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https://github.com/Drezil/imgui.git
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Nav: merged SetNavID() and SetNavIDWithRectRel() to improve sanity, moved flags overwrite off them. (#787)
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parent
1c9cc7c117
commit
a64e0eb3a4
59
imgui.cpp
59
imgui.cpp
@ -886,6 +886,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
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static ImVec2 NavCalcPreferredRefPos();
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static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
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static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
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static void NavRestoreLayer(ImGuiNavLayer layer);
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static int FindWindowFocusIndex(ImGuiWindow* window);
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// Error Checking
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@ -8476,9 +8477,8 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
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// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
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//-----------------------------------------------------------------------------
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// FIXME-NAV: The existence of SetNavID vs SetNavIDWithRectRel vs SetFocusID is incredibly messy and confusing,
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// and needs some explanation or serious refactoring.
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void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
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// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked.
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void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.NavWindow != NULL);
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@ -8487,16 +8487,9 @@ void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
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g.NavLayer = (ImGuiNavLayer)nav_layer;
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g.NavFocusScopeId = focus_scope_id;
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g.NavWindow->NavLastIds[nav_layer] = id;
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}
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void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
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{
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ImGuiContext& g = *GImGui;
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SetNavID(id, nav_layer, focus_scope_id);
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g.NavWindow->NavRectRel[nav_layer] = rect_rel;
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g.NavMousePosDirty = true;
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = true;
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//g.NavDisableHighlight = false;
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//g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
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@ -8810,17 +8803,23 @@ static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window)
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return window;
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}
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static void NavRestoreLayer(ImGuiNavLayer layer)
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void ImGui::NavRestoreLayer(ImGuiNavLayer layer)
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{
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ImGuiContext& g = *GImGui;
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g.NavLayer = layer;
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if (layer == 0)
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g.NavWindow = ImGui::NavRestoreLastChildNavWindow(g.NavWindow);
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if (layer == ImGuiNavLayer_Main)
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g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow);
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ImGuiWindow* window = g.NavWindow;
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if (window->NavLastIds[layer] != 0)
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ImGui::SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, g.NavWindow->NavRectRel[layer]);
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{
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SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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else
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ImGui::NavInitWindow(window, true);
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{
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g.NavLayer = layer;
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NavInitWindow(window, true);
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}
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}
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static inline void ImGui::NavUpdateAnyRequestFlag()
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@ -8843,7 +8842,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
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IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
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if (init_for_nav)
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{
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SetNavID(0, g.NavLayer, 0);
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SetNavID(0, g.NavLayer, 0, ImRect());
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g.NavInitRequest = true;
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g.NavInitRequestFromMove = false;
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g.NavInitResultId = 0;
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@ -8987,13 +8986,11 @@ static void ImGui::NavUpdate()
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{
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// Set mouse position given our knowledge of the navigated item position from last frame
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if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos))
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{
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if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow)
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{
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io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos();
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io.WantSetMousePos = true;
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}
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}
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g.NavMousePosDirty = false;
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}
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g.NavIdIsAlive = false;
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@ -9028,12 +9025,9 @@ static void ImGui::NavUpdate()
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ImGuiWindow* child_window = g.NavWindow;
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ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
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IM_ASSERT(child_window->ChildId != 0);
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ImRect child_rect = child_window->Rect();
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FocusWindow(parent_window);
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SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0);
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// Reassigning with same value, we're being explicit here.
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g.NavIdIsAlive = false; // -V1048
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if (g.NavDisableMouseHover)
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g.NavMousePosDirty = true;
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SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, ImRect(child_rect.Min - parent_window->Pos, child_rect.Max - parent_window->Pos));
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}
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else if (g.OpenPopupStack.Size > 0)
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{
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@ -9202,11 +9196,12 @@ static void ImGui::NavUpdateInitResult()
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// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
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IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name);
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SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel);
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if (g.NavInitRequestFromMove)
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SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel);
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else
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SetNavID(g.NavInitResultId, g.NavLayer, 0);
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g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel;
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{
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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}
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// Apply result from previous frame navigation directional move request
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@ -9269,7 +9264,9 @@ static void ImGui::NavUpdateMoveResult()
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g.NavJustMovedToKeyMods = g.NavMoveRequestKeyMods;
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}
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IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
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SetNavIDWithRectRel(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
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g.NavDisableHighlight = false;
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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}
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// Handle PageUp/PageDown/Home/End keys
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@ -2313,8 +2313,7 @@ namespace ImGui
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IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
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IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
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IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
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IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id);
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IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
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IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
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// Focus Scope (WIP)
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// This is generally used to identify a selection set (multiple of which may be in the same window), as selection
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@ -5913,7 +5913,7 @@ void ImGui::TreePop()
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if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
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if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask))
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{
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SetNavID(window->IDStack.back(), g.NavLayer, 0);
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SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect());
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NavMoveRequestCancel();
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}
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window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1;
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@ -6101,8 +6101,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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{
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if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
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{
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SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos));
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g.NavDisableHighlight = true;
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SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent);
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}
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}
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if (pressed)
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@ -6580,8 +6580,9 @@ void ImGui::EndMenuBar()
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const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
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IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
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FocusWindow(window);
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SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
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SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
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g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
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g.NavDisableMouseHover = g.NavMousePosDirty = true;
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g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
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NavMoveRequestCancel();
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}
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