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Added PushButtonRepeat() / PopButtonRepeat(). REMOVED third 'repeat_if_held' parameter of Button() !
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d69f2f57ee
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37
imgui.cpp
37
imgui.cpp
@ -136,6 +136,7 @@
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Occasionally introducing changes that are breaking the API. The breakage are generally minor and easy to fix.
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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- 2015/05/27 (1.39) - removed the third 'repeat_if_held' parameter from Button() - sorry! it was rarely used and inconsistent. Use PushButtonRepeat(true) / PopButtonRepeat() to enable repeat on desired buttons.
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- 2015/05/11 (1.39) - changed BeginPopup() API, takes a string identifier instead of a bool. ImGui needs to manage the open/closed state of popups. Call OpenPopup() to actually set the "opened" state of a popup. BeginPopup() returns true if the popup is opened.
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- 2015/05/03 (1.39) - removed style.AutoFitPadding, using style.WindowPadding makes more sense (the default values were already the same).
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- 2015/04/13 (1.38) - renamed IsClipped() to IsRectClipped(). Kept inline redirection function (will obsolete).
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@ -1104,13 +1105,16 @@ struct ImGuiDrawContext
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bool MenuBarAppending;
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float MenuBarOffsetX;
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ImVector<ImGuiWindow*> ChildWindows;
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ImGuiStorage* StateStorage;
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ImGuiLayoutType LayoutType;
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bool ButtonRepeat; // == ButtonRepeatStack.back() [false]
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ImVector<bool> ButtonRepeatStack;
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ImVector<bool> AllowKeyboardFocus;
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ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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ImVector<float> TextWrapPos;
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ImVector<ImGuiGroupData> GroupStack;
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ImGuiColorEditMode ColorEditMode;
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ImGuiStorage* StateStorage;
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int StackSizesBackup[6]; // Store size of various stacks for asserting
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float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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@ -1136,9 +1140,9 @@ struct ImGuiDrawContext
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LastItemHoveredAndUsable = LastItemHoveredRect = false;
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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StateStorage = NULL;
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LayoutType = ImGuiLayoutType_Vertical;
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ColorEditMode = ImGuiColorEditMode_RGB;
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StateStorage = NULL;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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ColumnsStartX = 0.0f;
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@ -3785,6 +3789,8 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DC.ItemWidth.resize(0);
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window->DC.ItemWidth.push_back(window->ItemWidthDefault);
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.ButtonRepeat = false;
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window->DC.ButtonRepeatStack.resize(0);
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window->DC.AllowKeyboardFocus.resize(0);
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window->DC.AllowKeyboardFocus.push_back(true);
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window->DC.TextWrapPos.resize(0);
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@ -4076,6 +4082,20 @@ void ImGui::PopAllowKeyboardFocus()
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window->DC.AllowKeyboardFocus.pop_back();
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}
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void ImGui::PushButtonRepeat(bool repeat)
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ButtonRepeat = repeat;
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window->DC.ButtonRepeatStack.push_back(repeat);
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}
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void ImGui::PopButtonRepeat()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->DC.ButtonRepeatStack.pop_back();
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window->DC.ButtonRepeat = window->DC.ButtonRepeatStack.empty() ? false : window->DC.ButtonRepeatStack.back();
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}
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void ImGui::PushTextWrapPos(float wrap_x)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -4868,7 +4888,7 @@ static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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return pressed;
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}
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static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags flags)
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static bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -4885,6 +4905,7 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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if (!ItemAdd(bb, &id))
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return false;
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if (window->DC.ButtonRepeat) flags |= ImGuiButtonFlags_Repeat;
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bool hovered, held;
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bool pressed = ButtonBehavior(bb, id, &hovered, &held, true, flags);
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@ -4900,22 +4921,18 @@ static bool ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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return pressed;
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}
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bool ImGui::Button(const char* label, const ImVec2& size_arg, bool repeat_when_held)
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bool ImGui::Button(const char* label, const ImVec2& size_arg)
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{
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return ButtonEx(label, size_arg, repeat_when_held ? ImGuiButtonFlags_Repeat : 0);
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return ButtonEx(label, size_arg, 0);
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}
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// Small buttons fits within text without additional vertical spacing.
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bool ImGui::SmallButton(const char* label)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiState& g = *GImGui;
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float backup_padding_y = g.Style.FramePadding.y;
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g.Style.FramePadding.y = 0.0f;
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bool pressed = ButtonEx(label, ImVec2(0,0), 0);
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bool pressed = ButtonEx(label);
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g.Style.FramePadding.y = backup_padding_y;
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return pressed;
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}
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4
imgui.h
4
imgui.h
@ -157,6 +157,8 @@ namespace ImGui
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IMGUI_API void PopAllowKeyboardFocus();
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IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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IMGUI_API void PopTextWrapPos();
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IMGUI_API void PushButtonRepeat(bool repeat); // in 'repeat' mode, Button*() functions return true multiple times as you hold them (uses io.KeyRepeatDelay/io.KeyRepeatRate for now)
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IMGUI_API void PopButtonRepeat();
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// Tooltip
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IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
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@ -225,7 +227,7 @@ namespace ImGui
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IMGUI_API void Bullet();
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IMGUI_API void BulletText(const char* fmt, ...);
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IMGUI_API void BulletTextV(const char* fmt, va_list args);
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0), bool repeat_when_held = false);
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IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0,0));
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IMGUI_API bool SmallButton(const char* label);
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IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
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IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
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