Tweak internal ButtonBehavior() to ease passing extra options

This commit is contained in:
ocornut 2015-05-18 16:39:37 +01:00
parent 0e8c2f9d41
commit 060f879816

View File

@ -495,8 +495,9 @@ struct ImGuiTextEditState;
struct ImGuiIniData;
struct ImGuiState;
struct ImGuiWindow;
typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat = false, bool pressed_on_click = false);
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
@ -932,6 +933,12 @@ static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode,
//-----------------------------------------------------------------------------
enum ImGuiButtonFlags_
{
ImGuiButtonFlags_Repeat = (1 << 0),
ImGuiButtonFlags_PressedOnClick = (1 << 1)
};
struct ImGuiColMod // Color modifier, backup of modified data so we can restore it
{
ImGuiCol Col;
@ -4546,13 +4553,13 @@ static bool IsHovered(const ImRect& bb, ImGuiID id)
return false;
}
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, bool repeat, bool pressed_on_click)
static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
const bool hovered = IsHovered(bb, id);
bool pressed = false;
const bool hovered = IsHovered(bb, id);
if (hovered)
{
g.HoveredId = id;
@ -4560,7 +4567,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
{
if (g.IO.MouseClicked[0])
{
if (pressed_on_click)
if (flags & ImGuiButtonFlags_PressedOnClick)
{
pressed = true;
SetActiveId(0);
@ -4571,7 +4578,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
}
FocusWindow(window);
}
else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
else if ((flags & ImGuiButtonFlags_Repeat) && g.ActiveId == id && ImGui::IsMouseClicked(0, true))
{
pressed = true;
}
@ -4617,7 +4624,7 @@ bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_h
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held);
bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, repeat_when_held ? ImGuiButtonFlags_Repeat : 0);
// Render
const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
@ -7093,7 +7100,7 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
return false;
bool hovered, held;
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, false, false);
bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true);
// Render
if (hovered || selected)