbState;
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float CursorAnim;
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bool CursorFollow;
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ImVec2 InputCursorScreenPos; // Cursor position in screen space to be used by IME callback.
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bool SelectedAllMouseLock;
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ImFont* Font;
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float FontSize;
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ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
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void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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bool CursorIsVisible() const { return CursorAnim <= 0.0f || fmodf(CursorAnim, 1.20f) <= 0.80f; } // Blinking
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bool HasSelection() const { return StbState.select_start != StbState.select_end; }
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void SelectAll() { StbState.select_start = 0; StbState.select_end = (int)CurLenW; StbState.cursor = StbState.select_end; StbState.has_preferred_x = false; }
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void OnKeyPressed(int key);
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void UpdateScrollOffset();
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};
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// Data saved in imgui.ini file
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@ -6576,14 +6571,15 @@ static ImVec2 CalcTextSizeW(ImFont* font, float font_size, float max_width, cons
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// Wrapper for stb_textedit.h to edit text (our wrapper is for: statically sized buffer, single-line, wchar characters. InputText converts between UTF-8 and wchar)
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static int STB_TEXTEDIT_STRINGLEN(const STB_TEXTEDIT_STRING* obj) { return (int)obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const STB_TEXTEDIT_STRING* obj, int idx) { return obj->Text[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar* s = &obj->Text[line_start_idx+char_idx]; if (*s == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return CalcTextSizeW(obj->Font, obj->FontSize, FLT_MAX, s, s+1, NULL).x; }
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static float STB_TEXTEDIT_GETWIDTH(STB_TEXTEDIT_STRING* obj, int line_start_idx, int char_idx) { ImWchar* s = &obj->Text[line_start_idx+char_idx]; if (*s == '\n') return STB_TEXTEDIT_GETWIDTH_NEWLINE; return CalcTextSizeW(GImGui->Font, GImGui->FontSize, FLT_MAX, s, s+1, NULL).x; }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x10000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* obj, int line_start_idx)
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{
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ImGuiState& g = *GImGui;
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const ImWchar* text = obj->Text.begin();
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const ImWchar* text_remaining = NULL;
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const ImVec2 size = CalcTextSizeW(obj->Font, obj->FontSize, FLT_MAX, text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
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const ImVec2 size = CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
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r->x0 = 0.0f;
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r->x1 = size.x;
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r->baseline_y_delta = size.y;
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@ -6661,35 +6657,10 @@ namespace IMGUI_STB_NAMESPACE
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void ImGuiTextEditState::OnKeyPressed(int key)
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{
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stb_textedit_key(this, &StbState, key);
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CursorFollow = true;
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CursorAnimReset();
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}
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void ImGuiTextEditState::UpdateScrollOffset()
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{
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// Scroll in chunks of quarter width
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ImVec2 cursor_offset;
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const ImWchar* text = Text.begin();
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CalcTextSizeW(Font, FontSize, FLT_MAX, text, text+StbState.cursor, NULL, &cursor_offset);
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const ImVec2 scroll_increment(Size.x * 0.25f, FontSize);
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if (cursor_offset.x < Scroll.x)
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Scroll.x = ImMax(0.0f, cursor_offset.x - scroll_increment.x);
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else if (cursor_offset.x - Size.x >= Scroll.x)
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Scroll.x = cursor_offset.x - Size.x + scroll_increment.x;
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//float height_aligned = FontSize * (float)(int)(0.5f + Size.y / FontSize);
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if (cursor_offset.y - Scroll.y <= 0.0f)
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Scroll.y = ImMax(0.0f, cursor_offset.y - FontSize * 2.0f);
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else if (cursor_offset.y - Scroll.y > Size.y + 1)
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Scroll.y = cursor_offset.y - Size.y + FontSize * 1.0f;
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/*
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if (cursor_offset.y <= Scroll.y)
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Scroll.y = ImMax(0.0f, cursor_offset.y - FontSize * 2.0f);
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else if (cursor_offset.y - height_aligned >= Scroll.y)
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Scroll.y = cursor_offset.y - height_aligned + FontSize * 2.0f;
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*/
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}
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// Public API to manipulate UTF-8 text
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// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
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void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
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@ -6810,9 +6781,23 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, &id))
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return false;
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ImGuiWindow* child_window = NULL;
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if (is_multiline)
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{
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ImGui::BeginGroup();
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ImGui::BeginChildFrame(id, frame_bb.GetSize());
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child_window = GetCurrentWindow();
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child_window->DC.CursorPos += style.FramePadding;
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size.x -= child_window->ScrollbarWidth();
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}
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else
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{
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, &id))
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return false;
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}
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ImGuiWindow* draw_window = child_window ? child_window : window;
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// NB: we are only allowed to access 'edit_state' if we are the active widget.
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ImGuiTextEditState& edit_state = g.InputTextState;
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@ -6846,14 +6831,13 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const char* buf_end = NULL;
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edit_state.CurLenW = ImTextStrFromUtf8(edit_state.Text.begin(), edit_state.Text.size(), buf, NULL, &buf_end);
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edit_state.CurLenA = buf_end - buf; // We can't get the result from ImFormatString() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
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edit_state.Size = size + style.FramePadding;
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edit_state.InputCursorScreenPos = ImVec2(-1.f, -1.f);
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edit_state.CursorAnimReset();
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if (edit_state.Id != id)
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{
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edit_state.Id = id;
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edit_state.Scroll = ImVec2(0.f, 0.f);
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edit_state.ScrollX = 0.f;
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stb_textedit_initialize_state(&edit_state.StbState, !is_multiline);
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if (!is_multiline && focus_requested_by_code)
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select_all = true;
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@ -6891,17 +6875,13 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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//if (edit_state.Id == id) // Works, but double-click to select-all sets cursors to end which in turn tends to scroll toward the right when shrinking widget.
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{
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// Update some data if we are active or last active
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edit_state.Size = size + style.FramePadding;
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edit_state.BufSizeA = buf_size;
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edit_state.Font = g.Font;
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edit_state.FontSize = g.FontSize;
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edit_state.UpdateScrollOffset();
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}
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if (g.ActiveId == id)
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{
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// Edit in progress
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const float mx = g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x;
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const float my = is_multiline ? (g.IO.MousePos.y - frame_bb.Min.y - style.FramePadding.y) : g.FontSize*0.5f;
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const float mouse_x = (g.IO.MousePos.x - frame_bb.Min.x - style.FramePadding.x) + edit_state.ScrollX;
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const float mouse_y = (is_multiline ? (g.IO.MousePos.y - child_window->DC.CursorPos.y - style.FramePadding.y) : (g.FontSize*0.5f));
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if (select_all || (hovered && io.MouseDoubleClicked[0]))
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{
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@ -6910,12 +6890,12 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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}
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else if (io.MouseClicked[0] && !edit_state.SelectedAllMouseLock)
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{
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stb_textedit_click(&edit_state, &edit_state.StbState, mx + edit_state.Scroll.x, my + edit_state.Scroll.y);
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stb_textedit_click(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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edit_state.CursorAnimReset();
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}
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else if (io.MouseDown[0] && !edit_state.SelectedAllMouseLock)
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{
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stb_textedit_drag(&edit_state, &edit_state.StbState, mx + edit_state.Scroll.x, my + edit_state.Scroll.y);
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stb_textedit_drag(&edit_state, &edit_state.StbState, mouse_x, mouse_y);
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edit_state.CursorAnimReset();
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}
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if (edit_state.SelectedAllMouseLock && !io.MouseDown[0])
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@ -6943,8 +6923,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const bool is_ctrl_only = is_ctrl_down && !is_alt_down && !is_shift_down;
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if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_UpArrow)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UP | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_DownArrow)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DOWN| k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_UpArrow)) { bool move_cursor = true; if (is_ctrl_down) { child_window->ScrollY -= g.FontSize; } if (move_cursor) edit_state.OnKeyPressed(STB_TEXTEDIT_K_UP | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_DownArrow)) { bool move_cursor = true; if (is_ctrl_down) { child_window->ScrollY += g.FontSize; } if (move_cursor) edit_state.OnKeyPressed(STB_TEXTEDIT_K_DOWN| k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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@ -6973,8 +6953,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); }
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); }
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else if (is_ctrl_only && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)))
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); edit_state.CursorFollow = true; }
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else if (is_ctrl_only && (IsKeyPressedMap(ImGuiKey_X) || IsKeyPressedMap(ImGuiKey_C)) && (!is_multiline || edit_state.HasSelection()))
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{
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// Cut, Copy
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const bool cut = IsKeyPressedMap(ImGuiKey_X);
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@ -6991,7 +6971,10 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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}
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if (cut)
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{
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edit_state.CursorFollow = true;
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stb_textedit_cut(&edit_state, &edit_state.StbState);
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}
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}
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else if (is_ctrl_only && IsKeyPressedMap(ImGuiKey_V))
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{
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@ -7010,23 +6993,21 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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s += ImTextCharFromUtf8(&c, s, NULL);
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if (c == 0)
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break;
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if (c >= 0x10000)
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continue;
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if (!InputTextFilterCharacter(&c, flags, callback, user_data))
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if (c >= 0x10000 || !InputTextFilterCharacter(&c, flags, callback, user_data))
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continue;
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clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
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}
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clipboard_filtered[clipboard_filtered_len] = 0;
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if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
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{
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stb_textedit_paste(&edit_state, &edit_state.StbState, clipboard_filtered, clipboard_filtered_len);
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edit_state.CursorFollow = true;
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}
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ImGui::MemFree(clipboard_filtered);
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}
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}
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}
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edit_state.CursorAnim += g.IO.DeltaTime;
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edit_state.UpdateScrollOffset();
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if (cancel_edit)
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{
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// Restore initial value
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@ -7109,45 +7090,76 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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}
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}
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}
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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if (!is_multiline)
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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const float font_offy_up = g.FontSize+1.0f; // FIXME: those offsets are part of the style or font API
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const float font_offy_dn = 2.0f;
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const ImVec2 render_pos = frame_bb.Min + style.FramePadding;
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const ImVec2 render_pos = is_multiline ? GetCurrentWindow()->DC.CursorPos : frame_bb.Min + style.FramePadding;
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//const ImVec2 render_scroll = (g.ActiveId == id) ? edit_state.Scroll : ImVec2(0.f, 0.f);
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const ImVec2 render_scroll = (edit_state.Id == id) ? edit_state.Scroll : ImVec2(0.f, 0.f);
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
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const ImVec2 render_scroll = ImVec2((edit_state.Id == id) ? edit_state.ScrollX : 0.0f, 0.0f);
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ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
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if (g.ActiveId == id)
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{
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edit_state.CursorAnim += g.IO.DeltaTime;
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if (edit_state.CursorFollow)
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{
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edit_state.CursorFollow = false;
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// Horizontal scroll in chunks of quarter width
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ImVec2 cursor_offset;
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CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_offset);
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const float scroll_increment_x = size.x * 0.25f;
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if (cursor_offset.x < edit_state.ScrollX)
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edit_state.ScrollX = ImMax(0.0f, cursor_offset.x - scroll_increment_x);
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else if (cursor_offset.x - size.x >= edit_state.ScrollX)
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edit_state.ScrollX = cursor_offset.x - size.x + scroll_increment_x;
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// Vertical scroll
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if (is_multiline)
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{
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if (cursor_offset.y - g.FontSize < child_window->ScrollY)
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child_window->ScrollY = ImMax(0.0f, cursor_offset.y - g.FontSize);
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else if (cursor_offset.y - g.FontSize*0 - size.y >= child_window->ScrollY)
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child_window->ScrollY = cursor_offset.y - size.y;// + g.FontSize;
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}
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}
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}
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if (edit_state.Id == id) // Display selection if we are last active so that it shows when it use scrollbar
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{
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// Draw selection
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const int select_begin_idx = edit_state.StbState.select_start;
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const int select_end_idx = edit_state.StbState.select_end;
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if (select_begin_idx != select_end_idx)
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{
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// FIXME-OPT
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ImWchar* text_selected_begin = edit_state.Text.begin() + ImMin(select_begin_idx,select_end_idx);
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ImWchar* text_selected_end = edit_state.Text.begin() + ImMax(select_begin_idx,select_end_idx);
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ImVec2 rect_pos;
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CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, edit_state.Text.begin(), text_selected_begin, NULL, &rect_pos);
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CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), text_selected_begin, NULL, &rect_pos);
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ImU32 font_color = window->Color(ImGuiCol_TextSelectedBg);
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ImU32 font_color = draw_window->Color(ImGuiCol_TextSelectedBg);
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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{
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ImVec2 rect_size = CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = 2.0f; // So we can see selected empty lines
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ImVec2 rect_size = CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = 3.0f; // So we can see selected empty lines
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ImRect rect(render_pos - render_scroll + rect_pos + ImVec2(0.0f, (p == text_selected_begin) ? -font_offy_up : -g.FontSize), render_pos - render_scroll + rect_pos + ImVec2(rect_size.x, (p == text_selected_end) ? +font_offy_dn : 0.0f));
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rect.Clip(clip_rect);
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if (rect.Overlaps(clip_rect))
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window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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draw_window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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rect_pos.x = 0.0f;
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rect_pos.y += g.FontSize;
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}
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}
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}
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||||
window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, window->Color(ImGuiCol_Text), buf, NULL, 0.0f, &clip_rect);
|
||||
draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, NULL, 0.0f, is_multiline ? NULL : &clip_rect);
|
||||
|
||||
// Log as text
|
||||
if (GImGui->LogEnabled)
|
||||
@ -7156,12 +7168,12 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
|
||||
if (g.ActiveId == id)
|
||||
{
|
||||
ImVec2 cursor_pos;
|
||||
CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_pos);
|
||||
cursor_pos += render_pos - edit_state.Scroll;
|
||||
CalcTextSizeW(g.Font, g.FontSize, FLT_MAX, edit_state.Text.begin(), edit_state.Text.begin() + edit_state.StbState.cursor, NULL, &cursor_pos);
|
||||
cursor_pos += render_pos - ImVec2(edit_state.ScrollX, 0.0f);
|
||||
|
||||
// Draw blinking cursor
|
||||
if (g.InputTextState.CursorIsVisible())
|
||||
window->DrawList->AddLine(cursor_pos + ImVec2(0,2-font_offy_up), cursor_pos + ImVec2(0,-3+font_offy_dn), window->Color(ImGuiCol_Text));
|
||||
draw_window->DrawList->AddLine(cursor_pos + ImVec2(0,2-font_offy_up), cursor_pos + ImVec2(0,-3+font_offy_dn), window->Color(ImGuiCol_Text));
|
||||
|
||||
// Notify OS of text input position for advanced IME
|
||||
if (io.ImeSetInputScreenPosFn && ImLengthSqr(edit_state.InputCursorScreenPos - cursor_pos) > 0.0001f)
|
||||
@ -7170,6 +7182,15 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
|
||||
edit_state.InputCursorScreenPos = cursor_pos;
|
||||
}
|
||||
|
||||
if (is_multiline)
|
||||
{
|
||||
// FIXME-OPT FIXME-WIP-MULTILINE
|
||||
ImVec2 text_size = g.Font->CalcTextSizeA(g.FontSize, FLT_MAX, 0.0f, buf);
|
||||
ImGui::Dummy(text_size + ImVec2(0.0f, g.FontSize)); // Always add room to scroll an extra line
|
||||
ImGui::EndChildFrame();
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user