mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Tidying up. Re-arranged the (first_begin_of_the_frame) blocks in Begin() for further changes.
Being cautious.
This commit is contained in:
parent
19f7bf90f8
commit
3f7f256752
38
imgui.cpp
38
imgui.cpp
@ -2215,12 +2215,12 @@ void ImGui::Render()
|
||||
for (size_t i = 0; i != g.Windows.size(); i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
|
||||
if (window->Flags & ImGuiWindowFlags_ChildWindow) // if a child is visible its parent will add it
|
||||
if (window->Visible)
|
||||
continue;
|
||||
AddWindowToSortedBuffer(g.WindowsSortBuffer, window);
|
||||
}
|
||||
IM_ASSERT(g.Windows.size() == g.WindowsSortBuffer.size()); // we done something wrong
|
||||
IM_ASSERT(g.Windows.size() == g.WindowsSortBuffer.size()); // we done something wrong
|
||||
g.Windows.swap(g.WindowsSortBuffer);
|
||||
|
||||
// Clear data for next frame
|
||||
@ -2975,14 +2975,13 @@ void ImGui::EndChildFrame()
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
static ImVec2 FindTooltipPos(const ImVec2& mouse_pos, const ImVec2& size)
|
||||
static ImVec2 FindBestWindowPos(const ImVec2& mouse_pos, const ImVec2& size, const ImRect& r_inner)
|
||||
{
|
||||
const ImGuiStyle& style = GImGui->Style;
|
||||
|
||||
// Clamp into visible area while not overlapping the cursor
|
||||
ImRect r_outer(GetVisibleRect());
|
||||
r_outer.Reduce(style.DisplaySafeAreaPadding);
|
||||
ImRect r_inner(mouse_pos.x - 16, mouse_pos.y - 8, mouse_pos.x + 28, mouse_pos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead?
|
||||
ImVec2 mouse_pos_clamped = ImClamp(mouse_pos, r_outer.Min, r_outer.Max - size);
|
||||
|
||||
for (int dir = 0; dir < 4; dir++) // right, down, up, left
|
||||
@ -3152,6 +3151,20 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
window->DrawList->Clear();
|
||||
window->ClipRectStack.resize(0);
|
||||
}
|
||||
|
||||
// Setup texture
|
||||
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
|
||||
|
||||
// Setup outer clipping rectangle
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
|
||||
PushClipRect(parent_window->ClipRectStack.back());
|
||||
else
|
||||
PushClipRect(GetVisibleRect());
|
||||
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
window->Visible = true;
|
||||
|
||||
// New windows appears in front
|
||||
@ -3171,7 +3184,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
}
|
||||
|
||||
window->LastFrameDrawn = current_frame;
|
||||
window->ClipRectStack.resize(0);
|
||||
|
||||
// Reset contents size for auto-fitting
|
||||
window->SizeContents = window_is_new ? ImVec2(0.0f, 0.0f) : window->DC.CursorMaxPos - window->Pos;
|
||||
@ -3183,20 +3195,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
window->Pos = window->PosFloat = parent_window->DC.CursorPos;
|
||||
window->SizeFull = size_on_first_use;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup texture
|
||||
window->DrawList->PushTextureID(g.Font->ContainerAtlas->TexID);
|
||||
|
||||
// Setup outer clipping rectangle
|
||||
if ((flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_ComboBox))
|
||||
PushClipRect(parent_window->ClipRectStack.back());
|
||||
else
|
||||
PushClipRect(GetVisibleRect());
|
||||
|
||||
// Setup and draw window
|
||||
if (first_begin_of_the_frame)
|
||||
{
|
||||
// Reset ID stack
|
||||
window->IDStack.resize(1);
|
||||
|
||||
@ -3225,7 +3224,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
// Tooltips always follows mouse
|
||||
if (!window_pos_set_by_api && (window->Flags & ImGuiWindowFlags_Tooltip) != 0)
|
||||
{
|
||||
window->PosFloat = FindTooltipPos(g.IO.MousePos, window->Size);
|
||||
ImRect rect_to_avoid(g.IO.MousePos.x - 16, g.IO.MousePos.y - 8, g.IO.MousePos.x + 28, g.IO.MousePos.y + 24); // FIXME: Completely hard-coded. Perhaps center on cursor hit-point instead?
|
||||
window->PosFloat = FindBestWindowPos(g.IO.MousePos, window->Size, rect_to_avoid);
|
||||
}
|
||||
|
||||
// Clamp into display
|
||||
|
Loading…
Reference in New Issue
Block a user