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https://github.com/Drezil/imgui.git
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Selectable() added flags ImGuiSelectableFlags_DontClosePopups , ImGuiSelectableFlags_SpanAllColumns (#125)
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2bcafc861e
commit
cf481e1a7b
66
imgui.cpp
66
imgui.cpp
@ -518,7 +518,6 @@ struct ImGuiState;
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struct ImGuiWindow;
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typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
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static void LogText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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@ -979,19 +978,19 @@ enum ImGuiLayoutType_
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = (1 << 0),
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ImGuiButtonFlags_PressedOnClick = (1 << 1),
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ImGuiButtonFlags_FlattenChilds = (1 << 2),
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ImGuiButtonFlags_DontClosePopups = (1 << 3),
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ImGuiButtonFlags_Disabled = (1 << 4)
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ImGuiButtonFlags_Repeat = 1 << 0,
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ImGuiButtonFlags_PressedOnClick = 1 << 1,
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ImGuiButtonFlags_FlattenChilds = 1 << 2,
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ImGuiButtonFlags_DontClosePopups = 1 << 3,
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ImGuiButtonFlags_Disabled = 1 << 4
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};
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enum ImGuiSelectableFlags_
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enum ImGuiSelectableFlagsPrivate_
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{
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ImGuiSelectableFlags_MenuItem = (1 << 0),
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ImGuiSelectableFlags_DontClosePopups = (1 << 1),
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ImGuiSelectableFlags_Disabled = (1 << 2),
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ImGuiSelectableFlags_DrawFillAvailWidth = (1 << 3)
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// NB: need to be in sync with last value of ImGuiSelectableFlags_
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ImGuiSelectableFlags_MenuItem = 1 << 2,
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ImGuiSelectableFlags_Disabled = 1 << 3,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 4
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};
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@ -7407,13 +7406,18 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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return value_changed;
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}
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, ImGuiSelectableFlags flags)
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// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
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bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg, ImGuiSelectableFlags flags)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
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PopClipRect();
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const ImGuiStyle& style = g.Style;
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ImGuiID id = window->GetID(label);
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ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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@ -7425,7 +7429,8 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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// Fill horizontal space.
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ImVec2 window_padding = window->WindowPadding();
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float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
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float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? ImGui::GetWindowContentRegionMax().x : ImGui::GetContentRegionMax().x;
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float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - window->DC.CursorPos.x);
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ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
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ImRect bb_with_spacing(pos, pos + size_draw);
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if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
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@ -7441,7 +7446,11 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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bb_with_spacing.Max.x += spacing_R;
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bb_with_spacing.Max.y += spacing_D;
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if (!ItemAdd(bb_with_spacing, &id))
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{
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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return false;
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}
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, ((flags & ImGuiSelectableFlags_MenuItem) ? ImGuiButtonFlags_PressedOnClick : 0) | ((flags & ImGuiSelectableFlags_Disabled) ? ImGuiButtonFlags_Disabled : 0));
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@ -7454,6 +7463,13 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
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}
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if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.ColumnsCount > 1)
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{
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PushColumnClipRect();
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bb_with_spacing.Max.x -= (ImGui::GetContentRegionMax().x - max_x);
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}
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if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
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if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
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@ -7464,16 +7480,9 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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return pressed;
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}
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// Tip: pass an empty label (e.g. "##dummy") then you can use the space to draw other text or image.
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// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
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bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
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bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg, ImGuiSelectableFlags flags)
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{
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return SelectableEx(label, selected, size_arg, 0);
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}
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bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
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{
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if (SelectableEx(label, *p_selected, size_arg, 0))
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if (ImGui::Selectable(label, *p_selected, size_arg, flags))
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{
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*p_selected = !*p_selected;
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return true;
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@ -7589,7 +7598,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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bool pressed = ImGui::Selectable(label, false, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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if (shortcut_size.x > 0.0f)
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{
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ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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@ -7702,7 +7711,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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float w = label_size.x;
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pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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pressed = ImGui::Selectable(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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ImGui::PopStyleVar();
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ImGui::SameLine();
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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@ -7712,7 +7721,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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pressed = ImGui::Selectable(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
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if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
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if (!enabled) ImGui::PopStyleColor();
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@ -11226,9 +11235,14 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::Separator();
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const char* names[3] = { "One", "Two", "Three" };
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const char* paths[3] = { "/path/one", "/path/two", "/path/three" };
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static int selected = -1;
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for (int i = 0; i < 3; i++)
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{
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ImGui::Text("%04d", i); ImGui::NextColumn();
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char label[32];
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sprintf(label, "%04d", i);
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if (ImGui::Selectable(label, selected == i, ImVec2(0,0), ImGuiSelectableFlags_SpanAllColumns))
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selected = i;
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ImGui::NextColumn();
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ImGui::Text(names[i]); ImGui::NextColumn();
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ImGui::Text(paths[i]); ImGui::NextColumn();
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ImGui::Text("...."); ImGui::NextColumn();
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13
imgui.h
13
imgui.h
@ -48,6 +48,7 @@ typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
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typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
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typedef int ImGuiSetCond; // enum ImGuiSetCond_
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typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
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typedef int ImGuiSelectableFlags; // enum ImGuiSelectableFlags_
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struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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@ -300,8 +301,8 @@ namespace ImGui
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IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
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// Widgets: Selectable / Lists
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IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0), ImGuiSelectableFlags flags = 0);
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IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0), ImGuiSelectableFlags flags = 0);
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IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
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IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
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IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
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@ -443,6 +444,14 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9 // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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};
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// Flags for ImGui::Selectable()
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enum ImGuiSelectableFlags_
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{
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// Default: 0
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ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
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ImGuiSelectableFlags_SpanAllColumns = 1 << 1 // Selectable frame spans all columns (text will still fit in current column)
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};
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// User fill ImGuiIO.KeyMap[] array with indices into the ImGuiIO.KeysDown[512] array
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enum ImGuiKey_
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{
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