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https://github.com/Drezil/imgui.git
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@ -71,7 +71,7 @@ struct ImGui_ImplAllegro5_Data
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ALLEGRO_VERTEX_DECL* VertexDecl;
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char* ClipboardTextData;
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ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -59,7 +59,7 @@ struct ImGui_ImplDX10_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX10_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX10_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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@ -60,7 +60,7 @@ struct ImGui_ImplDX11_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX11_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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@ -71,7 +71,7 @@ struct ImGui_ImplDX12_Data
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UINT numFramesInFlight;
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UINT frameIndex;
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ImGui_ImplDX12_Data() { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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};
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struct VERTEX_CONSTANT_BUFFER
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@ -46,7 +46,7 @@ struct ImGui_ImplDX9_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX9_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct CUSTOMVERTEX
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@ -105,7 +105,7 @@ struct ImGui_ImplGlfw_Data
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GLFWcharfun PrevUserCallbackChar;
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GLFWmonitorfun PrevUserCallbackMonitor;
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ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -61,7 +61,7 @@ struct ImGui_ImplOpenGL2_Data
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{
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GLuint FontTexture;
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ImGui_ImplOpenGL2_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplOpenGL2_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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@ -193,7 +193,7 @@ struct ImGui_ImplOpenGL3_Data
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GLsizeiptr IndexBufferSize;
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bool HasClipOrigin;
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ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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@ -87,7 +87,7 @@ struct ImGui_ImplSDL2_Data
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char* ClipboardTextData;
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bool MouseCanUseGlobalState;
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ImGui_ImplSDL2_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -42,7 +42,7 @@ struct ImGui_ImplSDLRenderer_Data
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{
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SDL_Renderer* SDLRenderer;
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SDL_Texture* FontTexture;
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ImGui_ImplSDLRenderer_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplSDLRenderer_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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@ -118,7 +118,7 @@ struct ImGui_ImplVulkan_Data
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ImGui_ImplVulkan_Data()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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@ -147,7 +147,7 @@ struct ImGui_ImplVulkanH_Window
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ImGui_ImplVulkanH_Window()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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ClearEnable = true;
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}
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@ -94,7 +94,7 @@ struct ImGui_ImplWin32_Data
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PFN_XInputGetState XInputGetState;
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#endif
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ImGui_ImplWin32_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -8069,7 +8069,6 @@ void ImGui::ErrorCheckEndFrameRecover(ImGuiErrorLogCallback log_callback, voi
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IM_ASSERT(window->IsFallbackWindow);
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break;
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}
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IM_ASSERT(window == g.CurrentWindow);
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if (window->Flags & ImGuiWindowFlags_ChildWindow)
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{
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if (log_callback) log_callback(user_data, "Recovered from missing EndChild() for '%s'", window->Name);
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8
imgui.h
8
imgui.h
@ -2342,13 +2342,13 @@ struct ImGuiListClipper
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// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. Explicitly cast to ImU32 or ImVec4 if needed.
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struct ImColor
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{
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ImVec4 Value;
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ImVec4 Value;
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ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; }
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constexpr ImColor() { }
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constexpr ImColor(float r, float g, float b, float a = 1.0f) : Value(r, g, b, a) { }
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constexpr ImColor(const ImVec4& col) : Value(col) {}
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ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
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ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; }
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ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
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ImColor(const ImVec4& col) { Value = col; }
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inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
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inline operator ImVec4() const { return Value; }
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@ -3873,7 +3873,7 @@ static void ShowDemoWindowTables()
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sprintf(buf, "Hello %d,%d", column, row);
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if (contents_type == CT_Text)
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ImGui::TextUnformatted(buf);
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else if (contents_type)
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else if (contents_type == CT_FillButton)
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ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
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}
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}
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@ -3878,7 +3878,7 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
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draw_list->PathFillConvex(col);
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}
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void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
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void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
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{
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const bool fill_L = (inner.Min.x > outer.Min.x);
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const bool fill_R = (inner.Max.x < outer.Max.x);
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@ -232,7 +232,7 @@ namespace ImStb
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
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@ -2782,7 +2782,7 @@ namespace ImGui
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IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding);
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IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
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@ -843,9 +843,8 @@ bool ImGui::CollapseButton(ImGuiID id, const ImVec2& pos)
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// Render
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ImU32 bg_col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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ImVec2 center = bb.GetCenter();
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if (hovered || held)
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window->DrawList->AddCircleFilled(center/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12);
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window->DrawList->AddCircleFilled(bb.GetCenter()/*+ ImVec2(0.0f, -0.5f)*/, g.FontSize * 0.5f + 1.0f, bg_col, 12);
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RenderArrow(window->DrawList, bb.Min + g.Style.FramePadding, text_col, window->Collapsed ? ImGuiDir_Right : ImGuiDir_Down, 1.0f);
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// Switch to moving the window after mouse is moved beyond the initial drag threshold
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@ -368,7 +368,7 @@ struct ImFontBuildSrcGlyphFT
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uint32_t Codepoint;
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unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
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ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); }
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ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
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};
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struct ImFontBuildSrcDataFT
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