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Fixed mouse wheel scroll issues, introduced a few weeks ago (#200)
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parent
e7b43b014b
commit
747999bbaf
15
imgui.cpp
15
imgui.cpp
@ -547,6 +547,7 @@ static bool CloseWindowButton(bool* p_opened = NULL);
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static void FocusWindow(ImGuiWindow* window);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static void CloseInactivePopups();
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static void SetWindowScrollY(ImGuiWindow* window, float scroll_y);
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// Helpers: String
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static int ImStricmp(const char* str1, const char* str2);
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@ -2195,7 +2196,7 @@ void ImGui::NewFrame()
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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{
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
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SetWindowScrollY(window, window->ScrollY - g.IO.MouseWheel * window->CalcFontSize() * scroll_lines);
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}
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}
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}
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@ -4028,6 +4029,7 @@ static void Scrollbar(ImGuiWindow* window)
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}
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// Apply scroll
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// It is ok to modify ScrollY here because we are being called in Begin() after the calculation of SizeContents and before setting up our starting position
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const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
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window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
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@ -4374,6 +4376,13 @@ ImVec2 ImGui::GetWindowPos()
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return window->Pos;
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}
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static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y)
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{
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window->DC.CursorMaxPos.y += window->ScrollY;
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window->ScrollY = new_scroll_y;
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window->DC.CursorMaxPos.y -= window->ScrollY;
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}
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiSetCond cond)
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{
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// Test condition (NB: bit 0 is always true) and clear flags for next time
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@ -6933,8 +6942,8 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const bool is_ctrl_only = is_ctrl_down && !is_alt_down && !is_shift_down;
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if (IsKeyPressedMap(ImGuiKey_LeftArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDLEFT | k_mask : STB_TEXTEDIT_K_LEFT | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_RightArrow)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_WORDRIGHT | k_mask : STB_TEXTEDIT_K_RIGHT | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_UpArrow)) { if (is_ctrl_down) draw_window->ScrollY -= g.FontSize; else edit_state.OnKeyPressed(STB_TEXTEDIT_K_UP | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_DownArrow)) { if (is_ctrl_down) draw_window->ScrollY += g.FontSize; else edit_state.OnKeyPressed(STB_TEXTEDIT_K_DOWN| k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_UpArrow)) { if (is_ctrl_down) SetWindowScrollY(draw_window, draw_window->ScrollY - g.FontSize); else edit_state.OnKeyPressed(STB_TEXTEDIT_K_UP | k_mask); }
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else if (is_multiline && IsKeyPressedMap(ImGuiKey_DownArrow)) { if (is_ctrl_down) SetWindowScrollY(draw_window, draw_window->ScrollY + g.FontSize); else edit_state.OnKeyPressed(STB_TEXTEDIT_K_DOWN| k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Home)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTSTART | k_mask : STB_TEXTEDIT_K_LINESTART | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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