mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 11:57:00 +00:00
Fix PushFocusScopeID() + using shared stack. Renamed GetFocusScopeID() to GetFocusedFocusScope() - the two existing functions name are very error prone.
This commit is contained in:
parent
a3e8dc3f34
commit
12ba6f4606
21
imgui.cpp
21
imgui.cpp
@ -5962,7 +5962,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
window->DC.NavLayerActiveMask = window->DC.NavLayerActiveMaskNext;
|
||||
window->DC.NavLayerActiveMaskNext = 0x00;
|
||||
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
|
||||
window->DC.NavHideHighlightOneFrame = false;
|
||||
window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
|
||||
|
||||
@ -6030,12 +6029,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
||||
SetCurrentWindow(window);
|
||||
}
|
||||
|
||||
window->DC.NavFocusScopeIdCurrent = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->DC.NavFocusScopeIdCurrent : 0; // -V595
|
||||
|
||||
PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
|
||||
|
||||
// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
|
||||
if (first_begin_of_the_frame)
|
||||
window->WriteAccessed = false;
|
||||
|
||||
window->WriteAccessed = false;
|
||||
window->BeginCount++;
|
||||
g.NextWindowData.ClearFlags();
|
||||
|
||||
@ -6651,14 +6650,11 @@ void ImGui::ActivateItem(ImGuiID id)
|
||||
g.NavNextActivateId = id;
|
||||
}
|
||||
|
||||
// FIXME: this is storing in same stack as IDStack, so Push/Pop mismatch will be reported there. Maybe play nice and a separate in-context stack.
|
||||
void ImGui::PushFocusScope(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
ImGuiID top_most_id = window->IDStack.back();
|
||||
window->IDStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
window->IDStack.push_back(top_most_id);
|
||||
g.FocusScopeStack.push_back(window->DC.NavFocusScopeIdCurrent);
|
||||
window->DC.NavFocusScopeIdCurrent = id;
|
||||
}
|
||||
|
||||
@ -6666,10 +6662,9 @@ void ImGui::PopFocusScope()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
window->DC.NavFocusScopeIdCurrent = window->IDStack.back();
|
||||
window->IDStack.pop_back();
|
||||
IM_ASSERT(window->IDStack.Size > 1); // Too many PopID or PopFocusScope (or could be popping in a wrong/different window?)
|
||||
window->IDStack.pop_back();
|
||||
IM_ASSERT(g.FocusScopeStack.Size > 0); // Too many PopFocusScope() ?
|
||||
window->DC.NavFocusScopeIdCurrent = g.FocusScopeStack.back();
|
||||
g.FocusScopeStack.pop_back();
|
||||
}
|
||||
|
||||
void ImGui::SetKeyboardFocusHere(int offset)
|
||||
@ -6768,7 +6763,7 @@ ImGuiID ImGui::GetIDWithSeed(const char* str, const char* str_end, ImGuiID seed)
|
||||
void ImGui::PopID()
|
||||
{
|
||||
ImGuiWindow* window = GImGui->CurrentWindow;
|
||||
IM_ASSERT(window->IDStack.Size > 1); // Too many PopID or PopFocusScope (or could be popping in a wrong/different window?)
|
||||
IM_ASSERT(window->IDStack.Size > 1); // Too many PopID(), or could be popping in a wrong/different window?
|
||||
window->IDStack.pop_back();
|
||||
}
|
||||
|
||||
|
5
imgui.h
5
imgui.h
@ -291,7 +291,10 @@ namespace ImGui
|
||||
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
|
||||
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
|
||||
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
|
||||
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value [as with Begin: this is due to legacy reason and inconsistent with most BeginXXX functions apart from the regular Begin() which behaves like BeginChild().]
|
||||
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
|
||||
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
|
||||
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
|
||||
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API void EndChild();
|
||||
|
@ -1207,6 +1207,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiID> FocusScopeStack; // Stack for PushFocusScope()/PopFocusScope()
|
||||
ImVector<ImGuiPopupData>OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupData>BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
|
||||
@ -1910,7 +1911,8 @@ namespace ImGui
|
||||
// patterns generally need to react (e.g. clear selection) when landing on an item of the set.
|
||||
IMGUI_API void PushFocusScope(ImGuiID id);
|
||||
IMGUI_API void PopFocusScope();
|
||||
inline ImGuiID GetFocusScopeID() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; }
|
||||
inline ImGuiID GetFocusedFocusScope() { ImGuiContext& g = *GImGui; return g.NavFocusScopeId; } // Focus scope which is actually active
|
||||
inline ImGuiID GetFocusScope() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.NavFocusScopeIdCurrent; } // Focus scope we are outputting into, set by PushFocusScope()
|
||||
|
||||
// Inputs
|
||||
// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
|
||||
|
Loading…
Reference in New Issue
Block a user