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							| @@ -12,8 +12,8 @@ | ||||
|  - PROGRAMMER GUIDE (read me!) | ||||
|  - API BREAKING CHANGES (read me when you update!) | ||||
|  - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|    - Can I have multiple widgets with the same label? (Yes) | ||||
|    - How do I update to a newer version of ImGui? | ||||
|    - Can I have multiple widgets with the same label? (Yes) | ||||
|    - Why is my text output blurry? | ||||
|    - How can I load a different font than the default?  | ||||
|    - How can I load multiple fonts? | ||||
| @@ -186,6 +186,16 @@ | ||||
|  FREQUENTLY ASKED QUESTIONS (FAQ), TIPS | ||||
|  ====================================== | ||||
|  | ||||
|  Q: How do I update to a newer version of ImGui? | ||||
|  A: Overwrite the following files: | ||||
|       imgui.cpp | ||||
|       imgui.h | ||||
|       stb_rect_pack.h | ||||
|       stb_textedit.h | ||||
|       stb_truetype.h | ||||
|     Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. If you have a problem with a function, search for its name | ||||
|     in the code, there will likely be a comment about it. Please report any issue to the GitHub page! | ||||
|  | ||||
|  Q: Can I have multiple widgets with the same label?  | ||||
|  A: Yes. A primer on the use of labels/IDs in ImGui.. | ||||
|   | ||||
| @@ -270,15 +280,6 @@ | ||||
|       e.g. when displaying a single object that may change over time (1-1 relationship), using a static string as ID will preserve your node open/closed state when the targeted object change. | ||||
|       e.g. when displaying a list of objects, using indices or pointers as ID will preserve the node open/closed state differently. experiment and see what makes more sense! | ||||
|  | ||||
|  Q: How do I update to a newer version of ImGui? | ||||
|  A: Overwrite the following files: | ||||
|      imgui.cpp | ||||
|      imgui.h | ||||
|      stb_rect_pack.h | ||||
|      stb_textedit.h | ||||
|      stb_truetype.h | ||||
|     Check the "API BREAKING CHANGES" sections for a list of occasional API breaking changes. | ||||
|  | ||||
|  Q: Why is my text output blurry? | ||||
|  A: In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f) | ||||
|  | ||||
| @@ -329,6 +330,7 @@ | ||||
|  - main: considering adding EndFrame()/Init(). some constructs are awkward in the implementation because of the lack of them. | ||||
|  - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes | ||||
|  - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? | ||||
|  - input text: add ImGuiInputTextFlags_EnterToApply? (off github issue #218) | ||||
| !- input number: large int not reliably supported because of int<>float conversions. | ||||
|  - input number: optional range min/max for Input*() functions | ||||
|  - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) | ||||
|   | ||||
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