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ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs (#3836)
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commit
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13
imgui.cpp
13
imgui.cpp
@ -946,8 +946,8 @@ static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_d
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static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; }
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static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); }
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#endif
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static ImGuiMemAllocFunc* GImAllocatorAllocFunc = MallocWrapper;
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static ImGuiMemFreeFunc* GImAllocatorFreeFunc = FreeWrapper;
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static ImGuiMemAllocFunc GImAllocatorAllocFunc = MallocWrapper;
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static ImGuiMemFreeFunc GImAllocatorFreeFunc = FreeWrapper;
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static void* GImAllocatorUserData = NULL;
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//-----------------------------------------------------------------------------
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@ -3290,7 +3290,7 @@ void* ImGui::MemAlloc(size_t size)
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{
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if (ImGuiContext* ctx = GImGui)
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ctx->IO.MetricsActiveAllocations++;
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return GImAllocatorAllocFunc(size, GImAllocatorUserData);
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return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData);
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}
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// IM_FREE() == ImGui::MemFree()
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@ -3299,7 +3299,7 @@ void ImGui::MemFree(void* ptr)
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if (ptr)
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if (ImGuiContext* ctx = GImGui)
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ctx->IO.MetricsActiveAllocations--;
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return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
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return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData);
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}
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const char* ImGui::GetClipboardText()
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@ -3336,7 +3336,7 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
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#endif
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}
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void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data)
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void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data)
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{
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GImAllocatorAllocFunc = alloc_func;
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GImAllocatorFreeFunc = free_func;
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@ -3344,7 +3344,7 @@ void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFun
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}
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// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space)
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void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data)
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void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data)
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{
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*p_alloc_func = GImAllocatorAllocFunc;
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*p_free_func = GImAllocatorFreeFunc;
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@ -6432,6 +6432,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind
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FocusWindow(NULL);
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}
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// Important: this alone doesn't alter current ImDrawList state. This is called by PushFont/PopFont only.
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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8
imgui.h
8
imgui.h
@ -194,8 +194,8 @@ typedef void* ImTextureID; // User data for rendering backend to identi
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typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
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typedef void* (ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
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typedef void (ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
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typedef void* (*ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
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typedef void (*ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
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// Character types
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// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
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@ -875,8 +875,8 @@ namespace ImGui
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// - Those functions are not reliant on the current context.
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// - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
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// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
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IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data = NULL);
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IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data);
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IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc alloc_func, ImGuiMemFreeFunc free_func, void* user_data = NULL);
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IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc* p_alloc_func, ImGuiMemFreeFunc* p_free_func, void** p_user_data);
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IMGUI_API void* MemAlloc(size_t size);
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IMGUI_API void MemFree(void* ptr);
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@ -1461,7 +1461,7 @@ void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_mi
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return;
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}
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const bool push_texture_id = _TextureIdStack.empty() || user_texture_id != _TextureIdStack.back();
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const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
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if (push_texture_id)
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PushTextureID(user_texture_id);
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