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https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
sizeof() 36 -> 20
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@ -6266,7 +6266,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->DC.NavHasScroll = (window->ScrollMax.y > 0.0f);
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window->DC.MenuBarAppending = false;
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window->DC.MenuColumns.Update(3, style.ItemSpacing.x, window_just_activated_by_user);
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window->DC.MenuColumns.Update(style.ItemSpacing.x, window_just_activated_by_user);
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window->DC.TreeDepth = 0;
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window->DC.TreeJumpToParentOnPopMask = 0x00;
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window->DC.ChildWindows.resize(0);
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@ -1168,7 +1168,7 @@ static void ShowDemoWindowWidgets()
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{
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static bool selected[10] = {};
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if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
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if (ImGui::BeginTable("split1", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
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{
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for (int i = 0; i < 10; i++)
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{
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@ -1179,8 +1179,8 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::EndTable();
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}
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ImGui::Separator();
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if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings))
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ImGui::Spacing();
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if (ImGui::BeginTable("split2", 3, ImGuiTableFlags_Resizable | ImGuiTableFlags_NoSavedSettings | ImGuiTableFlags_Borders))
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{
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for (int i = 0; i < 10; i++)
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{
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@ -1035,14 +1035,15 @@ struct IMGUI_API ImGuiGroupData
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// Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
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struct IMGUI_API ImGuiMenuColumns
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{
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float Spacing;
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float Width, NextWidth;
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float Pos[3], NextWidths[3];
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ImU32 TotalWidth;
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ImU32 NextTotalWidth;
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ImU16 Spacing;
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ImU16 Offsets[2]; // Offset of: Shortcut, Check mark (locked in Update)
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ImU16 Widths[3]; // Width of: Label, Shortcut, Check mark (accumulator for current frame)
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ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w) const;
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void Update(float spacing, bool window_reappearing);
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float DeclColumns(float w_label, float w_shortcut, float w_checkmark);
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};
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// Internal state of the currently focused/edited text input box
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@ -6591,38 +6591,32 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
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//-------------------------------------------------------------------------
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// Helpers for internal use
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void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
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void ImGuiMenuColumns::Update(float spacing, bool window_reappearing)
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{
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IM_ASSERT(count == IM_ARRAYSIZE(Pos));
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IM_UNUSED(count);
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Width = NextWidth = 0.0f;
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Spacing = spacing;
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if (clear)
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memset(NextWidths, 0, sizeof(NextWidths));
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for (int i = 0; i < IM_ARRAYSIZE(Pos); i++)
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if (window_reappearing)
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memset(Widths, 0, sizeof(Widths));
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TotalWidth = NextTotalWidth = 0;
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Spacing = (ImU16)spacing;
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for (int i = 0; i < IM_ARRAYSIZE(Widths); i++)
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{
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if (i > 0 && NextWidths[i] > 0.0f)
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Width += Spacing;
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Pos[i] = IM_FLOOR(Width);
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Width += NextWidths[i];
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NextWidths[i] = 0.0f;
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if (i > 0 && Widths[i] > 0)
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TotalWidth += Spacing;
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if (i > 0)
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Offsets[i - 1] = (ImU16)TotalWidth;
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TotalWidth += Widths[i];
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Widths[i] = 0;
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}
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}
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float ImGuiMenuColumns::DeclColumns(float w0, float w1, float w2) // not using va_arg because they promote float to double
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float ImGuiMenuColumns::DeclColumns(float w_label, float w_shortcut, float w_checkmark)
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{
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NextWidth = 0.0f;
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NextWidths[0] = ImMax(NextWidths[0], w0);
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NextWidths[1] = ImMax(NextWidths[1], w1);
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NextWidths[2] = ImMax(NextWidths[2], w2);
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for (int i = 0; i < IM_ARRAYSIZE(Pos); i++)
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NextWidth += NextWidths[i] + ((i > 0 && NextWidths[i] > 0.0f) ? Spacing : 0.0f);
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return ImMax(Width, NextWidth);
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}
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float ImGuiMenuColumns::CalcExtraSpace(float avail_w) const
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{
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return ImMax(0.0f, avail_w - Width);
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Widths[0] = ImMax(Widths[0], (ImU16)w_label);
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Widths[1] = ImMax(Widths[1], (ImU16)w_shortcut);
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Widths[2] = ImMax(Widths[2], (ImU16)w_checkmark);
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NextTotalWidth = 0;
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for (int i = 0; i < IM_ARRAYSIZE(Widths); i++)
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NextTotalWidth += Widths[i] + ((i > 0 && Widths[i] > 0) ? Spacing : 0);
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return (float)ImMax(TotalWidth, NextTotalWidth);
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}
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// FIXME: Provided a rectangle perhaps e.g. a BeginMenuBarEx() could be used anywhere..
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@ -6835,7 +6829,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - min_w);
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pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_NoHoldingActiveID | ImGuiSelectableFlags_SelectOnClick | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_SpanAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(min_w, 0.0f));
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ImU32 text_col = GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled);
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RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
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RenderArrow(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Offsets[1] + extra_w + g.FontSize * 0.30f, 0.0f), text_col, ImGuiDir_Right);
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}
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const bool hovered = enabled && ItemHoverable(window->DC.LastItemRect, id);
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@ -6988,11 +6982,11 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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if (shortcut_w > 0.0f)
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{
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PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
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RenderText(pos + ImVec2(window->DC.MenuColumns.Pos[1] + extra_w, 0.0f), shortcut, NULL, false);
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RenderText(pos + ImVec2(window->DC.MenuColumns.Offsets[0] + extra_w, 0.0f), shortcut, NULL, false);
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PopStyleColor();
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}
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if (selected)
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RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Pos[2] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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RenderCheckMark(window->DrawList, pos + ImVec2(window->DC.MenuColumns.Offsets[1] + extra_w + g.FontSize * 0.40f, g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(window->DC.LastItemId, label, window->DC.LastItemStatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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