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Added BeginPopupModal() with actual modal behaviour (WIP api) (#249)
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f10bbbb851
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bce495c581
43
imgui.cpp
43
imgui.cpp
@ -548,6 +548,7 @@ static bool CloseWindowButton(bool* p_opened = NULL);
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static void FocusWindow(ImGuiWindow* window);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static void CloseInactivePopups();
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static ImGuiWindow* GetFrontMostModalRootWindow();
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static void SetWindowScrollY(ImGuiWindow* window, float scroll_y);
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// Helpers: String
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@ -2149,6 +2150,9 @@ void ImGui::NewFrame()
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g.HoveredRootWindow = g.HoveredWindow->RootWindow;
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else
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g.HoveredRootWindow = FindHoveredWindow(g.IO.MousePos, true);
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if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
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if (g.HoveredRootWindow != modal_window)
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g.HoveredRootWindow = g.HoveredWindow = NULL;
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// Are we using inputs? Tell user so they can capture/discard the inputs away from the rest of their application.
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// When clicking outside of a window we assume the click is owned by the application and won't request capture.
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@ -2372,7 +2376,7 @@ void ImGui::Render()
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g.MovedWindow = g.HoveredWindow;
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SetActiveId(g.HoveredRootWindow->MoveID, g.HoveredRootWindow);
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}
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else if (g.FocusedWindow != NULL)
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else if (g.FocusedWindow != NULL && GetFrontMostModalRootWindow() == NULL)
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{
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// Clicking on void disable focus
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FocusWindow(NULL);
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@ -3149,6 +3153,16 @@ static void CloseInactivePopups()
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g.OpenedPopupStack.resize(n);
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}
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static ImGuiWindow* GetFrontMostModalRootWindow()
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{
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ImGuiState& g = *GImGui;
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if (!g.OpenedPopupStack.empty())
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if (ImGuiWindow* front_most_popup = g.OpenedPopupStack.back().Window)
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if (front_most_popup->Flags & ImGuiWindowFlags_Modal)
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return front_most_popup;
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return NULL;
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}
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static void ClosePopupToLevel(int remaining)
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{
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ImGuiState& g = *GImGui;
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@ -3220,12 +3234,33 @@ bool ImGui::BeginPopup(const char* str_id)
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return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
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}
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bool ImGui::BeginPopupModal(const char* name, ImGuiWindowFlags extra_flags)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const ImGuiID id = window->GetID(name);
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if (!IsPopupOpen(id))
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{
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ClearSetNextWindowData(); // We behave like Begin() and need to consume those values
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return false;
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}
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_Modal|ImGuiWindowFlags_NoSavedSettings;
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bool opened = ImGui::Begin(name, NULL, ImVec2(0.0f, 0.0f), -1.0f, flags);
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if (!opened) // Opened can be 'false' when the popup is completely clipped (e.g. zero size display)
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ImGui::EndPopup();
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return opened;
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}
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void ImGui::EndPopup()
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{
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IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Popup);
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup);
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IM_ASSERT(GImGui->CurrentPopupStack.size() > 0);
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ImGui::End();
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ImGui::PopStyleVar();
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if (!(window->Flags & ImGuiWindowFlags_Modal))
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ImGui::PopStyleVar();
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}
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bool ImGui::BeginPopupContextItem(const char* str_id, int mouse_button)
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@ -3611,7 +3646,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->SizeContents.y += window->ScrollY;
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// Hide popup/tooltip window when first appearing while we measure size (because we recycle them)
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && (flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_was_visible)
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{
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window->HiddenFrames = 1;
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if (!window_size_set_by_api)
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10
imgui.h
10
imgui.h
@ -171,9 +171,10 @@ namespace ImGui
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// Popup
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level). close childs popups if any. will close popup when user click outside, or activate a pressable item, or CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block.
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IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // open and begin popup when clicked on last item
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IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // open and begin popup when clicked on current window
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // open and begin popup when clicked in void (no window)
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IMGUI_API bool BeginPopupModal(const char* name, ImGuiWindowFlags extra_flags = 0);
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IMGUI_API bool BeginPopupContextItem(const char* str_id, int mouse_button = 1); // helper to open and begin popup when clicked on last item
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IMGUI_API bool BeginPopupContextWindow(bool also_over_items = true, const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on current window
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IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked in void (no window)
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IMGUI_API void EndPopup();
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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@ -428,7 +429,8 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox()
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ImGuiWindowFlags_Tooltip = 1 << 24, // Don't use! For internal use by BeginTooltip()
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ImGuiWindowFlags_Popup = 1 << 25, // Don't use! For internal use by BeginPopup()
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ImGuiWindowFlags_ChildMenu = 1 << 26 // Don't use! For internal use by BeginMenu()
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ImGuiWindowFlags_Modal = 1 << 26, // Don't use! For internal use by BeginPopupModal()
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ImGuiWindowFlags_ChildMenu = 1 << 27 // Don't use! For internal use by BeginMenu()
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};
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// Flags for ImGui::InputText()
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