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Improve on automatic circle segment count calculation. (#3808) Amends
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@ -35,8 +35,16 @@ HOW TO UPDATE?
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VERSION 1.82 WIP (In Progresss)
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-----------------------------------------------------------------------
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Breaking Changes:
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- Style: renamed rarely used style.CircleSegmentMaxError (old default = 1.60f)
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to style.CircleTessellationMaxError (new default = 0.30f) as its meaning changed. (#3808) [@thedmd]
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Other Changes:
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- ImDrawList: AddCircle, AddCircleFilled(): Tweaked default segment count calculation to honor MaxError
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with more accuracy. Made default segment count always even for better looking result. (#3808) [@thedmd]
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- ImDrawList: AddCircle, AddCircleFilled(): New default for style.
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- CI: Use a dedicated "scheduled" workflow to trigger scheduled builds. Forks may disable this workflow if
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scheduled builds builds are not required. [@rokups]
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@ -375,6 +375,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2021/02/17 (1.82) - renamed rarely used style.CircleSegmentMaxError (old default = 1.60f) to style.CircleTessellationMaxError (new default = 0.30f) as the meaning of the value changed.
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- 2021/02/03 (1.81) - renamed ListBoxHeader(const char* label, ImVec2 size) to BeginListBox(). Kept inline redirection function (will obsolete).
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- removed ListBoxHeader(const char* label, int items_count, int height_in_items = -1) in favor of specifying size. Kept inline redirection function (will obsolete).
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- renamed ListBoxFooter() to EndListBox(). Kept inline redirection function (will obsolete).
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@ -986,7 +987,7 @@ ImGuiStyle::ImGuiStyle()
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AntiAliasedLinesUseTex = true; // Enable anti-aliased lines/borders using textures where possible. Require backend to render with bilinear filtering.
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AntiAliasedFill = true; // Enable anti-aliased filled shapes (rounded rectangles, circles, etc.).
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CurveTessellationTol = 1.25f; // Tessellation tolerance when using PathBezierCurveTo() without a specific number of segments. Decrease for highly tessellated curves (higher quality, more polygons), increase to reduce quality.
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CircleTessellationMaxError = 0.25f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
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CircleTessellationMaxError = 0.30f; // Maximum error (in pixels) allowed when using AddCircle()/AddCircleFilled() or drawing rounded corner rectangles with no explicit segment count specified. Decrease for higher quality but more geometry.
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// Default theme
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ImGui::StyleColorsDark(this);
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@ -6034,41 +6034,39 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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if (style.CurveTessellationTol < 0.10f) style.CurveTessellationTol = 0.10f;
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// When editing the "Circle Segment Max Error" value, draw a preview of its effect on auto-tessellated circles.
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ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 10.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp);
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ImGui::DragFloat("Circle Tessellation Max Error", &style.CircleTessellationMaxError , 0.005f, 0.10f, 5.0f, "%.2f", ImGuiSliderFlags_AlwaysClamp);
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if (ImGui::IsItemActive())
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{
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ImGui::SetNextWindowPos(ImGui::GetCursorScreenPos());
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ImGui::BeginTooltip();
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ImGui::TextUnformatted("N - number of segments");
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ImGui::TextUnformatted("R - radius");
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ImGui::TextUnformatted("(R = radius, N = number of segments)");
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ImGui::Spacing();
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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const float min_widget_width = ImGui::CalcTextSize("N: MM\nR: MM.MM").x;
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float RAD_MIN = 5.0f, RAD_MAX = 80.0f;
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for (int n = 0; n < 9; n++)
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const float min_widget_width = ImGui::CalcTextSize("N: MMM\nR: MMM").x;
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for (int n = 0; n < 8; n++)
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{
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const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (9.0f - 1.0f);
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const int segment_count = draw_list->_CalcCircleAutoSegmentCount(rad);
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const float RAD_MIN = 5.0f;
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const float RAD_MAX = 70.0f;
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const float rad = RAD_MIN + (RAD_MAX - RAD_MIN) * (float)n / (8.0f - 1.0f);
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ImGui::BeginGroup();
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ImGui::Text("R: %.f", rad);
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ImGui::Text("N: %d", segment_count);
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const float circle_diameter = rad * 2.0f;
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const float canvas_width = IM_MAX(min_widget_width, circle_diameter);
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const float offset_x = floorf(canvas_width * 0.5f);
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const float offset_y = floorf(RAD_MAX);
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const ImVec2 p = ImGui::GetCursorScreenPos();
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draw_list->AddCircle(ImVec2(p.x + offset_x, p.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
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ImGui::Text("R: %.f\nN: %d", rad, draw_list->_CalcCircleAutoSegmentCount(rad));
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const float canvas_width = IM_MAX(min_widget_width, rad * 2.0f);
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const float offset_x = floorf(canvas_width * 0.5f);
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const float offset_y = floorf(RAD_MAX);
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const ImVec2 p1 = ImGui::GetCursorScreenPos();
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draw_list->AddCircle(ImVec2(p1.x + offset_x, p1.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
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ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
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ImGui::Text("N: %d", segment_count);
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const ImVec2 p2 = ImGui::GetCursorScreenPos();
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/*
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const ImVec2 p2 = ImGui::GetCursorScreenPos();
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draw_list->AddCircleFilled(ImVec2(p2.x + offset_x, p2.y + offset_y), rad, ImGui::GetColorU32(ImGuiCol_Text));
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ImGui::Dummy(ImVec2(canvas_width, RAD_MAX * 2));
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*/
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ImGui::EndGroup();
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ImGui::SameLine();
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}
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@ -544,17 +544,12 @@ void ImDrawList::_OnChangedVtxOffset()
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int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
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{
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int num_segments = 0;
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const int radius_idx = (int)ImCeil(radius); // Use ceil to never reduce accuracy
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// Automatic segment count
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const int radius_idx = (int)(radius + 0.999f); // ceil to never reduce accuracy
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if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
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num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
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return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
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else
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num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
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return num_segments;
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return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
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}
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// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
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@ -617,29 +617,20 @@ struct IMGUI_API ImChunkStream
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//-----------------------------------------------------------------------------
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// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
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//
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// Estimation of number of circle segment based on error is derived using method described in
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// this post (https://stackoverflow.com/a/2244088/15194693).
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// Estimation of number of circle segment based on error is derived using method described in https://stackoverflow.com/a/2244088/15194693
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// Number of segments (N) is calculated using equation:
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//
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// +- -+
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// | pi |
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// N = ceil | --------------------- | where r > 0, error <= r
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// | acos(1 - error / r) |
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// +- -+
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//
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// Note:
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// Equation is significantly simpler that one in the post thanks for choosing segment
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// that is perpendicular to X axis. Follow steps in the article from this starting condition
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// and you will get this result.
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// N = ceil ( pi / acos(1 - error / r) ) where r > 0, error <= r
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// Our equation is significantly simpler that one in the post thanks for choosing segment that is
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// perpendicular to X axis. Follow steps in the article from this starting condition and you will
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// will get this result.
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//
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// Rendering circles with an odd number of segments, while mathematically correct will produce
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// asymmetrical results on the raster grid. Therefore we're rounding N to next even number.
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// (7 became 8, 11 became 12, but 8 will still be 8).
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// asymmetrical results on the raster grid. Therefore we're rounding N to next even number (7->8, 8->8, 9->10 etc.)
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//
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#define IM_ROUNDUP_TO_EVEN(_V) ((((_V) + 1) / 2) * 2)
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 4
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD))) + 1) / 2) * 2, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp(IM_ROUNDUP_TO_EVEN((int)ImCeil(IM_PI / ImAcos(1 - ImMin((_MAXERROR), (_RAD)) / (_RAD)))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
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// ImDrawList: You may set this to higher values (e.g. 2 or 3) to increase tessellation of fast rounded corners path.
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#ifndef IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER
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@ -660,8 +651,8 @@ struct IMGUI_API ImDrawListSharedData
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// [Internal] Lookup tables
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ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
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const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius before we calculate it dynamically (to avoid calculation overhead)
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const ImVec4* TexUvLines; // UV of anti-aliased lines in the atlas
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ImDrawListSharedData();
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void SetCircleTessellationMaxError(float max_error);
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