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InputText() fixed multi-line selection clipping. (#200)
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parent
ec7c1834b3
commit
0795a60c6b
14
imgui.cpp
14
imgui.cpp
@ -7115,6 +7115,10 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const float font_offy_dn = 2.0f;
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const ImVec2 render_pos = frame_bb.Min + style.FramePadding;
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//const float render_scroll_x = (g.ActiveId == id) ? edit_state.ScrollX : 0.0f;
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const float render_scroll_x = (edit_state.Id == id) ? edit_state.ScrollX : 0.0f;
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
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if (g.ActiveId == id)
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{
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// Draw selection
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@ -7122,26 +7126,24 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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const int select_end_idx = edit_state.StbState.select_end;
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if (select_begin_idx != select_end_idx)
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{
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ImVec2 rect_pos;
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ImWchar* text_selected_begin = edit_state.Text + ImMin(select_begin_idx,select_end_idx);
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ImWchar* text_selected_end = edit_state.Text + ImMax(select_begin_idx,select_end_idx);
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ImVec2 rect_pos;
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CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, edit_state.Text, text_selected_begin, NULL, &rect_pos);
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ImU32 font_color = window->Color(ImGuiCol_TextSelectedBg);
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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{
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ImVec2 rect_size = CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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window->DrawList->AddRectFilled(render_pos + rect_pos + ImVec2(-edit_state.ScrollX, -font_offy_up), render_pos + rect_pos + ImVec2(rect_size.x - edit_state.ScrollX, +font_offy_dn), font_color);
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ImRect rect(render_pos + rect_pos + ImVec2(-edit_state.ScrollX, -font_offy_up), render_pos + rect_pos + ImVec2(rect_size.x - edit_state.ScrollX, +font_offy_dn));
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rect.Clip(clip_rect);
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window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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rect_pos.x = 0.0f;
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rect_pos.y += g.FontSize;
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}
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}
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}
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// FIMXE-WIP-MULTILINE
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//const float render_scroll_x = (g.ActiveId == id) ? edit_state.ScrollX : 0.0f;
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const float render_scroll_x = (edit_state.Id == id) ? edit_state.ScrollX : 0.0f;
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f);
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window->DrawList->AddText(g.Font, g.FontSize, render_pos - ImVec2(render_scroll_x, 0.0f), window->Color(ImGuiCol_Text), buf, NULL, 0.0f, &clip_rect);
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// Log as text
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2
imgui.h
2
imgui.h
@ -444,7 +444,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CallbackAlways = 1 << 8, // Call user function every time
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ImGuiInputTextFlags_CallbackCharFilter = 1 << 9, // Call user function to filter character. Modify data->EventChar to replace/filter input, or return 1 to discard character.
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ImGuiInputTextFlags_AllowTabInput = 1 << 10, // Pressing TAB input a '\t' character into the text field
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line.
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ImGuiInputTextFlags_CtrlEnterForNewLine = 1 << 11, // In multi-line mode, allow exiting edition by pressing Enter. Ctrl+Enter to add new line (by default adds new lines with Enter).
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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