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https://github.com/Drezil/imgui.git
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WIP Menus: Layout in menu-bar more standard, allows mixing different widgets in menubar. (#126)
Still some minor spacing bugs.
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parent
83cb040d20
commit
bb8cdcb916
43
imgui.cpp
43
imgui.cpp
@ -501,6 +501,7 @@ struct ImGuiTextEditState;
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struct ImGuiIniData;
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struct ImGuiState;
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struct ImGuiWindow;
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typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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static bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, bool allow_key_modifiers, ImGuiButtonFlags flags = 0);
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@ -944,6 +945,12 @@ static bool ImLoadFileToMemory(const char* filename, const char* file_open_mode,
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//-----------------------------------------------------------------------------
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enum ImGuiLayoutType_
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{
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ImGuiLayoutType_Vertical,
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ImGuiLayoutType_Horizontal
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};
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_Repeat = (1 << 0),
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@ -1012,6 +1019,7 @@ struct ImGuiGroupData
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float BackupCurrentLineHeight;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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bool AdvanceCursor;
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};
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// Simple column measurement currently used for menu items. This is very short-sighted for now.
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@ -1075,6 +1083,7 @@ struct ImGuiDrawContext
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bool MenuBarAppending;
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float MenuBarOffsetX;
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ImVector<ImGuiWindow*> ChildWindows;
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ImGuiLayoutType LayoutType;
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ImVector<bool> AllowKeyboardFocus;
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ImVector<float> ItemWidth; // 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
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ImVector<float> TextWrapPos;
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@ -1106,6 +1115,7 @@ struct ImGuiDrawContext
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LastItemHoveredAndUsable = LastItemHoveredRect = false;
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MenuBarAppending = false;
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MenuBarOffsetX = 0.0f;
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LayoutType = ImGuiLayoutType_Vertical;
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ColorEditMode = ImGuiColorEditMode_RGB;
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StateStorage = NULL;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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@ -3748,6 +3758,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->DC.ChildWindows.resize(0);
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window->DC.ItemWidth.resize(0);
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window->DC.ItemWidth.push_back(window->ItemWidthDefault);
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.AllowKeyboardFocus.resize(0);
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window->DC.AllowKeyboardFocus.push_back(true);
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window->DC.TextWrapPos.resize(0);
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@ -7518,10 +7529,14 @@ bool ImGui::BeginMenuBar()
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return false;
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IM_ASSERT(!window->DC.MenuBarAppending);
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window->DC.MenuBarAppending = true;
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ImGui::BeginGroup(); // Save position
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ImGui::PushID("##menubar");
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ImRect rect = window->MenuBarRect();
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PushClipRect(ImVec4(rect.Min.x+0.5f, rect.Min.y-0.5f, rect.Max.x+0.5f, rect.Max.y-1.5f), false);
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window->DC.CursorPos = ImVec2(rect.Min.x + window->DC.MenuBarOffsetX, rect.Min.y);// + g.Style.FramePadding.y);
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window->DC.LayoutType = ImGuiLayoutType_Horizontal;
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window->DC.MenuBarAppending = true;
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ImGui::AlignFirstTextHeightToWidgets();
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return true;
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}
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@ -7533,22 +7548,25 @@ void ImGui::EndMenuBar()
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IM_ASSERT(window->Flags & ImGuiWindowFlags_MenuBar);
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IM_ASSERT(window->DC.MenuBarAppending);
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window->DC.MenuBarAppending = false;
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PopClipRect();
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ImGui::PopID();
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window->DC.MenuBarOffsetX = window->DC.CursorPos.x - window->MenuBarRect().Min.x;
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window->DC.GroupStack.back().AdvanceCursor = false;
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ImGui::EndGroup();
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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window->DC.MenuBarAppending = false;
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}
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bool ImGui::BeginMenu(const char* label)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return false;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiID id = window->GetID(label);
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ImVec2 pos, popup_pos, backup_pos = window->DC.CursorPos;
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ImVec2 label_size = CalcTextSize(label, NULL, true);
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ImGuiWindow* backed_focused_window = g.FocusedWindow;
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@ -7558,21 +7576,18 @@ bool ImGui::BeginMenu(const char* label)
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if (menuset_opened)
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g.FocusedWindow = window;
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if (window->DC.MenuBarAppending)
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// FIXME: Should be moved at a lower-level once we have horizontal layout (#97)
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pos = window->DC.CursorPos = ImVec2(window->Pos.x + window->DC.MenuBarOffsetX, window->Pos.y + window->TitleBarHeight() + style.FramePadding.y);
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popup_pos = ImVec2(pos.x - window->WindowPadding().x, pos.y - style.FramePadding.y + window->MenuBarHeight());
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ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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float w = label_size.x;
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pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), true, true, false);
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window->DC.MenuBarOffsetX += (label_size.x + style.ItemSpacing.x);
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window->DC.CursorPos = backup_pos;
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ImGui::SameLine();
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ImGui::PopStyleVar();
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}
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else
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{
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pos = window->DC.CursorPos;
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
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@ -7956,6 +7971,7 @@ void ImGui::BeginGroup()
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group_data.BackupCurrentLineHeight = window->DC.CurrentLineHeight;
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group_data.BackupCurrentLineTextBaseOffset = window->DC.CurrentLineTextBaseOffset;
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group_data.BackupLogLinePosY = window->DC.LogLinePosY;
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group_data.AdvanceCursor = true;
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window->DC.ColumnsStartX = window->DC.CursorPos.x - window->Pos.x;
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window->DC.CursorMaxPos = window->DC.CursorPos;
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@ -7983,8 +7999,11 @@ void ImGui::EndGroup()
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window->DC.ColumnsStartX = group_data.BackupColumnsStartX;
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window->DC.LogLinePosY = window->DC.CursorPos.y - 9999.0f;
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ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
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ItemAdd(group_bb, NULL);
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if (group_data.AdvanceCursor)
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{
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ItemSize(group_bb.GetSize(), group_data.BackupCurrentLineTextBaseOffset);
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ItemAdd(group_bb, NULL);
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}
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window->DC.GroupStack.pop_back();
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