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WIP Menus: Fixed remaining inconsistency with stacks of popups. Activating/closing a menu close the parent popup. Added test case. (#126)
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parent
90cf77b191
commit
3a6e6645e6
36
imgui.cpp
36
imgui.cpp
@ -3072,32 +3072,35 @@ void ImGui::OpenPopup(const char* str_id)
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g.OpenedPopupStack.back() = ImGuiPopupRef(id, window, window->GetID("##menus"));
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}
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static void ClosePopupToLevel(int remaining)
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{
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ImGuiState& g = *GImGui;
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if (remaining > 0)
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FocusWindow(g.OpenedPopupStack[remaining-1].Window);
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else
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FocusWindow(g.OpenedPopupStack[0].ParentWindow);
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g.OpenedPopupStack.resize(remaining);
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}
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static void ClosePopup(const char* str_id) // not exposed because 'id' scope is misleading
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID(str_id);
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if (IsPopupOpen(id))
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g.OpenedPopupStack.resize(g.CurrentPopupStack.size());
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ClosePopupToLevel((int)g.CurrentPopupStack.size());
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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ImGuiState& g = *GImGui;
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int popup_idx = (int)g.CurrentPopupStack.size() - 1;
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if (popup_idx < 0 || popup_idx > (int)g.OpenedPopupStack.size() || g.CurrentPopupStack[popup_idx].PopupID != g.OpenedPopupStack[popup_idx].PopupID)
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return;
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if (g.CurrentWindow->PopupID == g.OpenedPopupStack[popup_idx].PopupID && g.Windows.size() > 1)
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FocusWindow(g.Windows[g.Windows.size()-2]);
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g.OpenedPopupStack.resize(popup_idx);
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}
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static void CloseCurrentMenus()
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{
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// Close all popups
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// FIXME-MENUS: invalid for popup->menus with current BeginMenu() scheme
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ImGuiState& g = *GImGui;
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g.OpenedPopupStack.resize(0);
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while (popup_idx > 0 && g.OpenedPopupStack[popup_idx].Window && (g.OpenedPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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ClosePopupToLevel(popup_idx);
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}
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static void ClearSetNextWindowData()
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@ -7357,9 +7360,7 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
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// Automatically close popups
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if (pressed && (window->Flags & ImGuiWindowFlags_ChildMenu) && !(flags & ImGuiSelectableFlags_DontClosePopups))
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CloseCurrentMenus();
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else if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups))
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if (pressed && !(flags & ImGuiSelectableFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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ImGui::CloseCurrentPopup();
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return pressed;
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}
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@ -10557,6 +10558,11 @@ void ImGui::ShowTestWindow(bool* opened)
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{
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for (int i = 0; i < IM_ARRAYSIZE(names); i++)
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ImGui::MenuItem(names[i], "", &toggles[i]);
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if (ImGui::BeginMenu("Sub-menu"))
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{
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ImGui::MenuItem("Click me");
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ImGui::EndMenu();
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}
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ImGui::EndPopup();
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}
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ImGui::EndPopup();
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2
imgui.h
2
imgui.h
@ -168,7 +168,7 @@ namespace ImGui
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IMGUI_API void OpenPopup(const char* str_id); // mark popup as open. close childs popups if any. will close popup when user click outside, or activate menu items, or CloseCurrentPopup() is called within a BeginPopup/EndPopup block.
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IMGUI_API bool BeginPopup(const char* str_id); // return true if popup if opened and start outputting to it. only call EndPopup() if BeginPopup() returned true!
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IMGUI_API void EndPopup();
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into
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IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
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// Layout
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IMGUI_API void BeginGroup(); // once closing a group it is seen as a single item (so you can use IsItemHovered() on a group, SameLine() between groups, etc.
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