mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Removed redirecting functions/enums names that were marked obsolete in 1.61: InputFloat, InputFloat2, InputFloat3, InputFloat4 with int decimal_precision parameter. (#648, #712)
This commit is contained in:
parent
0f13fdd177
commit
041ef01b33
@ -38,12 +38,15 @@ HOW TO UPDATE?
|
||||
Breaking Changes:
|
||||
|
||||
- Removed redirecting functions/enums names that were marked obsolete in 1.60 (April 2017):
|
||||
- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your back-end
|
||||
- ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
|
||||
- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
|
||||
- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
|
||||
- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
|
||||
If you were still using the old names, while you are cleaning up, considering enabling
|
||||
- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your back-end
|
||||
- ImGui::IsAnyWindowFocused() -> use ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow)
|
||||
- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
|
||||
- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
|
||||
- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
|
||||
- Removed redirecting functions/enums names that were marked obsolete in 1.61 (May 2018):
|
||||
- InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X was value for decimal_precision.
|
||||
- same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
|
||||
- If you were still using the old names, while you are cleaning up, considering enabling
|
||||
IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
|
||||
and removing up old API calls, if any remaining.
|
||||
|
||||
|
@ -377,6 +377,9 @@ CODE
|
||||
- ImGui::IsAnyWindowHovered() -> use ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow)
|
||||
- ImGuiStyleVar_Count_ -> use ImGuiStyleVar_COUNT
|
||||
- ImGuiMouseCursor_Count_ -> use ImGuiMouseCursor_COUNT
|
||||
- removed redirecting functions names that were marked obsolete in 1.61 (May 2018):
|
||||
- InputFloat (... int decimal_precision ...) -> use InputFloat (... const char* format ...) with format = "%.Xf" where X is your value for decimal_precision.
|
||||
- same for InputFloat2()/InputFloat3()/InputFloat4() variants taking a `int decimal_precision` parameter.
|
||||
- 2020/10/05 (1.79) - removed ImGuiListClipper: Renamed constructor parameters which created an ambiguous alternative to using the ImGuiListClipper::Begin() function, with misleading edge cases (note: imgui_memory_editor <0.40 from imgui_club/ used this old clipper API. Update your copy if needed).
|
||||
- 2020/09/25 (1.79) - renamed ImGuiSliderFlags_ClampOnInput to ImGuiSliderFlags_AlwaysClamp. Kept redirection enum (will obsolete sooner because previous name was added recently).
|
||||
- 2020/09/25 (1.79) - renamed style.TabMinWidthForUnselectedCloseButton to style.TabMinWidthForCloseButton.
|
||||
|
7
imgui.h
7
imgui.h
@ -60,7 +60,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.80 WIP"
|
||||
#define IMGUI_VERSION_NUM 17903
|
||||
#define IMGUI_VERSION_NUM 17904
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
|
||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||
@ -1732,11 +1732,6 @@ namespace ImGui
|
||||
static inline void SetScrollHere(float center_ratio=0.5f){ SetScrollHereY(center_ratio); }
|
||||
// OBSOLETED in 1.63 (between Aug 2018 and Sept 2018)
|
||||
static inline bool IsItemDeactivatedAfterChange() { return IsItemDeactivatedAfterEdit(); }
|
||||
// OBSOLETED in 1.61 (between Apr 2018 and Aug 2018)
|
||||
IMGUI_API bool InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags = 0); // Use the 'const char* format' version instead of 'decimal_precision'!
|
||||
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags = 0);
|
||||
}
|
||||
typedef ImGuiInputTextCallback ImGuiTextEditCallback; // OBSOLETED in 1.63 (from Aug 2018): made the names consistent
|
||||
typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
|
||||
|
@ -3363,41 +3363,6 @@ bool ImGui::InputFloat4(const char* label, float v[4], const char* format, ImGui
|
||||
return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
|
||||
}
|
||||
|
||||
// Prefer using "const char* format" directly, which is more flexible and consistent with other API.
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags flags)
|
||||
{
|
||||
char format[16] = "%f";
|
||||
if (decimal_precision >= 0)
|
||||
ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
|
||||
return InputFloat(label, v, step, step_fast, format, flags);
|
||||
}
|
||||
|
||||
bool ImGui::InputFloat2(const char* label, float v[2], int decimal_precision, ImGuiInputTextFlags flags)
|
||||
{
|
||||
char format[16] = "%f";
|
||||
if (decimal_precision >= 0)
|
||||
ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
|
||||
return InputScalarN(label, ImGuiDataType_Float, v, 2, NULL, NULL, format, flags);
|
||||
}
|
||||
|
||||
bool ImGui::InputFloat3(const char* label, float v[3], int decimal_precision, ImGuiInputTextFlags flags)
|
||||
{
|
||||
char format[16] = "%f";
|
||||
if (decimal_precision >= 0)
|
||||
ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
|
||||
return InputScalarN(label, ImGuiDataType_Float, v, 3, NULL, NULL, format, flags);
|
||||
}
|
||||
|
||||
bool ImGui::InputFloat4(const char* label, float v[4], int decimal_precision, ImGuiInputTextFlags flags)
|
||||
{
|
||||
char format[16] = "%f";
|
||||
if (decimal_precision >= 0)
|
||||
ImFormatString(format, IM_ARRAYSIZE(format), "%%.%df", decimal_precision);
|
||||
return InputScalarN(label, ImGuiDataType_Float, v, 4, NULL, NULL, format, flags);
|
||||
}
|
||||
#endif // IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
||||
bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags flags)
|
||||
{
|
||||
// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
|
||||
|
Loading…
Reference in New Issue
Block a user