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Nav: Fixed single frame CTRL+Tab from properly enabling the menu layer of target window if it doesn't have other active layers.
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@ -55,6 +55,8 @@ Other Changes:
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- Nav, InputText: Fixed accidental menu toggling while typing non-ascii characters using AltGR. [@rokups] (#370)
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- Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag. (#787)
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- Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. (#787)
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- Nav: Fixed fast CTRL+Tab (where keys are only held for one single frame) from properly enabling the
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menu layer of target window if it doesn't have other active layers.
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- Tables: Expose TableSetColumnEnabled() in public api. (#3935)
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- Tables: Better preserve widths when columns count changes. (#4046)
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- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
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@ -9668,8 +9668,13 @@ static void ImGui::NavUpdateWindowing()
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NavInitWindow(apply_focus_window, false);
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// If the window has ONLY a menu layer (no main layer), select it directly
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// FIXME-NAV: This should be done in NavInit.. or in FocusWindow..
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if (apply_focus_window->DC.NavLayersActiveMask == (1 << ImGuiNavLayer_Menu))
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// Use NavLayersActiveMaskNext since windows didn't have a chance to be Begin()-ed on this frame,
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// so CTRL+Tab where the keys are only held for 1 frame will be able to use correct layers mask since
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// the target window as already been previewed once.
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// FIXME-NAV: This should be done in NavInit.. or in FocusWindow... However in both of those cases,
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// we won't have a guarantee that windows has been visible before and therefore NavLayersActiveMask*
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// won't be valid.
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if (apply_focus_window->DC.NavLayersActiveMaskNext == (1 << ImGuiNavLayer_Menu))
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g.NavLayer = ImGuiNavLayer_Menu;
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}
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if (apply_focus_window)
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