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InputTextMultiline() can clip + BeginChildFrame() returns bool. (#200)
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parent
9c399ee3be
commit
d0ea5942a9
15
imgui.cpp
15
imgui.cpp
@ -3293,13 +3293,13 @@ void ImGui::EndChild()
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}
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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void ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size)
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bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size)
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{
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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ImGui::PushStyleColor(ImGuiCol_ChildWindowBg, style.Colors[ImGuiCol_FrameBg]);
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ImGui::PushStyleVar(ImGuiStyleVar_ChildWindowRounding, style.FrameRounding);
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ImGui::BeginChild(id, size);
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return ImGui::BeginChild(id, size);
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}
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void ImGui::EndChildFrame()
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@ -6775,7 +6775,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
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ImVec2 size;
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size.x = (size_arg.x != 0.0f) ? size_arg.x : ImGui::CalcItemWidth();
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size.y = (size_arg.y != 0.0f) ? size_arg.y : is_multiline ? ImGui::GetTextLineHeight() * 8.0f : label_size.y; // Arbitrary default
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size.y = (size_arg.y != 0.0f) ? size_arg.y : is_multiline ? ImGui::GetTextLineHeight() * 8.0f : label_size.y; // Arbitrary default of 8 lines high for multi-line
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const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + size + style.FramePadding*2.0f);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? (style.ItemInnerSpacing.x + label_size.x) : 0.0f, 0.0f));
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@ -6784,7 +6784,12 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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if (is_multiline)
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{
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ImGui::BeginGroup();
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ImGui::BeginChildFrame(id, frame_bb.GetSize());
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if (!ImGui::BeginChildFrame(id, frame_bb.GetSize()))
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{
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ImGui::EndChildFrame();
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ImGui::EndGroup();
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return false;
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}
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child_window = GetCurrentWindow();
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child_window->DC.CursorPos += style.FramePadding;
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size.x -= child_window->ScrollbarWidth();
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@ -7092,7 +7097,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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if (!is_multiline)
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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const float font_offy_up = g.FontSize+1.0f; // FIXME: those offsets are part of the style or font API
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const float font_offy_up = g.FontSize+1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
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const float font_offy_dn = 2.0f;
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const ImVec2 render_pos = is_multiline ? GetCurrentWindow()->DC.CursorPos : frame_bb.Min + style.FramePadding;
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2
imgui.h
2
imgui.h
@ -373,7 +373,7 @@ namespace ImGui
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // calculate coarse clipping for large list of evenly sized items. Prefer using the ImGuiListClipper higher-level helper if you can.
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IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
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IMGUI_API bool BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
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IMGUI_API void EndChildFrame();
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IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
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