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WIP Menus: don't clamp windows within display when a position has been explicitly set by user. Menu item spacing uses ItemSpacing. (#126)
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@ -3577,7 +3577,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Clamp into display
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if (!(flags & ImGuiWindowFlags_ChildWindow) && !(flags & ImGuiWindowFlags_Tooltip))
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{
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if (window->AutoFitFrames <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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if (!window_pos_set_by_api && window->AutoFitFrames <= 0 && g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
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{
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ImVec2 padding = ImMax(style.DisplayWindowPadding, style.DisplaySafeAreaPadding);
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window->PosFloat = ImMax(window->PosFloat + window->Size, padding) - window->Size;
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@ -3741,7 +3741,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DC.TreeDepth = 0;
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window->DC.StateStorage = &window->StateStorage;
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window->DC.GroupStack.resize(0);
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window->MenuColumns.Update(3, style.ItemInnerSpacing.x, !window_was_visible);
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window->MenuColumns.Update(3, style.ItemSpacing.x, !window_was_visible);
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if (window->AutoFitFrames > 0)
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window->AutoFitFrames--;
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