Commit Graph

4278 Commits

Author SHA1 Message Date
ocornut
fd06ed833b Misc: tweaks + fix warnings on backends withtout -wno-memaccess (#4995, #5104) 2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5 Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path (#5068, #2954) 2022-03-13 12:52:30 +07:00
ocornut
0f14933577 Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. (#3955, #3565) 2022-03-01 18:47:03 +01:00
ocornut
fa2b318dd6 IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. (#4921, #4858) 2022-02-22 14:36:27 +01:00
ocornut
5659db5529 IO: Fixed backward-compatibility accesses to io.KeysDown[]. (#4921, #4858)
+ Snuck in unrelated comments and removed the "fill once" comment (#5043)
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b Clipper: Assert on extraneous calls to Step(). (#4822) + Demo tweak. 2022-02-18 18:40:43 +01:00
ocornut
29d462ebce Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891)
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db Fix an assert in metrics. 2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1 Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. (#4822) 2022-02-17 11:09:06 +01:00
ocornut
2dfa71fad5 Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev. 2022-02-16 20:08:58 +01:00
ocornut
5854da10e6 Declare other structures as constexpr (#4995) + rename ImGuiInputEventType_Char to ImGuiInputEventType_Text for consistency with event structure. 2022-02-11 12:29:55 +01:00
ocornut
aa79d0cd2f Stack Tool: Added option to copy item path to clipboard. (#4631) 2022-02-08 16:36:54 +01:00
ocornut
88de982071 Version 1.88 WIP 2022-02-08 14:45:26 +01:00
ocornut
97b1abd6dd Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. 2022-02-08 12:22:46 +01:00
ocornut
c71a50deb5 Version 1.87 2022-02-07 18:16:54 +01:00
ocornut
6f73dbea80 TestEngine: submit window data to item system. 2022-02-01 15:20:32 +01:00
Clownacy
422902dbda Correct typos (#4954, #4955), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted. 2022-01-31 11:58:33 +01:00
ocornut
49e38a5b32 Revert moving ImGuiKeyModFlags to internal.h (amendc906c65) 2022-01-28 15:53:09 +01:00
ocornut
9def2b04d7 IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) 2022-01-27 17:46:48 +01:00
ocornut
c906c65cac (BREAKING) Replaced AddKeyModsEvent() added by 790132a in favor of unified key enum system. Backends: update most. (#4921, #4858)
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
718daa153d Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317) 2022-01-27 16:59:24 +01:00
ocornut
075f4ac661 Don't merge ImDrawCmd which have had their IdxOffset changed to not be sequential. Fixed CTRL+Tab into an empty window causing artefacts on the highlight rectangle due to bad reordering on ImDrawCmd.
This is bit of a weird edge case adding weight to ImDrawCmd merging, if we could rework the mess in RenderDimmedBackgroundBehindWindow() we may be able to undo some of that.
2022-01-26 15:53:18 +01:00
ocornut
8555335935 Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask. 2022-01-25 18:11:34 +01:00
ocornut
08f3aa8972 Popups: Fix b17b2fb (#4936) 2022-01-24 14:14:34 +01:00
ocornut
4caf1e9b59 Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. (#456, #2625) + fix preceeding commit.
Amend 100ede57 + amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
b17b2fb732 Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. (#4936)
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
ocornut
69b697378b Comments, tweaks. 2022-01-21 14:50:31 +01:00
ocornut
26e59c8742 Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. (#4365) 2022-01-21 14:41:34 +01:00
ocornut
62d6be3747 IO: Removed ImGuiInputSource from public api for now, unnecessary. (#4858, #787) 2022-01-20 17:39:25 +01:00
ocornut
f33bb99821 IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. (#4858, #787) 2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd Popups: Fix a crash when a new window is created after a modal on the same frame. (#4920) 2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431 IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. (#4858) 2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData(). 2022-01-19 15:42:27 +01:00
ocornut
91ae56af45 Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. (#4917, #3184) 2022-01-19 15:10:42 +01:00
ocornut
673f5e588d IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example (#4858) 2022-01-18 17:41:35 +01:00
ocornut
90a6961638 IO: apply same flooring as UpdateMouseInputs() in dupe event processing. (#4858) + provision for test engine. 2022-01-17 18:10:51 +01:00
ocornut
7374b96f5c IO: Added input queue. (#4858, #2787, #1992, #3383, #2525, #1320) 2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83 IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. (#4858) (input queue code will be next commit)
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787, #1992, #3383, #2525, #1320)
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. (#4858) 2022-01-17 15:42:04 +01:00
ocornut
6188e94108 Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability (#4886) + IO docs update (#4858)
https://github.com/mosra/magnum-integration/pull/89
2022-01-14 11:51:59 +01:00
ocornut
9551635684 IO: fix SetKeyEventNativeData() not handling ImGuiKey_None the same way as AddKeyEvent(). (#4905, #4858) 2022-01-13 18:42:18 +01:00
ocornut
7f8a89c25c Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName(). 2022-01-12 16:12:10 +01:00
ocornut
956e03009a Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName(). 2022-01-11 18:48:16 +01:00
ocornut
e8172fdfbc Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
2022-01-10 17:00:32 +01:00
ocornut
790132a672 Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858) 2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301 Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787) 2022-01-10 15:09:56 +01:00
ocornut
afffcd5810 Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625) 2022-01-06 14:25:56 +01:00
ocornut
4d023bd7fe Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2022-01-05 14:55:17 +01:00
actboy168
29a8ee0826 Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589) 2022-01-05 13:47:21 +01:00
ocornut
1cbfe93520 Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window. 2022-01-05 13:47:21 +01:00
ocornut
2706c9d66e Platform IME: reworked internals to simplify adding new features. 2022-01-05 13:47:20 +01:00
ocornut
3a90dc3893 Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8 Fix IdxBuffer related comments. (#4845, #4863) 2022-01-05 12:20:33 +01:00
ocornut
28eabcb099 Internals: refactor: mouse input functions into their own section. 2022-01-04 14:53:36 +01:00
ocornut
206b9ead8f IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs(). 2022-01-04 13:01:30 +01:00
ocornut
b0a6cd6305 Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
2022-01-03 21:45:20 +01:00
ocornut
2402958aec Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
dbeea7220f Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835) 2021-12-29 12:44:12 +01:00
ocornut
89a28209e8 Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830) 2021-12-26 20:02:02 +01:00
ocornut
512c54bbc0 Version 1.86 2021-12-22 15:31:13 +01:00
ocornut
612b787b0d Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
+ Stack tool default size.
2021-12-21 15:05:10 +01:00
ocornut
d9bc1e44af Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375) 2021-12-20 19:29:41 +01:00
ocornut
4a43dcb940 Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0 2021-12-15 16:05:15 +01:00
ocornut
1c4066cd9e Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797) 2021-12-15 14:27:56 +01:00
ocornut
48f263336b Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77 Internals: support for varying _ChildWindow flag for menu windows. (#3496, #4797) 2021-12-14 16:19:43 +01:00
ocornut
11638fdf7d Menus: reuse more menu windows when stacked over popups.
This is actually mostly aimed at ensuring the _ChildWindow flag on menu window doesn't vary as this would cause issues with our current g.WindowsFocusOrder[] scheme
2021-12-13 19:35:16 +01:00
xndcn
8a9fe26866 Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. (#3496, #4797) 2021-12-10 18:58:41 +01:00
ocornut
c801799218 Added an assertion for the common user mistake of using "" as an identifier at the root level of a window. (#1414, #2562, #2807, #4008, #4158, #4375, #4548, #4657, #4796)
#4158, #4375, #4548, #4657, #4796)
2021-12-09 15:35:02 +01:00
ocornut
a8e1dde357 Fix static analyser, update readme. 2021-12-09 15:17:58 +01:00
ocornut
e03383d088 Fixes for tooltip over modals leading to incorrect modal dimming. (#4729)
Amend 23ef6c1. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
ocornut
270d4d0855 Nav, Docking: Fix crash on dimming docked window and DockSpaceOverViewport() with PassthruCentralNode.
(amend 1dc3af3, 23ef6c1, 657073a)

# Conflicts:
#	imgui.cpp
2021-12-08 17:07:07 +01:00
Rokas Kupstys
b38af0f522 Popups: Fix popups being closed by newly appearing windows. (#4317)
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
657073a650 Nav, Docking: fix dimming crash with accessing zero-cmd ImDrawList (amend 1dc3af3, 23ef6c1)
# Conflicts:
#	imgui.cpp
2021-12-06 19:16:14 +01:00
ocornut
20e040c858 Clipper, Tables: remove table specific code path should now be ok (added assert). 2021-12-06 17:17:43 +01:00
ocornut
926addbfe2 Clipper: fixed invalid state when number of frozen table row is smaller than ItemCount.
+ Bonus rather unorthodox coding style.
2021-12-06 17:17:43 +01:00
ocornut
027a7ba3eb Clipper: use line size instead of cursor comparaison when range are large. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5 Window, Clipper: store initial precision loss and apply in clipper. (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20) 2021-12-06 16:19:47 +01:00
ocornut
6e141a9cae Internals: made ScrollbarEx() use ImS64 to facilitate use with larger ranges (not fully tested) + clipper tweaks (#3609, #3962 + https://github.com/ocornut/imgui_club/issues/20)
This does NOT fix all problems with large ranges and floating point precision, it merely attenuate them.
2021-12-06 12:09:38 +01:00
ocornut
23ef6c149e Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3 from docking) 2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd Backport from docking branch: minor stuff.
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). (#3229) 2021-12-03 12:38:58 +01:00
ocornut
5b1a70aa2d Fixed RenderRectFilledWithHole() (used by docking) + added dummy EndFrameDrawDimmedBackgrounds() stub in master.
The round corner flag change in 033dfd9d forgot to default to _None.
2021-12-01 15:26:34 +01:00
ocornut
f087a5b856 Metrics: Added a node showing windows in submission order and showing the Begin() stack. 2021-11-30 16:04:19 +01:00
ocornut
c5db276521 InputText, Nav: fixed tabbing through InputTextMultiline(). (#4761, #3092)
Messy... Broken by 66f0fb9. Added ImGuiItemFlags_NoTabStop to EndGroup() ahead of time (not strictly needed here).
2021-11-30 15:17:18 +01:00
ocornut
9d704d99d3 Internals: wrapped ImQsort() in an inline function + added a define guard. 2021-11-30 12:59:00 +01:00
ocornut
764f9e606d Fixed crash on right-click without modal, introduced by previous commit a3667f46, (#4729) 2021-11-17 12:45:33 +01:00
ocornut
a3667f462a Fixed tooltip in own viewport over modal from being incorrectly dimmed. (#4729)
Normally we would aim to ensure that g.Windows[] gets maintained to reflect display layer but it is presently non trivial.
2021-11-16 16:13:04 +01:00
ocornut
d80a9123b7 Internals: move chunks of IsItemHovered() so upcoming commit can be less noisy. This commit should be a no-op (check by comparing without white-space changes) 2021-11-10 20:18:51 +01:00
ocornut
2c29e391dd Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose tooltip when scrolling. (#143)
Reduced amount of self critical commentary since it'll appear like a hack for users but it isn't more a hack than many other things.
2021-11-10 19:17:01 +01:00
ocornut
f8a806ad9f Tooltips, Internal: (Breaking) swapped parameter order to accomodate for future tooltip api rework. 2021-11-10 17:53:58 +01:00
ocornut
cad790d43b Nav: fixed backwrap tabbing wrap on sibling child windows with _NavFlattened flag. (#4449)
Amend 1a7526dc
2021-11-10 12:44:43 +01:00
ocornut
e790fc0e79 Nav: prevent child from clipping items when using _NavFlattened and parent has a pending nav request. (#787) 2021-11-10 12:00:50 +01:00
ocornut
a9ea1ae854 Nav: fixing assert using Tab in a window without any tabbable element (#4449)
Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
eb02dcf87f Nav: enable move/resize window with keyboard in Ctrl+Tabbing windowing menu even without _NavEnableKeyboard. (#4023, #787). 2021-11-08 18:42:07 +01:00
ocornut
8ce23b3ccd Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. (#4023, #767) 2021-11-08 17:41:36 +01:00
ocornut
bce1ba400f Clipper: add ForceDisplayRangeByIndices (#3841, #3578)
This partially reverts commit 6a7e2c74fb.
2021-11-08 17:20:30 +01:00
ocornut
1a7526dcd4 Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. (#4449)
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00
ocornut
32779c5b64 Clipper: hotfix (amend 93cccd2, was broken) (#3841, #1725) 2021-11-04 15:17:08 +01:00
ocornut
64daeddf6f Removed CalcListClipping() function. (#3841) 2021-11-04 14:14:16 +01:00
ocornut
6a7e2c74fb Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically. 2021-11-04 14:05:14 +01:00
ocornut
93cccd27f6 Clipper: bunch of rework. (#3841, #1725)
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
GamingMinds-DanielC
cd1b5f7883 Clipper: enhanced ImGuiListClipper (#3841) 2021-11-04 13:56:37 +01:00
ocornut
b409df34db Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper. 2021-11-03 17:00:40 +01:00
ocornut
14466a6d19 Nav: Page/Home/End doesn't immediately restore highlight (before results comes) + pressing Esc to exit a child window re-enable the Nav highlight if it was disabled by mouse.
Also fix a move request fail restoring highlight from not moving mouse cursor.
Add NavRestoreHighlightAfterMove() helper a little bit of extra sanity.
2021-11-02 17:04:35 +01:00
ocornut
978598b174 Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer. + fixed resizing window from borders setting navigation to Menu layer. 2021-11-02 17:04:34 +01:00
ocornut
d1eb7b5757 ScrollToItem: amend fully visible tests to take account of spacing used (fix nav in one axis scrolling back and forth between axises when space is tight by just < ItemSpacing*2) (#3692, #2812, #4242, #2900)
Amend 8f495e55
2021-11-02 16:17:12 +01:00
ocornut
a67f7dce31 Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper (#3841)
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
8d361c47fb Nav: rework NavEnableSetMousePos application so scrolling is applied more consistently in NavCalcPreferredRefPos() + moved at end of NavUpdate() after the last SetScroll have been done. 2021-10-27 12:55:46 +02:00
ocornut
8361ed1f54 Nav: wrap abs<>rel rectangle conversions before we attempt to switch the reference point from window->Pos to window->DC.CursorStartPos. This commit should have no effect.
Current point makes rectangle invalid right after a scroll, for interactive actions it's rarely a problem but e.g. clipper will want to use g.NavID rect rel while scrolling. (#3841)
2021-10-27 12:28:45 +02:00
ocornut
19c72cd52a Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling. 2021-10-27 12:28:35 +02:00
ocornut
c363b6df2b Modals: fixed issue hovering popups inside a child inside a modal. Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)(#4676, #4527)
Amend/fix 6b1e094f, fc4988ffb (Sep 24)
2021-10-27 12:03:14 +02:00
ocornut
0f2898ea88 Demo: Tree selection demo use !IsItemToggledOpen() (#1896) + update FAQ (#4366) 2021-10-25 18:38:56 +02:00
ocornut
9c78fc928a Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. (#3229) 2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf Inputs: Mouse: Add support for tracking multiple clicks more than just double (#3229) 2021-10-25 14:30:17 +02:00
ocornut
e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 2021-10-14 16:58:14 +02:00
ocornut
55d35d8387 Version 1.85 2021-10-11 19:24:25 +02:00
ocornut
75c54e6384 Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. 2021-10-11 14:40:47 +02:00
ocornut
ba5c105c01 Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6 #2517
2021-10-11 11:48:39 +02:00
ocornut
44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. 2021-10-08 15:24:54 +02:00
ocornut
31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. 2021-10-06 18:22:40 +02:00
ocornut
2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
ocornut
164a86d3b0 Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered(). 2021-10-05 22:06:12 +02:00
ocornut
8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
ocornut
fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 2021-09-24 15:39:38 +02:00
ocornut
24a77824f2 Added ClosePopupsExceptModals() helper, unused for now (aimed at user being able to close popups on app focus loss, not necessarily a suitable default) 2021-09-22 15:50:40 +02:00
ocornut
bbb95a5e06 IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6. (merged from docking) (#3532) 2021-09-22 15:47:53 +02:00
ocornut
15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 14:17:49 +02:00
ocornut
2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 2021-09-17 16:30:32 +02:00
ocornut
3973de7933 Internals: removed last parameter to IsClippedEx() + fix PVS studio warnings. 2021-09-16 18:07:17 +02:00
ocornut
2d0a6a4969 Misc: moved StacSizeOnBegin out of window instance into window stack data. 2021-09-15 15:36:03 +02:00
ocornut
66cd21db88 Misc: extracted ErrorCheckEndWindowRecover() out of ErrorCheckEndFrameRecover(). (#1651) 2021-09-15 15:26:29 +02:00
ocornut
d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 2021-09-15 15:26:29 +02:00
ocornut
321b84f01f Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags. 2021-09-08 16:44:53 +02:00
ocornut
d9b427cce0 Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
2021-09-06 20:59:16 +02:00
ocornut
ade4c15eea Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit(). 2021-09-03 16:35:41 +02:00
ocornut
5ee40c8d34 Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming. 2021-09-02 12:05:32 +02:00
ocornut
dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 2021-09-01 16:05:03 +02:00
ocornut
3d9d3b49ae Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
2021-09-01 14:46:08 +02:00
ocornut
73a5e82e04 Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut
a735a8c084 Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 2021-09-01 12:06:15 +02:00
ocornut
7b913db1ce Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming. 2021-08-31 18:19:52 +02:00
ocornut
4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments 2021-08-30 19:11:47 +02:00
ocornut
66102880a3 Updated links to Discussions 2021-08-30 17:06:51 +02:00
ocornut
333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
bb6a60b1ff Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated. 2021-08-27 21:10:16 +02:00
ocornut
ccfb20095e Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown(). 2021-08-27 20:48:01 +02:00
ocornut
20a1edef89 Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments. 2021-08-27 17:21:10 +02:00
ocornut
84890a3074 Nav: simplify wrap requests code (may soon be useable for tabbing) 2021-08-27 12:31:11 +02:00
ocornut
4c31c98d22 Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest() 2021-08-27 12:30:55 +02:00
ocornut
e23bee353c Removed GetWindowContentRegionWidth() function 2021-08-23 16:15:16 +02:00
ocornut
0649f750b4 Version 1.85 WIP 2021-08-23 15:31:06 +02:00
ocornut
d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] 2021-08-23 14:57:54 +02:00
ocornut
32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
f969e68c10 Fix BeginDisabled(false), (#211, #4452) 2021-08-20 20:30:51 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854 Small optimizations to BeginDisabled() to allow frequent calls (#211)
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 2021-08-20 16:34:43 +02:00
ocornut
7bbf8f2ab0 Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
ocornut
cd39460925 IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. (#4439)
Amend ff428f1
2021-08-17 20:33:27 +02:00
thedmd
2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
2021-08-17 20:10:45 +02:00
Rokas Kupstys
86afe966d3 Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist. 2021-08-17 16:23:26 +02:00
ocornut
ff428f1d2f Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. (#4439, #787) 2021-08-17 12:54:51 +02:00
ocornut
8fa502ca42 Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439) 2021-08-17 12:23:54 +02:00
ocornut
b846969fe1 Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function. 2021-07-26 12:22:48 +02:00
Rokas Kupstys
3e4c89051d Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. (#4308)
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
ocornut
c881667c00 Fix - amend 1ad1530 (range-select branch need the NextItemData in NavProcessItem) 2021-07-19 21:45:44 +02:00
ocornut
90bf996e1a Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211) 2021-07-19 21:26:34 +02:00
ocornut
6b8a059fc9 Internals: moved LastItem data to a shared structure (instead of one per window)
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211)
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename (#4294) 2021-07-19 21:24:15 +02:00
ocornut
fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 2021-07-12 15:43:17 +02:00
ocornut
246ad6c03c Disabled: items more consistently release active id if the active item got disabled. (#211) (amend 2952525) 2021-07-12 15:39:47 +02:00
ocornut
638e1a721b Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211) 2021-07-12 15:01:02 +02:00
Rokas Kupstys
5dd1e38b7a Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) + Menus: fix hovering a disabled menu or menu item not closing other menus.
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut
4a100f7f11 Nav: Disabled items are not candidate for default focus. (#211, #787) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path. 2021-07-09 18:57:23 +02:00
ocornut
cc40ae2101 PushDisabled(): added bool + clarify support for stacked disabled (#211) 2021-07-08 19:21:59 +02:00
ocornut
30d164eb26 Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) (#2590, #738, #4185, #4301)
Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
2021-07-08 14:23:31 +02:00
ocornut
3512f2c2c2 Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut
4ddb6b46c3 Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
Revert 4b94738c
2021-06-30 16:12:52 +02:00
ocornut
b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
0aeb978e61 Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. (#4275) 2021-06-28 11:58:37 +02:00
ocornut
95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 2021-06-25 17:27:17 +02:00
ocornut
38165f420f Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. (#4269) 2021-06-25 15:44:14 +02:00
ocornut
1965f38e9e ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'. 2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6 Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. (#1861, #4242,)
Focus scope default value: amend 7ee623d9 a5041c88 2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
d0c6dd9baf ImVector: added clear_delete(), clear_destruct() helpers. 2021-06-09 16:57:47 +02:00
ocornut
61f4aec868 Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h (#211) 2021-06-09 15:28:59 +02:00
ocornut
94b680e830 Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f 2021-06-04 17:27:20 +02:00
ocornut
c6c82b9f1d Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
Merge metrics bits from 646c87359
2021-06-03 18:36:43 +02:00
ocornut
5b4bc985ad Nav, Combo: removed unnecessary window->LastNavIds[] assignment in combo code. + minor renaming. 2021-05-28 17:27:52 +02:00
ocornut
c2bf4abfa1 Internals: Added ImTextCharToUtf8() helper. Added "out_" markers in more UTF-8 functions. Metrics: Fonts: Fixed display of EllipsisChar by feeding proper utf-8. 2021-05-25 13:37:27 +02:00
ocornut
3a941f95e9 Metrics, Demo: moved font details display to metrics code. (#4171) 2021-05-25 13:37:27 +02:00
ocornut
e31d13fa76 Version 1.84 WIP 2021-05-25 13:36:53 +02:00
ocornut
ad5d1a8429 Version 1.83 2021-05-24 17:39:25 +02:00
ocornut
88a24fb896 Fix build with IMGUI_DISABLE_DEMO_WINDOWS 2021-05-24 15:42:26 +02:00
ocornut
029c83c73e Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. (#4167) 2021-05-24 15:09:39 +02:00
ocornut
c708299ca9 Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369) + Add Fonts to Metrics. Removed IMGUI_HAS_TABLE markers. 2021-05-24 13:07:26 +02:00
ocornut
b474bff6c6 Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers. 2021-05-21 18:39:17 +02:00
thedmd
3c72e5142b Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761) 2021-05-19 18:39:18 +02:00
ocornut
41030cbfe2 Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138) 2021-05-16 20:37:38 +02:00
ocornut
4ce6bd8cff Tables: sharing splitter and sort buffers between tables, reducing memory footprints. (#3740)
+ GC pass on that data.
2021-05-07 20:49:52 +02:00
ocornut
32c453ae53 Tables: sharing transient buffers between tables, reducing memory footprints. (#3740) 2021-05-07 20:49:52 +02:00
ocornut
393941ceea Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) (#343, #4079)
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
2021-04-30 22:40:02 +02:00
ocornut
2c3f25d2d9 Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787) 2021-04-30 21:49:40 +02:00
ocornut
9b90639577 Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency) 2021-04-30 21:34:17 +02:00
ocornut
788e91aece Fixes for MSVC static analyzers (wider range of versions). (#3938, #4073) + warning fix (#4089) + comments. 2021-04-30 18:21:07 +02:00
ocornut
89162a04f4 Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. (#3938, #4073) 2021-04-29 21:20:32 +02:00
ocornut
d28535f351 Fixes for Visual Studio 2019 static analyzers. (#3938, #4073) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified. 2021-04-29 17:10:27 +02:00
ocornut
b493cae8c9 Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. (#787) 2021-04-23 19:17:20 +02:00
Rokas Kupstys
21428ad3f4 Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. (#370) 2021-04-23 18:50:46 +02:00
ocornut
4540177ce7 Nav: clear activeid on menu toggle (so pressing Alt leaving an InputText will steal ActiveID. Previously wouldn't not, but ButtonBehavior() hover logic would not show Menu layer item as hovered when ActiveId != 0). (#787)
(Adjacent to #370)
2021-04-23 18:50:46 +02:00
ocornut
e61e8aea9c Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. (#787)
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
2021-04-23 18:50:46 +02:00
ocornut
daf97832f1 Internals: Nav: renaming. 2021-04-23 18:39:08 +02:00
ocornut
bfc4a3347a Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics. 2021-04-22 16:21:29 +02:00
ocornut
936f53229d Internals: maintaining focus order inside windows + only storing root windows in WindowsFocusOrder[] array. (toward #2304) 2021-04-16 19:28:24 +02:00
ocornut
5fed6bdc72 Demo: Improved popups demo and comments. 2021-04-15 15:58:12 +02:00
ocornut
b957300260 Documentation tweaks (#4042) 2021-04-14 15:46:55 +02:00
ocornut
d6a5cc7934 Metrics: hotfix (fix 6ba13349 + f08566b4, #4005) 2021-04-07 17:57:14 +02:00
ocornut
92b7b1f72b Scrolling: Fix mouse wheel axis swap when using SHIFT on macOS (system already does it). (#4010) 2021-04-06 17:51:21 +02:00
ocornut
00d570e280 Added OpenPopup() ImGuiID overload (#3993, #331) 2021-04-01 17:18:18 +02:00
ocornut
f0fc822837 Fix popup positioning, broken by 84e6fe4. (#3991, #3982) 2021-03-31 19:09:08 +02:00
ocornut
3c7177c6a7 Internals: storing WindowsHoverPadding in context for external access. + Docs update binaries 2021-03-31 16:06:36 +02:00
ocornut
45c45d2506 Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID(). 2021-03-30 16:44:47 +02:00
ocornut
84e6fe4fc7 Fix IsWindowAppearing() from returning true twice in most cases. (#3982, #1497, #1061) 2021-03-29 19:45:55 +02:00
ocornut
a58271c079 Internals: extracted a more reusable BeginViewportSideBar() out of BeginMainMenuBar(). (#3966, #3518)
Complement ca34c81c in docking branch which removed assumption that we can't tell size ahead of Begin().
2021-03-25 16:20:42 +01:00
ocornut
aa5431fde2 Tables: Expose TableSetColumnEnabled() in public api. (#3935) 2021-03-24 14:36:01 +01:00
ocornut
59da01901e Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
2021-03-19 16:58:23 +01:00
ocornut
412d6f7efe Fixes zealous MSVC static analyzers warnings (#3938)
Other unfixed as I'm not happy with caving to false positives of every analyzers.
2021-03-18 16:10:25 +01:00
Rokas Kupstys
0c5b0c8b97 Internals: Add a way to request window to not process any interactions for specified number of frames. 2021-03-18 14:19:23 +01:00
ocornut
a1a39c632a Version 1.83 WIP 2021-03-16 14:45:30 +01:00
ANF-Studios
ebe6ac5fb5 Improvements to minor mistakes in documentation comments (#3923) 2021-03-16 12:44:16 +01:00
ocornut
35b1148efb Version 1.82 2021-03-15 20:26:48 +01:00
ocornut
352f64697c Internals: rename legagy tab focus fields to TabFocusXXXX for clarity + removed one unnecessary FocusWindow() call. 2021-03-15 20:10:08 +01:00
ocornut
033dfd9d35 ImDrawFlags: rework/revert c2d6d26 + 39432bf in a way that is closer to old version and back to opt-in but with default 0 = all corners. 2021-03-12 16:31:46 +01:00
ocornut
39432bfd9c Amend 0c93238a ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags 2021-03-11 16:03:45 +01:00
Rokas Kupstys
c2d6d26139 ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags 2021-03-11 16:03:32 +01:00
ocornut
8b9fedba28 Moved Obsolete function block lower in the file + obsoleted old SetScrollHere (->SetScrollHereY) 2021-03-11 12:16:52 +01:00
ocornut
8ed34af6f8 ImDrawList: clarified that PathArcTo()/PathArcToFast() cannot take radius < 0.0f. (#3491) + changed poor-man ceiling in _CalcCircleAutoSegmentCount() to use 0.999999f to reduce gaps
Previously it sorts of accidentally worked but would lead to counter-clockwise paths which and have an effect on anti-aliasing.
2021-03-11 10:51:20 +01:00
ocornut
6ba1334903 Nav: internals: renaming ImGuiInputSource so it is not specific to nav. Comments. 2021-03-10 16:36:39 +01:00
Rokas Kupstys
01a2bac7d5 DrawList: Replace "bool close" in drawing functions with flags. 2021-03-10 12:57:01 +01:00
ocornut
a64e0eb3a4 Nav: merged SetNavID() and SetNavIDWithRectRel() to improve sanity, moved flags overwrite off them. (#787) 2021-03-09 17:21:01 +01:00
ocornut
1c9cc7c117 Nav: tweaks so docking can use same code. NavRestoreLayer restore nav id but Menu key typicallys clears it for menu layer (+ less relying on _ChildWindow flag). 2021-03-09 16:57:13 +01:00
ocornut
4bb5a36f90 Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). (#787) 2021-03-09 12:39:18 +01:00
ocornut
954b06afe2 Drag and Drop: can use BeginDragDropSource() for other than the left mouse button (#1637, #3885)
As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
2021-03-08 15:50:53 +01:00
ocornut
fdebb2e093 Internals: removed HoveredRootWindow, tweak IsWindowHovered(). 2021-03-05 15:56:59 +01:00
ocornut
ee643b2ad9 IsItemHovered(): fixed return value false positive when used after EndChild(), EndGroup() or widgets using either... (#3851, #1370)
...when the hovered location is located within a child window, e.g. InputTextMultiline().
This is intended to have no side effects, but brace yourself for the possible comeback..
This essentially makes IsItemHovered() not accept hover from child windows, but EndChild/EndGroup are forwarded.
More or less should fix/revert c76f014292 which was a revert of 344d48be3
2021-03-04 19:59:59 +01:00
ocornut
3e6dfd3c1a ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs (#3836) 2021-03-04 14:29:01 +01:00
ocornut
25679a411e Window, Nav: Fixed crash when calling SetWindowFocus(NULL) as the time a new window appears. (#3865) 2021-03-02 18:23:08 +01:00
ocornut
760c394707 Added links to Discussions. Closed Discord, yeah! (#2748) 2021-02-25 00:47:37 +01:00
ocornut
6f4b9c65ae Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. (#3836) 2021-02-24 19:38:39 +01:00
ocornut
edf135c18d Win32+MinGW: Re-enabled IME functions by default even under MinGW. (#2590, #738) 2021-02-22 14:39:44 +01:00
David Maas
ece854564a
Log/Capture: Added LogTextV, a va_list variant of LogText. (#3828) 2021-02-22 11:58:51 +01:00
ocornut
fb15d8c858 Improve on automatic circle segment count calculation. (#3808) Amends 2021-02-17 14:22:31 +01:00
thedmd
f107693d9b Improve on automatic circle segment count calculation. (#3808) 2021-02-17 12:55:39 +01:00
ocornut
30b7545841 Version 1.82 WIP 2021-02-15 18:10:14 +01:00
ocornut
61b19489f1 Made a change to CalcWindowSizeAfterConstraint() which MSVC optimizer seems to trip on. (read on)
We seldomly modify a local ImVec2 passed as parameter. This should be perfectly legal but libigl stumbled on a what may be a MSVC optimizer bug?
Only seven function in the codebase modify as 'ImVec2 parameter' but this is the only static one (and fairly small that is) which may tempt optimizer to perform optimizations over caller-callee boundaries?
While we can't explain it fully yet and I assume it may haunt us back someday. Might also be chain reaction from some unobvious UB but can't see it right now...
Link: https://github.com/libigl/libigl/issues/1669
2021-02-12 16:34:22 +01:00
ocornut
4df57136e9 Version 1.81 2021-02-10 21:16:58 +01:00
ocornut
f14042ca78 Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. (#3789, #1542)
Viewports: Backport a few constructs from 'docking' branch.
Viewports: Added ImGuiViewportFlags_IsPlatformWindow, ImGuiViewportFlags_IsPlatformMonitor, ImGuiViewportFlags_OwnedByApp (none of them were in docking branch yet). ImGuiViewportFlags_IsPlatformMonitor is merely there to convey future intent, not yet used.
Reduce uses of io.DisplaySize.
MainMenuBar: Backport work area handling code from 'docking' branch.
Metrics: Backported "Viewports" debug visualizer from 'docking' branch.
Demo: Rework 'Examples->Fullscreen Window'.
Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
2021-02-10 16:09:53 +01:00
ocornut
58a0a7058c Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually. 2021-02-03 18:30:26 +01:00
ocornut
03d74a293d ListBox: renamed ListBoxHeader>BeginListBox, ListBoxFooter>EndListBox. Added demo bits. 2021-02-03 16:33:22 +01:00
ocornut
e5cbf60def ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments. 2021-02-03 14:54:56 +01:00
ocornut
a3f0393351 Menus: Fixed an issue with child-menu auto-sizing (issue introduced by 6af92b0) (#3779) 2021-02-02 13:06:51 +01:00
ocornut
929563c3a7 Log/Capture: Fixes for handling \n in strings. Improve the look of various widgets. Added LogSetNextTextDecoration helper. Fixup/amend dbaf74d75.
For now removed LogRenderedTextNewLine() - it is eventually desirable but currently carries too much ambiguities, so reverted until we have a better system and test suite.
2021-02-02 12:29:58 +01:00
Louis Schnellbach
dbaf74d758 Log/Capture: Fix various new line/spacing issue by using same render text position when there are both RenderText and LogRenderedText call in widget code.
Also Buttons are now enclosed in bracket
2021-02-02 09:38:57 +01:00
ocornut
4622fa4b66 Fonts: Fixed CalcTextSize() width rounding so it behaves more like a ceil. (#3776)
his is in order for text wrapping to have enough space when provided width precisely calculated with CalcTextSize().x. Amend 7b0bf230.
Note that the rounding of either positions and widths are technically undesirable (e.g. #3437, #791) but variety of code is currently on it so we are first fixing current behavior before we'll eventually change it.
2021-02-01 12:49:18 +01:00
ocornut
9499afdf5e imgui_freetype: clarify breaking changes, and add BuildFontAtlas() to be consistent with planned obsolescence. Rename mislabelled internal helper. Demo: clarify labels in nested table demo. (#3765) 2021-01-28 20:53:53 +01:00
ocornut
e28b51786e Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. (#3760) rework local stacks to facilitate modifying current value without altering the stack.
May consider doing the same for ItemFlags and moving to g.ItemFlags...
2021-01-27 12:35:57 +01:00
ocornut
3867c6c5f0 Fonts: (Breaking) Rename ImGuiFreeType:: flags to ImGuiFreeTypeBuilderFlags_XXX. Remove ImGuiFreeType::BuildFontAtlas() flags. Rename ImFontConfig::RasterizerFlags to FontBuilderFlags. Add ImFontBuilderIO (opaque). Amend 53d59f3 with a dozen of small fixes. 2021-01-26 17:25:09 +01:00
ocornut
6b32d0ebc7 Fixed minor title bar text clipping issue when FramePadding is small/zero and there are no close button in the window. (#3731) 2021-01-26 16:07:41 +01:00
Sammy Fatnassi
f3f2578e8f Internals: Added context hook removal support (#3580, #3626, #3753) 2021-01-26 15:24:01 +01:00
ocornut
2ed47e5822 Version 1.81 WIP 2021-01-25 16:30:44 +01:00
ocornut
f144c67676 ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). (#3738)
Amend 051ce076. Maximum cached count becomes 63 instead of 64.
2021-01-25 14:59:09 +01:00
ocornut
58075c4414 Version 1.80 2021-01-21 20:36:18 +01:00
ocornut
3b409d2b68 BeginChild: half-fixed child window name longer than 255 conflicting, merely raised the limit by using our shared large buffer. Comments. 2021-01-21 12:36:47 +01:00
ocornut
6af92b05bf Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. (#3414)
# Conflicts:
#	imgui.cpp
2021-01-15 22:52:42 +01:00
ocornut
626e3e2b3b Tables: fix reported inner-width for scrolling tables off by a small padding amount + moved code.
Makes not much difference for inner-scrolling but makes a difference when reported to outer-window.
2021-01-15 12:40:40 +01:00
ocornut
3edfc042ff Tables: Internals: Renaming, tweaks preparing ahead for trickier changes (should be all no-op). 2021-01-15 11:11:16 +01:00
ocornut
0a5f399805 Tables: Fix hiding column right after the frozen line. Fix hovering/resising column delimiter scrolled under frozen columns. (#3678) 2021-01-03 15:45:56 +01:00
ocornut
fa963b9aaf Inputs: Internal: added SetItemUsingMouseWheel() and mechanism to request mouse wheel for both HoveredId and ActiveId. (#2891)
Based on @kudaba PR.
2020-12-25 18:22:34 +01:00
ocornut
b015ea93fd Style tweaks, disabled default window rounding by default, reduced size of resize grip, made less prominent, increased WindowBg alpha in classic style.
TestEngine: Fixed Checkbox() not reporting its checkable state when clipped.
2020-12-24 18:31:51 +01:00
ocornut
1aa59f90d0 Minor API comments and tweaks, standardize index used in imgui.h. Tables: tweaked TableSetupColumn() assert to use IM_ASSERT_USER_ERROR(). 2020-12-22 15:30:26 +01:00
ocornut
2e48c2da81 Removed redirecting functions/enums names that were marked obsolete in 1.63 (August 2018) + tables tweaks. 2020-12-21 19:42:37 +01:00
ocornut
4d8e839ddf Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(), ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). (#3127, #3664, #3665)
Renamed corresponding internal functions as well.
2020-12-21 17:13:36 +01:00
nyorain
a640698123 Clipper: Fixed incorrect end-list positioning when using ImGuiListClipper with 1 item (bug in 1.79). (#3663) 2020-12-21 15:53:42 +01:00
ocornut
30468829c2 Tables: Internal: Maintain InnerRect to further clarify some code. Renamed Bg1 fields to Bg2 (used by Selectable) as the other handles Bg0+Bg1. 2020-12-18 14:32:51 +01:00
ocornut
f2df804fcc Tables: four small fixes.
Fixed last item flags leaking to disabled column, affecting IsItemHovered(). (#3651).
Validate and fix invalid DisplayOrder data from ini file.
Allow TableHeaderRows() to function will missing TableSetupColumn() calls.
Made TableHeader() use AllowItemOverlap mode to allow submit subsequent item in same cell, since it covers the whole cell area.
2020-12-13 19:57:19 +01:00
ocornut
bff1836922 Internals: added facility to hide windows from render without interfering with the HiddenFramesCanSkipItems/HiddenFramesCannotSkipItems fields which have effects on layout. Compact some fields.
Ideally we'd have a simpler system but it's not easy to make the capture system change to hook at the right spot. Will rework.
2020-12-11 14:37:58 +01:00
ocornut
7a61f3407b Tables: support internal TableResetSettings(), clarify lifetime, fixed missing auto-fit on column unhidden after first run, fixed resize assert when changing column sizing policy to stretch mid-frame (before of -1.0f weight) 2020-12-04 19:15:27 +01:00
ocornut
e09454aec4 Tables: removed TableGetColumnIsVisible from public api, re-specced as TableGetColumnIsHidden() returning same flag as setter, clipper increase CurrentRow. 2020-12-04 19:15:26 +01:00
ocornut
bf197c74f6 Tables: storing WorkMaxX, made offset_x == MinX to be clearer, clip rect merge uses ClipRect.max.x directly, removed unused ShrinkWidth code, metrics. 2020-12-04 19:15:25 +01:00
ocornut
10db896813 Tables: store RawData in a simple void* pointer, rename ContentMinX > WorkMinX, misc tidying up.
Removed unnecessary casts when using CheckboxFlags().
2020-12-04 19:15:25 +01:00
ocornut
507db499e4 Tables: work on background draw channel handling (amend "create a separate background draw channel") + Selectable disable spacing when spanning. 2020-12-04 19:15:25 +01:00
ocornut
e5a5256971 Tables: Garbage collection to relieve draw splitter buffers + for test engine: compact settings, remove table. 2020-12-04 19:15:25 +01:00
ocornut
d3222086f0 Tables: Moved TableSetupScrollFreeze(), TableUpdateDrawChannels() lower in more adequate spots.
+ rename IsFreezeRowsPassed to IsUnfrozen.
2020-12-04 19:15:24 +01:00
ocornut
d9ca3939e1 Tables: Tidy up comments. Replaced some Columns by Tables in demo. Removed ImGuiTableFlags_Scroll (combining ScrollX/ScrollY) because each axis inccur different requirements/constraints. 2020-12-04 19:15:24 +01:00
ocornut
51abdd53e3 Tables: renamed somehow-duplicate ContentWidth members (implicitly == Max - Min), renamed StartX to ContentMinX for consistency. 2020-12-04 19:15:24 +01:00
ocornut
ac5b1648e6 Tables: Various internal renaming + merge StartXHeaders/StartXRows into StartX. 2020-12-04 19:15:24 +01:00
omar
25b5cc2f95 Tables: Fixes to support any number of frozen rows (over modifications to clipper code in master) + make clipper run eval after clipect update 2020-12-04 19:15:23 +01:00
omar
8ec05fc034 Tables: Fixed holding on table pointers accross resize/invalidation of the pool buffer. 2020-12-04 19:15:23 +01:00
ocornut
9372601322 Tables: Fixed stacked popups incorrectly accessing g.CurrentTable of parent-in-stack windows. 2020-12-04 19:15:23 +01:00
ocornut
af992d1321 Tables: Tweak settings functions to more prominently clarify the two levels of function. 2020-12-04 19:15:22 +01:00
omar
95c273618e Tables: Allow hot-reload of settings (merge policy), tidying up settings code 2020-12-04 19:15:21 +01:00
omar
9f43aae226 Tables: Calculating ideal total width, some renaming, comments. Clarify that inner_width is unused with ScrollX=0. Clip many comments to 120 columns. 2020-12-04 19:15:21 +01:00
omar
b7ff85d9ad Tables: Browse settings list in Metrics (outside of Table entry). 2020-12-04 19:15:21 +01:00
omar
164caa2db7 Tables: Support for multi-line columns name. Renaming of some fields from BackupXXX to HostXXX. Comments. 2020-12-04 19:15:20 +01:00
omar
325b4c69ba Tables: Moved border colors to the Style (maybe temporarily?) instead of hardcoding them. 2020-12-04 19:15:19 +01:00
omar
883c236eda Tables: Handle columns clipped due to host rect
Return false in user functions, set SkipItems in window, redirect to dummy draw channel.
2020-12-04 19:15:19 +01:00
omar
8da7d3c3e5 Tables: Initial commit. [Squashed 123+5 commits from tables_wip/] 2020-12-04 19:15:19 +01:00
omar
9c8671e7b0 Tables: Add empty file, skeleton. 2020-12-04 19:15:19 +01:00
ocornut
998d7303b1 Log/Capture: fix capture to work on clipped child windows.
+ Tweak ErrorCheckEndFrameRecover() to use local window pointer.
2020-12-03 15:14:32 +01:00
ocornut
ae3e2406ec Misc tweaks/fixes (see details).
Combo: ultra minor fix for popup positioning policy mismatch depending on ImGuiComboFlags_PopupAlignLeft flag.
Made ImHashXXX functions return ImGuiID.
IsWindowNavFocusable use !WasActive.. it worked because it was only called in NewFrame()->NavUpdate() before the transition loop + EndFrame() only.
Fix unused variable warning.
2020-11-30 12:47:14 +01:00
ocornut
e0cae25c3c Clarify usage of right-aligned items in Layout>Widgets Width. Tweaks FAQ, added missing syntax coloring. 2020-11-20 17:24:18 +01:00
ocornut
97265602c4 Internals: added IsWindowAbove() for use for modal/viewport bugfix. 2020-11-19 16:59:21 +01:00
ocornut
9712bff0bb Internals: added experimental ErrorCheckEndFrameRecover() to unroll/end/pop. (#1651, #3600) 2020-11-19 15:43:42 +01:00
ocornut
c0ac4fb788 Columns/Internals: (Breaking): Renamed data structures. (#125, #513, #913, #1204, #1444, #2142, #2707) 2020-11-18 23:42:44 +01:00
ocornut
72de6f3360 Columns/Internals: (Breaking) renamed ImGuiColumnsFlags_* to ImGuiOldColumnFlags_*. (#125, #513, #913, #1204, #1444, #2142, #2707)
Affected: ImGuiColumnsFlags_None, ImGuiColumnsFlags_NoBorder, ImGuiColumnsFlags_NoResize, ImGuiColumnsFlags_NoPreserveWidths, ImGuiColumnsFlags_NoForceWithinWindow, ImGuiColumnsFlags_GrowParentContentsSize. Added redirection enums. Did not add redirection type.
2020-11-18 23:02:14 +01:00
ocornut
71cc636696 Metrics: Rebranded as "Dear ImGui Metrics/Debugger". Fix Show Window Rectangle. Fix Clang OSX warnings. Amend #3592 for Mingw only. 2020-11-13 21:30:19 +01:00
ocornut
e736039538 Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved. (#787) 2020-11-13 21:10:03 +01:00
ocornut
8119759329 Internals: extracted stack checking code into a ImGuiStackSizes helper struct + added test for FocusScope
+ renamed g.ColorModifiers > g.ColorStack, g.StyleModifiers > g.StyleVarStack
2020-11-13 16:33:33 +01:00
ocornut
6e94013a3d Made ItemFlagsStack and GroupStack shared stacks. 2020-11-13 16:33:33 +01:00
ocornut
12ba6f4606 Fix PushFocusScopeID() + using shared stack. Renamed GetFocusScopeID() to GetFocusedFocusScope() - the two existing functions name are very error prone. 2020-11-13 16:26:59 +01:00
ocornut
a138855d56 Hotfix for PushFocusScope() being utterly wrong (until we split the stacks), Added asserts on PopID to help catch bugs, Added GC trigger. 2020-11-12 22:59:05 +01:00
ocornut
13258f5957 Internals: zero-clearing ImGuiWindow / ImGuiWindowTempData for simplicity. (amend)
All the non-zero fields previously initialized in ImGuiWindowTempData() are in fact setup in Begin: FocusCounterRegular, FocusCounterTabStop, TextWrapPos, LayoutType, ParentLayoutType
2020-11-12 12:19:50 +01:00
ocornut
dcfb986fa8 Made EndFrame() assertion for key modifiers being unchanged during the frame more lenient. (#3575) 2020-11-11 18:17:33 +01:00
ocornut
5f97809cab Misc tidying up (zero-clear structures, more unused default in ClipRetFullscreen, NavApplyItemToResult() coding style fix)
Zero-clearing more structures
Remove arbitrary default ClipRetFullscreen value in ImDrawListSharedData.
Nav extracted NavApplyItemToResult() function.
Coding style fixes in OSX Backends.
2020-11-05 13:24:27 +01:00
ocornut
2fa00656a4 Fix for IMGUI_DISABLE_METRICS_WINDOW 2020-11-03 15:46:29 +01:00
Rokas Kupstys
9cca1b2e97 Replace UTF-8 decoder with one based on branchless version by Christopher Wellons. (not branchless anymore tho)
Decoding performance increase ~30%
2020-11-03 14:43:08 +01:00
ocornut
3777fbbd81 Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures. 2020-11-03 14:43:08 +01:00
ocornut
047d4c4500 Metrics: Extracted most functions.
+ avoid using full namesapce prefix
2020-10-30 23:48:58 +01:00
ocornut
044ed22379 Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer + omitting trailing empty ImDrawCmd in count + relying on IdxOffset value. 2020-10-30 22:56:29 +01:00
ocornut
df35157397 Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode() or CollapsingHeader() while dragging. (#1738)
Amend 7b3d379, 8241cd62 etc.
2020-10-26 14:40:44 +01:00
ocornut
b7530e5d04 Revert "Replace UTF-8 decoder with branchless version by Christopher Wellons." (#3558)
This reverts commit b3576dd354.
2020-10-25 16:27:43 +01:00
Rokas Kupstys
b3576dd354 Replace UTF-8 decoder with branchless version by Christopher Wellons.
Decoding performance increase ranges from 30-40%.

Changes:
* Errors handling near the end of string changed. If input does not contain enough bytes, decoder returns `IM_UNICODE_CODEPOINT_INVALID`, consuming all remaining bytes while old decoder consumed only one byte.

Guarantees:
* At least one byte is consumed, if input had at least one byte available.
* Number of consumed bytes will never seek past end of string.

Requirements:
* `in_text` is a valid pointer.
* String pointed by `in_text` must be zero-terminated, or `in_text_end` is not NULL.
2020-10-23 13:10:37 +02:00
Black Cat!
c9fafd5ea4 Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) 2020-10-15 20:20:35 +02:00
ocornut
b1a18d82e3 Moving backends code from examples/ to backends/ (step 6: update markdown documentation) 2020-10-14 14:42:00 +02:00
ocornut
d9b2fb7338 Moving backends code from examples/ to backends/ (step 1: moving source files) 2020-10-14 14:41:40 +02:00
ocornut
124c2608f1 Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. 2020-10-12 17:54:52 +02:00
ocornut
041ef01b33 Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. (#648, #712) 2020-10-12 15:09:21 +02:00
ocornut
0f13fdd177 Removed redirecting functions/enums names that were marked obsolete in 1.60: io.RenderDrawListsFn, IsAnyWindowFocused(), IsAnyWindowHovered(), etc. 2020-10-12 13:17:05 +02:00
ocornut
04de5ef819 Version 1.80 WIP 2020-10-12 13:04:34 +02:00
ocornut
a38c6dfcc8 Internals: Added support for context hooks (for test engine or other extensions) 2020-10-09 17:13:03 +02:00
ocornut
e5cb04b132 Version 1.79
+ Update readme and mission statement.
Removed "Minimize screen reel-estate usage", removed details on memory consumption (still very valid, just too much noise in a mission statement)
2020-10-08 16:01:59 +02:00
Christian
ae5b4991be
Docs: update gallery links. (#3514) 2020-10-08 13:56:05 +02:00
ocornut
4fd43a8b64 Internals: removed NavLayerCurrentMask (redundant, add extra shift in ItemAdd(). 2020-10-05 14:52:18 +02:00
ocornut
01cc666039 ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases. 2020-10-05 12:28:28 +02:00