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Added IO.MetricsAllocs counter (number of memory allocations
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@ -1787,11 +1787,13 @@ static void AddWindowToRenderList(ImVector<ImDrawList*>& out_render_list, ImGuiW
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void* ImGui::MemAlloc(size_t sz)
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{
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GImGui->IO.MetricsAllocs++;
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return GImGui->IO.MemAllocFn(sz);
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}
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void ImGui::MemFree(void* ptr)
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{
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GImGui->IO.MetricsAllocs--;
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return GImGui->IO.MemFreeFn(ptr);
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}
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@ -11039,6 +11041,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
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ImGui::Text("ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
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ImGui::Text("%d vertices", ImGui::GetIO().MetricsRenderVertices);
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ImGui::Text("%d active allocations", ImGui::GetIO().MetricsAllocs);
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ImGui::Separator();
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struct Funcs
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1
imgui.h
1
imgui.h
@ -696,6 +696,7 @@ struct ImGuiIO
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bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
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bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
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float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
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int MetricsAllocs; // Number of active memory allocations
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int MetricsRenderVertices; // Vertices processed during last call to Render()
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//------------------------------------------------------------------
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