mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
Comments
This commit is contained in:
parent
1e4c22c206
commit
e57ee2852a
22
imgui.cpp
22
imgui.cpp
@ -12,8 +12,8 @@
|
||||
- PROGRAMMER GUIDE (read me!)
|
||||
- API BREAKING CHANGES (read me when you update!)
|
||||
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
- Can I have multiple widgets with the same label? (Yes)
|
||||
- How do I update to a newer version of ImGui?
|
||||
- Can I have multiple widgets with the same label? (Yes)
|
||||
- Why is my text output blurry?
|
||||
- How can I load a different font than the default?
|
||||
- How can I load multiple fonts?
|
||||
@ -186,6 +186,16 @@
|
||||
FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
|
||||
======================================
|
||||
|
||||
Q: How do I update to a newer version of ImGui?
|
||||
A: Overwrite the following files:
|
||||
imgui.cpp
|
||||
imgui.h
|
||||
stb_rect_pack.h
|
||||
stb_textedit.h
|
||||
stb_truetype.h
|
||||
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name
|
||||
in the code, there will likely be a comment about it. Please report any issue to the GitHub page!
|
||||
|
||||
Q: Can I have multiple widgets with the same label?
|
||||
A: Yes. A primer on the use of labels/IDs in ImGui..
|
||||
|
||||
@ -270,15 +280,6 @@
|
||||
e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change.
|
||||
e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense!
|
||||
|
||||
Q: How do I update to a newer version of ImGui?
|
||||
A: Overwrite the following files:
|
||||
imgui.cpp
|
||||
imgui.h
|
||||
stb_rect_pack.h
|
||||
stb_textedit.h
|
||||
stb_truetype.h
|
||||
Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes.
|
||||
|
||||
Q: Why is my text output blurry?
|
||||
A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
|
||||
|
||||
@ -329,6 +330,7 @@
|
||||
- main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them.
|
||||
- main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes
|
||||
- main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
|
||||
- input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218)
|
||||
!- input number: large int not reliably supported because of int<>float conversions.
|
||||
- input number: optional range min/max for Input*() functions
|
||||
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
|
||||
|
Loading…
Reference in New Issue
Block a user