mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
WIP Menus: further fixes for resizing (#126)
This commit is contained in:
parent
f44526cc45
commit
6251d37987
79
imgui.cpp
79
imgui.cpp
@ -994,41 +994,44 @@ struct ImGuiGroupData
|
||||
float BackupLogLinePosY;
|
||||
};
|
||||
|
||||
// Simple column measurement currently used for menu items
|
||||
// Simple column measurement currently used for menu items. This is very short-sighted for now.
|
||||
struct ImGuiSimpleColumns
|
||||
{
|
||||
int Count;
|
||||
float Width;
|
||||
float Spacing;
|
||||
float Width, NextWidth;
|
||||
float Pos[8], NextWidths[8];
|
||||
|
||||
ImGuiSimpleColumns() { Count = 0; Width = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); }
|
||||
ImGuiSimpleColumns() { Count = 0; Spacing = 0.0f; Width = 0.0f; NextWidth = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); }
|
||||
void Update(int count, float spacing, bool clear)
|
||||
{
|
||||
IM_ASSERT(Count <= IM_ARRAYSIZE(Pos));
|
||||
Count = count;
|
||||
Width = 0.0f;
|
||||
Width = NextWidth = 0.0f;
|
||||
Spacing = spacing;
|
||||
if (clear) memset(NextWidths, 0, sizeof(NextWidths));
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
if (i > 0 && NextWidths[i] > 0.0f)
|
||||
Width += spacing;
|
||||
Width += Spacing;
|
||||
Pos[i] = (float)(int)Width;
|
||||
Width += NextWidths[i];
|
||||
NextWidths[i] = 0.0f;
|
||||
}
|
||||
}
|
||||
void Extend(float w0, float w1, float w2) // not using va_arg because they promote float to double
|
||||
float DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
|
||||
{
|
||||
NextWidth = 0.0f;
|
||||
NextWidths[0] = ImMax(NextWidths[0], w0);
|
||||
NextWidths[1] = ImMax(NextWidths[1], w1);
|
||||
NextWidths[2] = ImMax(NextWidths[2], w2);
|
||||
for (int i = 0; i < 3; i++)
|
||||
NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
|
||||
return ImMax(Width, NextWidth);
|
||||
}
|
||||
void FillExtraSpace(float avail_w, int column_no)
|
||||
float CalcExtraSpace(float avail_w)
|
||||
{
|
||||
if (Width >= avail_w) return;
|
||||
float extra_w = avail_w - Width;
|
||||
Width = avail_w;
|
||||
for (int i = column_no+1; i < Count; i++)
|
||||
Pos[i] += extra_w;
|
||||
return ImMax(0.0f, avail_w - Width);
|
||||
}
|
||||
};
|
||||
|
||||
@ -7204,9 +7207,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
||||
return value_changed;
|
||||
}
|
||||
|
||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
||||
bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
||||
static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg)
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -7215,20 +7216,22 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
||||
|
||||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
|
||||
|
||||
const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
ImRect bb(pos, pos + size);
|
||||
ItemSize(bb);
|
||||
|
||||
// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
|
||||
// Fill horizontal space.
|
||||
const ImVec2 window_padding = window->WindowPadding();
|
||||
const float w_full = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
|
||||
const ImVec2 size_full(size_arg.x != 0.0f ? size_arg.x : w_full, size_arg.y != 0.0f ? size_arg.y : label_size.y);
|
||||
ImRect bb_with_spacing(pos, pos + size_full);
|
||||
if (size_arg.x == 0.0f)
|
||||
const float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
|
||||
const ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y);
|
||||
ImRect bb_with_spacing(pos, pos + size_draw);
|
||||
if (size_draw_arg.x == 0.0f)
|
||||
bb_with_spacing.Max.x += window_padding.x;
|
||||
|
||||
// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
|
||||
const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||
const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
|
||||
const float spacing_R = style.ItemSpacing.x - spacing_L;
|
||||
@ -7261,9 +7264,16 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
||||
return pressed;
|
||||
}
|
||||
|
||||
// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
|
||||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
||||
bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
||||
{
|
||||
return SelectableEx(label, selected, size_arg, size_arg);
|
||||
}
|
||||
|
||||
bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
|
||||
{
|
||||
if (ImGui::Selectable(label, *p_selected, size_arg))
|
||||
if (SelectableEx(label, *p_selected, size_arg, size_arg))
|
||||
{
|
||||
*p_selected = !*p_selected;
|
||||
return true;
|
||||
@ -7376,21 +7386,20 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f);
|
||||
window->MenuColumns.Extend(label_size.x, shortcut_size.x, g.FontSize * 1.10f); // Feedback for next frame
|
||||
window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0);
|
||||
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
|
||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||
|
||||
float w = window->MenuColumns.Width;
|
||||
bool pressed = ImGui::Selectable(label, false, ImVec2(w, 0.0f));
|
||||
bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
|
||||
|
||||
if (shortcut_size.x > 0.0f)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderText(pos + ImVec2(window->MenuColumns.Pos[1], 0.0f), shortcut, NULL, false);
|
||||
RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (selected)
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.10f, 0.0f), window->Color(ImGuiCol_Text));
|
||||
RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), window->Color(ImGuiCol_Text));
|
||||
|
||||
return pressed;
|
||||
}
|
||||
@ -7415,16 +7424,15 @@ bool ImGui::BeginMenu(const char* label)
|
||||
return false;
|
||||
|
||||
const ImGuiID id = window->GetID(label);
|
||||
bool opened = IsPopupOpen(id);
|
||||
|
||||
ImVec2 pos = ImGui::GetCursorScreenPos();
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
window->MenuColumns.Extend(label_size.x, 0.0f, g.FontSize * 1.10f); // Feedback to next frame
|
||||
window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0);
|
||||
|
||||
float w = window->MenuColumns.Width;
|
||||
ImGui::Selectable(label, opened, ImVec2(w, 0.0f));
|
||||
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.20f, 0.0f), false);
|
||||
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||
|
||||
bool opened = IsPopupOpen(id);
|
||||
SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
|
||||
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
|
||||
|
||||
bool hovered = ImGui::IsItemHovered();
|
||||
if (!opened && hovered)
|
||||
@ -10333,7 +10341,6 @@ void ImGui::ShowTestWindow(bool* opened)
|
||||
ImGui::MenuItem("Quit", "Alt+F4");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user