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Nav: clear navid in NavInitWindow() when window is marked with ImGuiWindowFlags_NoNavInputs. (#787)
(no expected side-effects, maybe consistency, but those NavLastIds[] values would likely have been 0 already)
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12
imgui.cpp
12
imgui.cpp
@ -8916,10 +8916,16 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(window == g.NavWindow);
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if (window->Flags & ImGuiWindowFlags_NoNavInputs)
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{
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g.NavId = g.NavFocusScopeId = 0;
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return;
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}
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bool init_for_nav = false;
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if (!(window->Flags & ImGuiWindowFlags_NoNavInputs))
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if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit)
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init_for_nav = true;
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if (window == window->RootWindow || (window->Flags & ImGuiWindowFlags_Popup) || (window->NavLastIds[0] == 0) || force_reinit)
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init_for_nav = true;
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IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
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if (init_for_nav)
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{
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