mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-21 23:26:36 +00:00
Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. (#3836)
This commit is contained in:
parent
3f5bb5939a
commit
6f4b9c65ae
@ -50,6 +50,7 @@ Other Changes:
|
||||
with ImGuiSliderFlags_AlwaysClamp + only one of either p_min or p_max set. (#3824) [@harry75369]
|
||||
- Window: Shrink close button hit-testing region when it covers an abnormally high portion of the window visible
|
||||
area (e.g. when window is collapsed + moved in a corner) to facilitate moving the window away. (#3825)
|
||||
- Added GetAllocatorFunctions() to facilitate sharing allocators accross DLL boundaries. (#3836)
|
||||
- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
|
||||
with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
|
||||
- ImDrawList: AddCircle, AddCircleFilled(): New default for style.
|
||||
|
@ -20,7 +20,9 @@
|
||||
//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
|
||||
|
||||
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
|
||||
// Using dear imgui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
//#define IMGUI_API __declspec( dllexport )
|
||||
//#define IMGUI_API __declspec( dllimport )
|
||||
|
||||
|
53
imgui.cpp
53
imgui.cpp
@ -911,27 +911,33 @@ static void UpdateViewportsNewFrame();
|
||||
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// DLL users:
|
||||
// - Heaps and globals are not shared across DLL boundaries!
|
||||
// - You will need to call SetCurrentContext() + SetAllocatorFunctions() for each static/DLL boundary you are calling from.
|
||||
// - Same apply for hot-reloading mechanisms that are reliant on reloading DLL (note that many hot-reloading mechanism works without DLL).
|
||||
// - Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
|
||||
// - Confused? In a debugger: add GImGui to your watch window and notice how its value changes depending on your current location (which DLL boundary you are in).
|
||||
|
||||
// Current context pointer. Implicitly used by all Dear ImGui functions. Always assumed to be != NULL.
|
||||
// ImGui::CreateContext() will automatically set this pointer if it is NULL. Change to a different context by calling ImGui::SetCurrentContext().
|
||||
// 1) Important: globals are not shared across DLL boundaries! If you use DLLs or any form of hot-reloading: you will need to call
|
||||
// SetCurrentContext() (with the pointer you got from CreateContext) from each unique static/DLL boundary, and after each hot-reloading.
|
||||
// In your debugger, add GImGui to your watch window and notice how its value changes depending on which location you are currently stepping into.
|
||||
// 2) Important: Dear ImGui functions are not thread-safe because of this pointer.
|
||||
// If you want thread-safety to allow N threads to access N different contexts, you can:
|
||||
// - Change this variable to use thread local storage so each thread can refer to a different context, in imconfig.h:
|
||||
// struct ImGuiContext;
|
||||
// extern thread_local ImGuiContext* MyImGuiTLS;
|
||||
// #define GImGui MyImGuiTLS
|
||||
// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword.
|
||||
// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
|
||||
// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace.
|
||||
// - ImGui::CreateContext() will automatically set this pointer if it is NULL.
|
||||
// Change to a different context by calling ImGui::SetCurrentContext().
|
||||
// - Important: Dear ImGui functions are not thread-safe because of this pointer.
|
||||
// If you want thread-safety to allow N threads to access N different contexts:
|
||||
// - Change this variable to use thread local storage so each thread can refer to a different context, in your imconfig.h:
|
||||
// struct ImGuiContext;
|
||||
// extern thread_local ImGuiContext* MyImGuiTLS;
|
||||
// #define GImGui MyImGuiTLS
|
||||
// And then define MyImGuiTLS in one of your cpp file. Note that thread_local is a C++11 keyword, earlier C++ uses compiler-specific keyword.
|
||||
// - Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
|
||||
// - If you need a finite number of contexts, you may compile and use multiple instances of the ImGui code from different namespace.
|
||||
// - DLL users: read comments above.
|
||||
#ifndef GImGui
|
||||
ImGuiContext* GImGui = NULL;
|
||||
#endif
|
||||
|
||||
// Memory Allocator functions. Use SetAllocatorFunctions() to change them.
|
||||
// If you use DLL hotreloading you might need to call SetAllocatorFunctions() after reloading code from this file.
|
||||
// Otherwise, you probably don't want to modify them mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction.
|
||||
// - You probably don't want to modify those mid-program, and if you use global/static e.g. ImVector<> instances you may need to keep them accessible during program destruction.
|
||||
// - DLL users: read comments above.
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_ALLOCATORS
|
||||
static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); return malloc(size); }
|
||||
static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); free(ptr); }
|
||||
@ -939,10 +945,9 @@ static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_d
|
||||
static void* MallocWrapper(size_t size, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(size); IM_ASSERT(0); return NULL; }
|
||||
static void FreeWrapper(void* ptr, void* user_data) { IM_UNUSED(user_data); IM_UNUSED(ptr); IM_ASSERT(0); }
|
||||
#endif
|
||||
|
||||
static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
|
||||
static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
|
||||
static void* GImAllocatorUserData = NULL;
|
||||
static ImGuiMemAllocFunc* GImAllocatorAllocFunc = MallocWrapper;
|
||||
static ImGuiMemFreeFunc* GImAllocatorFreeFunc = FreeWrapper;
|
||||
static void* GImAllocatorUserData = NULL;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
|
||||
@ -3330,13 +3335,21 @@ void ImGui::SetCurrentContext(ImGuiContext* ctx)
|
||||
#endif
|
||||
}
|
||||
|
||||
void ImGui::SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data)
|
||||
void ImGui::SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data)
|
||||
{
|
||||
GImAllocatorAllocFunc = alloc_func;
|
||||
GImAllocatorFreeFunc = free_func;
|
||||
GImAllocatorUserData = user_data;
|
||||
}
|
||||
|
||||
// This is provided to facilitate copying allocators from one static/DLL boundary to another (e.g. retrieve default allocator of your executable address space)
|
||||
void ImGui::GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data)
|
||||
{
|
||||
*p_alloc_func = GImAllocatorAllocFunc;
|
||||
*p_free_func = GImAllocatorFreeFunc;
|
||||
*p_user_data = GImAllocatorUserData;
|
||||
}
|
||||
|
||||
ImGuiContext* ImGui::CreateContext(ImFontAtlas* shared_font_atlas)
|
||||
{
|
||||
ImGuiContext* ctx = IM_NEW(ImGuiContext)(shared_font_atlas);
|
||||
|
15
imgui.h
15
imgui.h
@ -193,6 +193,8 @@ typedef void* ImTextureID; // User data for rendering backend to identi
|
||||
typedef unsigned int ImGuiID; // A unique ID used by widgets, typically hashed from a stack of string.
|
||||
typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData* data); // Callback function for ImGui::InputText()
|
||||
typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data); // Callback function for ImGui::SetNextWindowSizeConstraints()
|
||||
typedef void* (ImGuiMemAllocFunc)(size_t sz, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
typedef void (ImGuiMemFreeFunc)(void* ptr, void* user_data); // Function signature for ImGui::SetAllocatorFunctions()
|
||||
|
||||
// Character types
|
||||
// (we generally use UTF-8 encoded string in the API. This is storage specifically for a decoded character used for keyboard input and display)
|
||||
@ -255,8 +257,9 @@ struct ImVec4
|
||||
namespace ImGui
|
||||
{
|
||||
// Context creation and access
|
||||
// Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between imgui contexts.
|
||||
// None of those functions is reliant on the current context.
|
||||
// - Each context create its own ImFontAtlas by default. You may instance one yourself and pass it to CreateContext() to share a font atlas between contexts.
|
||||
// - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for details.
|
||||
IMGUI_API ImGuiContext* CreateContext(ImFontAtlas* shared_font_atlas = NULL);
|
||||
IMGUI_API void DestroyContext(ImGuiContext* ctx = NULL); // NULL = destroy current context
|
||||
IMGUI_API ImGuiContext* GetCurrentContext();
|
||||
@ -868,9 +871,11 @@ namespace ImGui
|
||||
IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
|
||||
|
||||
// Memory Allocators
|
||||
// - All those functions are not reliant on the current context.
|
||||
// - If you reload the contents of imgui.cpp at runtime, you may need to call SetCurrentContext() + SetAllocatorFunctions() again because we use global storage for those.
|
||||
IMGUI_API void SetAllocatorFunctions(void* (*alloc_func)(size_t sz, void* user_data), void (*free_func)(void* ptr, void* user_data), void* user_data = NULL);
|
||||
// - Those functions are not reliant on the current context.
|
||||
// - DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
|
||||
// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
|
||||
IMGUI_API void SetAllocatorFunctions(ImGuiMemAllocFunc* alloc_func, ImGuiMemFreeFunc* free_func, void* user_data = NULL);
|
||||
IMGUI_API void GetAllocatorFunctions(ImGuiMemAllocFunc** p_alloc_func, ImGuiMemFreeFunc** p_free_func, void** p_user_data);
|
||||
IMGUI_API void* MemAlloc(size_t size);
|
||||
IMGUI_API void MemFree(void* ptr);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user