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Allow stacking popups, not really useful yet (wip #126)
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dd2a578012
commit
33e8fb85cf
15
imgui.cpp
15
imgui.cpp
@ -1123,6 +1123,7 @@ struct ImGuiState
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ImVector<ImGuiWindow*> WindowsSortBuffer;
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ImGuiWindow* CurrentWindow; // Being drawn into
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ImVector<ImGuiWindow*> CurrentWindowStack;
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int CurrentPopupStackSize;
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ImGuiWindow* FocusedWindow; // Will catch keyboard inputs
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ImGuiWindow* HoveredWindow; // Will catch mouse inputs
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ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
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@ -1197,6 +1198,7 @@ struct ImGuiState
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FrameCount = 0;
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FrameCountRendered = -1;
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CurrentWindow = NULL;
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CurrentPopupStackSize = 0;
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FocusedWindow = NULL;
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HoveredWindow = NULL;
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HoveredRootWindow = NULL;
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@ -2893,13 +2895,17 @@ void ImGui::EndTooltip()
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void ImGui::BeginPopup(bool* p_opened)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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IM_ASSERT(p_opened != NULL); // Must provide a bool at the moment
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGuiWindowFlags flags = ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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float alpha = 1.0f;
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ImGui::Begin("##Popup", p_opened, ImVec2(0.0f, 0.0f), alpha, flags);
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char name[20];
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ImFormatString(name, 20, "##Popup%02d", g.CurrentPopupStackSize++);
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ImGui::Begin(name, p_opened, ImVec2(0.0f, 0.0f), alpha, flags);
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if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
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GetCurrentWindow()->Flags &= ~ImGuiWindowFlags_ShowBorders;
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@ -2907,7 +2913,10 @@ void ImGui::BeginPopup(bool* p_opened)
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void ImGui::EndPopup()
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(GetCurrentWindow()->Flags & ImGuiWindowFlags_Popup);
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IM_ASSERT(g.CurrentPopupStackSize > 0);
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g.CurrentPopupStackSize--;
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ImGui::End();
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ImGui::PopStyleVar();
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}
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@ -3133,6 +3142,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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const bool window_was_visible = (window->LastFrameDrawn == current_frame - 1); // Not using !WasActive because the implicit "Debug" window would always toggle off->on
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// Add to stack
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ImGuiWindow* parent_window = !g.CurrentWindowStack.empty() ? g.CurrentWindowStack.back() : NULL;
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g.CurrentWindowStack.push_back(window);
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SetCurrentWindow(window);
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@ -3165,9 +3175,6 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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g.SetNextWindowFocus = false;
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}
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// Find parent
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ImGuiWindow* parent_window = (flags & ImGuiWindowFlags_ChildWindow) != 0 ? g.CurrentWindowStack[g.CurrentWindowStack.size()-2] : NULL;
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// Update known root window (if we are a child window, otherwise window == window->RootWindow)
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size_t root_idx = g.CurrentWindowStack.size() - 1;
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while (root_idx > 0)
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