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	WIP Menus: further fixes for resizing (#126)
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							| @@ -994,41 +994,44 @@ struct ImGuiGroupData | ||||
|     float  BackupLogLinePosY; | ||||
| }; | ||||
|  | ||||
| // Simple column measurement currently used for menu items | ||||
| // Simple column measurement currently used for menu items. This is very short-sighted for now. | ||||
| struct ImGuiSimpleColumns | ||||
| { | ||||
|     int    Count; | ||||
|     float  Width; | ||||
|     float  Spacing; | ||||
|     float  Width, NextWidth; | ||||
|     float  Pos[8], NextWidths[8]; | ||||
|  | ||||
|     ImGuiSimpleColumns() { Count = 0; Width = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); } | ||||
|     ImGuiSimpleColumns() { Count = 0; Spacing = 0.0f; Width = 0.0f; NextWidth = 0.0f; memset(Pos, 0, sizeof(Pos)); memset(NextWidths, 0, sizeof(NextWidths)); } | ||||
|     void Update(int count, float spacing, bool clear) | ||||
|     { | ||||
|         IM_ASSERT(Count <= IM_ARRAYSIZE(Pos)); | ||||
|         Count = count; | ||||
|         Width = 0.0f; | ||||
|         Width = NextWidth = 0.0f; | ||||
|         Spacing = spacing; | ||||
|         if (clear) memset(NextWidths, 0, sizeof(NextWidths)); | ||||
|         for (int i = 0; i < Count; i++) | ||||
|         { | ||||
|             if (i > 0 && NextWidths[i] > 0.0f) | ||||
|                 Width += spacing; | ||||
|                 Width += Spacing; | ||||
|             Pos[i] = (float)(int)Width; | ||||
|             Width += NextWidths[i]; | ||||
|             NextWidths[i] = 0.0f; | ||||
|         } | ||||
|     } | ||||
|     void Extend(float w0, float w1, float w2) // not using va_arg because they promote float to double | ||||
|     float DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double | ||||
|     { | ||||
|         NextWidth = 0.0f; | ||||
|         NextWidths[0] = ImMax(NextWidths[0], w0); | ||||
|         NextWidths[1] = ImMax(NextWidths[1], w1); | ||||
|         NextWidths[2] = ImMax(NextWidths[2], w2); | ||||
|         for (int i = 0; i < 3; i++) | ||||
|             NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f); | ||||
|         return ImMax(Width, NextWidth); | ||||
|     } | ||||
|     void FillExtraSpace(float avail_w, int column_no) | ||||
|     float CalcExtraSpace(float avail_w) | ||||
|     { | ||||
|         if (Width >= avail_w) return; | ||||
|         float extra_w = avail_w - Width; | ||||
|         Width = avail_w; | ||||
|         for (int i = column_no+1; i < Count; i++) | ||||
|             Pos[i] += extra_w; | ||||
|         return ImMax(0.0f, avail_w - Width); | ||||
|     } | ||||
| }; | ||||
|  | ||||
| @@ -7204,9 +7207,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi | ||||
|     return value_changed; | ||||
| } | ||||
|  | ||||
| // Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image. | ||||
| // But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID. | ||||
| bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg) | ||||
| static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -7215,20 +7216,22 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg) | ||||
|  | ||||
|     const ImGuiStyle& style = g.Style; | ||||
|     const ImGuiID id = window->GetID(label); | ||||
|     const ImVec2 label_size = CalcTextSize(label, NULL, true); | ||||
|     const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true); | ||||
|      | ||||
|     const ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y); | ||||
|     const ImVec2 pos = window->DC.CursorPos; | ||||
|     ImRect bb(pos, pos + size); | ||||
|     ItemSize(bb); | ||||
|  | ||||
|     // Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing. | ||||
|     // Fill horizontal space. | ||||
|     const ImVec2 window_padding = window->WindowPadding(); | ||||
|     const float w_full = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x); | ||||
|     const ImVec2 size_full(size_arg.x != 0.0f ? size_arg.x : w_full, size_arg.y != 0.0f ? size_arg.y : label_size.y); | ||||
|     ImRect bb_with_spacing(pos, pos + size_full); | ||||
|     if (size_arg.x == 0.0f) | ||||
|     const float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x); | ||||
|     const ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y); | ||||
|     ImRect bb_with_spacing(pos, pos + size_draw); | ||||
|     if (size_draw_arg.x == 0.0f) | ||||
|         bb_with_spacing.Max.x += window_padding.x; | ||||
|  | ||||
|     // Selectables are tightly packed together, we extend the box to cover spacing between selectable. | ||||
|     const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f); | ||||
|     const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f); | ||||
|     const float spacing_R = style.ItemSpacing.x - spacing_L; | ||||
| @@ -7261,9 +7264,16 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg) | ||||
|     return pressed; | ||||
| } | ||||
|  | ||||
| // Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image. | ||||
| // But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID. | ||||
| bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg) | ||||
| { | ||||
|     return SelectableEx(label, selected, size_arg, size_arg); | ||||
| } | ||||
|  | ||||
| bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg) | ||||
| { | ||||
|     if (ImGui::Selectable(label, *p_selected, size_arg)) | ||||
|     if (SelectableEx(label, *p_selected, size_arg, size_arg)) | ||||
|     { | ||||
|         *p_selected = !*p_selected; | ||||
|         return true; | ||||
| @@ -7376,21 +7386,20 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected) | ||||
|     ImVec2 pos = ImGui::GetCursorScreenPos(); | ||||
|     ImVec2 label_size = CalcTextSize(label, NULL, true); | ||||
|     ImVec2 shortcut_size = shortcut ? CalcTextSize(shortcut, NULL) : ImVec2(0.0f, 0.0f); | ||||
|     window->MenuColumns.Extend(label_size.x, shortcut_size.x, g.FontSize * 1.10f); // Feedback for next frame | ||||
|     window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0); | ||||
|     float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame | ||||
|     float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w); | ||||
|  | ||||
|     float w = window->MenuColumns.Width; | ||||
|     bool pressed = ImGui::Selectable(label, false, ImVec2(w, 0.0f)); | ||||
|     bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f)); | ||||
|  | ||||
|     if (shortcut_size.x > 0.0f) | ||||
|     { | ||||
|         ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]); | ||||
|         RenderText(pos + ImVec2(window->MenuColumns.Pos[1], 0.0f), shortcut, NULL, false); | ||||
|         RenderText(pos + ImVec2(window->MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false); | ||||
|         ImGui::PopStyleColor(); | ||||
|     } | ||||
|  | ||||
|     if (selected) | ||||
|         RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.10f, 0.0f), window->Color(ImGuiCol_Text)); | ||||
|         RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), window->Color(ImGuiCol_Text)); | ||||
|  | ||||
|     return pressed; | ||||
| } | ||||
| @@ -7415,16 +7424,15 @@ bool ImGui::BeginMenu(const char* label) | ||||
|         return false; | ||||
|      | ||||
|     const ImGuiID id = window->GetID(label); | ||||
|     bool opened = IsPopupOpen(id); | ||||
|  | ||||
|     ImVec2 pos = ImGui::GetCursorScreenPos(); | ||||
|     ImVec2 label_size = CalcTextSize(label, NULL, true); | ||||
|     window->MenuColumns.Extend(label_size.x, 0.0f, g.FontSize * 1.10f); // Feedback to next frame | ||||
|     window->MenuColumns.FillExtraSpace(window->Pos.x + ImGui::GetContentRegionMax().x - window->DC.CursorPos.x, 0); | ||||
|  | ||||
|     float w = window->MenuColumns.Width; | ||||
|     ImGui::Selectable(label, opened, ImVec2(w, 0.0f)); | ||||
|     RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + g.FontSize * 0.20f, 0.0f), false); | ||||
|     float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame | ||||
|     float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w); | ||||
|   | ||||
|     bool opened = IsPopupOpen(id); | ||||
|     SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f)); | ||||
|     RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false); | ||||
|  | ||||
|     bool hovered = ImGui::IsItemHovered(); | ||||
|     if (!opened && hovered) | ||||
| @@ -10333,7 +10341,6 @@ void ImGui::ShowTestWindow(bool* opened) | ||||
|                 ImGui::MenuItem("Quit", "Alt+F4"); | ||||
|                 ImGui::EndPopup(); | ||||
|             } | ||||
|  | ||||
|             ImGui::TreePop(); | ||||
|         } | ||||
|  | ||||
|   | ||||
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