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Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. (#4023, #767)
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@ -44,6 +44,8 @@ Other Changes:
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- Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba]
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- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
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- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
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- Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard
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configuration flag. This is part of an effort to generalize the use of keyboard inputs. (#4023, #787).
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- Nav: tabbing now cycles through clipped items and scroll accordingly. (#4449)
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- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
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- Nav: fixed resizing window from borders setting navigation to Menu layer.
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@ -10019,10 +10019,9 @@ static void ImGui::NavUpdateWindowing()
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g.NavWindowingTargetAnim = NULL;
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}
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// Start CTRL-TAB or Square+L/R window selection
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const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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// Start CTRL+Tab or Square+L/R window selection
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const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
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const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && nav_keyboard_active && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab);
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const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab);
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if (start_windowing_with_gamepad || start_windowing_with_keyboard)
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if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
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{
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@ -10073,6 +10072,7 @@ static void ImGui::NavUpdateWindowing()
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// Keyboard: Press and Release ALT to toggle menu layer
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// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
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// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
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const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
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if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
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{
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g.NavWindowingToggleLayer = true;
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@ -210,7 +210,8 @@ void ImGui::ShowUserGuide()
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"(double-click to auto fit window to its contents).");
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ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
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ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
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if (io.FontAllowUserScaling)
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ImGui::BulletText("CTRL+Tab to select a window.");
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if (io.FontAllowUserScaling)
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ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
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ImGui::BulletText("While inputing text:\n");
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ImGui::Indent();
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@ -228,7 +229,6 @@ void ImGui::ShowUserGuide()
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ImGui::BulletText("Return to input text into a widget.");
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ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window.");
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ImGui::BulletText("Alt to jump to the menu layer of a window.");
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ImGui::BulletText("CTRL+Tab to select a window.");
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ImGui::Unindent();
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}
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