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https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Cleanup, merged duplicate code into a function
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parent
33a2fd368a
commit
515e0c6122
116
imgui.cpp
116
imgui.cpp
@ -3737,6 +3737,19 @@ void ImGui::PushItemWidth(float item_width)
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window->DC.ItemWidth.push_back(item_width == 0.0f ? window->ItemWidthDefault : item_width);
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}
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static void PushMultiItemsWidths(int components, float w_full = 0.0f)
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{
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiStyle& style = GImGui->Style;
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if (w_full <= 0.0f)
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w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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window->DC.ItemWidth.push_back(w_item_last);
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for (int i = 0; i < components-1; i++)
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window->DC.ItemWidth.push_back(w_item_one);
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}
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void ImGui::PopItemWidth()
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -3751,9 +3764,8 @@ float ImGui::CalcItemWidth()
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{
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// Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
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ImGuiState& g = *GImGui;
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w = -w;
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float width_to_right_edge = window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x;
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w = ImMax(1.0f, width_to_right_edge - w - g.Style.FramePadding.x * 2.0f);
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w = ImMax(1.0f, width_to_right_edge + w - g.Style.FramePadding.x * 2.0f);
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}
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w = (float)(int)w;
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return w;
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@ -5556,28 +5568,18 @@ static bool SliderFloatN(const char* label, float* v, int components, float v_mi
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::SliderFloat("##v", &v[i], v_min, v_max, display_format, power);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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@ -5608,28 +5610,18 @@ static bool SliderIntN(const char* label, int* v, int components, int v_min, int
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::SliderInt("##v", &v[i], v_min, v_max, display_format);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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@ -5803,28 +5795,18 @@ static bool DragFloatN(const char* label, float* v, int components, float v_spee
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::DragFloat("##v", &v[i], v_speed, v_min, v_max, display_format, power);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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@ -5866,28 +5848,18 @@ static bool DragIntN(const char* label, int* v, int components, float v_speed, i
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x)*(components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::DragInt("##v", &v[i], v_speed, v_min, v_max, display_format);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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@ -6846,31 +6818,21 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, extra_flags);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, style.FramePadding.y);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::EndGroup();
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@ -6899,31 +6861,21 @@ static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextF
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if (window->SkipItems)
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return false;
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const ImGuiStyle& style = g.Style;
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const float w_full = ImGui::CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.FramePadding.x*2.0f + style.ItemInnerSpacing.x) * (components-1)));
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bool value_changed = false;
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ImGui::BeginGroup();
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ImGui::PushID(label);
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ImGui::PushItemWidth(w_item_one);
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PushMultiItemsWidths(components);
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for (int i = 0; i < components; i++)
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{
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ImGui::PushID(i);
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if (i + 1 == components)
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{
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ImGui::PopItemWidth();
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ImGui::PushItemWidth(w_item_last);
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}
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value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, extra_flags);
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ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
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ImGui::SameLine(0, (int)g.Style.ItemInnerSpacing.x);
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ImGui::PopID();
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ImGui::PopItemWidth();
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}
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ImGui::PopItemWidth();
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ImGui::PopID();
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, style.FramePadding.y);
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window->DC.CurrentLineTextBaseOffset = ImMax(window->DC.CurrentLineTextBaseOffset, g.Style.FramePadding.y);
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ImGui::TextUnformatted(label, FindTextDisplayEnd(label));
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ImGui::EndGroup();
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2
imgui.h
2
imgui.h
@ -211,7 +211,7 @@ namespace ImGui
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IMGUI_API void PopStyleVar(int count = 1);
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// Parameters stacks (current window)
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -0.01f always align width to the right side)
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IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
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IMGUI_API void PopItemWidth();
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IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
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IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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