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https://github.com/Drezil/imgui.git
synced 2024-12-18 06:06:35 +00:00
WIP Menus: menu opens on press (not release), uses popup style hovering, allow switch between menus at parent site (#126)
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parent
e674df8101
commit
75ec4841df
61
imgui.cpp
61
imgui.cpp
@ -1170,10 +1170,11 @@ struct ImGuiMouseCursorData
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struct ImGuiPopupRef
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{
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ImGuiID PopupID; // Set on OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window) { PopupID = id; ParentWindow = parent_window; Window = NULL; }
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; }
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};
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// Main state for ImGui
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@ -3026,7 +3027,7 @@ void ImGui::OpenPopup(const char* str_id)
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// One open popup per level of the popup hierarchy (NB: when assigning we reset the Window member of ImGuiPopupRef to NULL)
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g.OpenedPopupStack.resize(g.CurrentPopupStack.size() + 1);
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if (g.OpenedPopupStack.back().PopupID != id)
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g.OpenedPopupStack.back() = ImGuiPopupRef(id, window);
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g.OpenedPopupStack.back() = ImGuiPopupRef(id, window, window->GetID("##menus"));
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}
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void ImGui::CloseCurrentPopup()
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@ -3063,10 +3064,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
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return false;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGuiWindowFlags flags = ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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flags |= extra_flags;
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if ((flags & ImGuiWindowFlags_ChildMenu))
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flags |= ImGuiWindowFlags_ChildWindow;
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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char name[32];
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if (flags & ImGuiWindowFlags_ChildMenu)
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@ -7249,7 +7247,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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return value_changed;
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}
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg)
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg, bool menu_item = false)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -7286,7 +7284,7 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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return false;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true);
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bool pressed = ButtonBehavior(bb_with_spacing, id, &hovered, &held, true, menu_item ? (ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_FlattenChilds) : 0);
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// Render
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if (hovered || selected)
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@ -7431,7 +7429,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected)
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float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
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bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), true);
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if (shortcut_size.x > 0.0f)
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{
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@ -7503,14 +7501,24 @@ bool ImGui::BeginMenu(const char* label)
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ImVec2 backup_pos = window->DC.CursorPos;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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bool pressed;
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bool active_menuset = false;
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ImGuiWindow* focused_window_backup = g.FocusedWindow;
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if (window->DC.MenuBarAppending)
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{
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// FIXME: Should be moved at a lower-level once we have horizontal layout (#97)
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pos = window->DC.CursorPos = ImVec2(window->Pos.x + window->DC.MenuBarOffsetX, window->Pos.y + window->TitleBarHeight() + style.FramePadding.y);
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popup_pos = ImVec2(pos.x - style.ItemSpacing.x, pos.y);
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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active_menuset = (g.OpenedPopupStack.size() > g.CurrentPopupStack.size() && g.OpenedPopupStack[g.CurrentPopupStack.size()].ParentMenuSet == window->GetID("##menus"));
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if (active_menuset)
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g.FocusedWindow = NULL;
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float w = label_size.x;
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SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f));
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pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), true);
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window->DC.MenuBarOffsetX += (label_size.x + style.ItemSpacing.x);
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window->DC.CursorPos = backup_pos;
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ImGui::PopStyleVar();
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@ -7521,25 +7529,40 @@ bool ImGui::BeginMenu(const char* label)
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f));
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pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), true);
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RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
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}
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bool hovered = IsHovered(window->DC.LastItemRect, id);
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if (!opened && hovered)
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if (active_menuset)
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g.FocusedWindow = focused_window_backup;
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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{
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ImGui::OpenPopup(label);
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opened = true;
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if (!opened && hovered)
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{
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ImGui::OpenPopup(label);
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opened = true;
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}
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}
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else if (opened && !hovered && g.HoveredWindow == window)
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else
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{
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g.OpenedPopupStack.pop_back();
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opened = false;
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if (active_menuset)
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pressed |= hovered;
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else
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pressed |= (hovered && !g.OpenedPopupStack.empty() && g.OpenedPopupStack.back().PopupID != id && g.OpenedPopupStack.back().ParentWindow == window);
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if (pressed)
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{
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ImGui::OpenPopup(label); // FIXME-MENUS: toggle
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opened = true;
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}
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}
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if (opened)
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{
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ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
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opened = BeginPopupEx(label, ImGuiWindowFlags_ChildMenu); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
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ImGuiWindowFlags flags = (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu;
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opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
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}
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return opened;
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