Input text flags added to InputFloatN and InputIntN

This commit is contained in:
Emmanuel Durand 2015-05-11 10:15:22 -04:00
parent 0123fc8c0f
commit 94b7c9e307
2 changed files with 22 additions and 22 deletions

View File

@ -6703,7 +6703,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
return value_changed;
}
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision)
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -6727,7 +6727,7 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision);
value_changed |= ImGui::InputFloat("##v", &v[i], 0, 0, decimal_precision, flags);
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
ImGui::PopID();
}
@ -6741,22 +6741,22 @@ static bool InputFloatN(const char* label, float* v, int components, int decimal
return value_changed;
}
bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision)
bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags)
{
return InputFloatN(label, v, 2, decimal_precision);
return InputFloatN(label, v, 2, decimal_precision, flags);
}
bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision)
bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags)
{
return InputFloatN(label, v, 3, decimal_precision);
return InputFloatN(label, v, 3, decimal_precision, flags);
}
bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision)
bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags)
{
return InputFloatN(label, v, 4, decimal_precision);
return InputFloatN(label, v, 4, decimal_precision, flags);
}
static bool InputIntN(const char* label, int* v, int components)
static bool InputIntN(const char* label, int* v, int components, ImGuiInputTextFlags flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -6780,7 +6780,7 @@ static bool InputIntN(const char* label, int* v, int components)
ImGui::PopItemWidth();
ImGui::PushItemWidth(w_item_last);
}
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0);
value_changed |= ImGui::InputInt("##v", &v[i], 0, 0, flags);
ImGui::SameLine(0, (int)style.ItemInnerSpacing.x);
ImGui::PopID();
}
@ -6794,19 +6794,19 @@ static bool InputIntN(const char* label, int* v, int components)
return value_changed;
}
bool ImGui::InputInt2(const char* label, int v[2])
bool ImGui::InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags)
{
return InputIntN(label, v, 2);
return InputIntN(label, v, 2, flags);
}
bool ImGui::InputInt3(const char* label, int v[3])
bool ImGui::InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags)
{
return InputIntN(label, v, 3);
return InputIntN(label, v, 3, flags);
}
bool ImGui::InputInt4(const char* label, int v[4])
bool ImGui::InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags)
{
return InputIntN(label, v, 4);
return InputIntN(label, v, 4, flags);
}
static bool Items_ArrayGetter(void* data, int idx, const char** out_text)

12
imgui.h
View File

@ -329,13 +329,13 @@ namespace ImGui
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2]);
IMGUI_API bool InputInt3(const char* label, int v[3]);
IMGUI_API bool InputInt4(const char* label, int v[4]);
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0);
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0);
// Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop