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Log/Capture: Fix various new line/spacing issue by using same render text position when there are both RenderText and LogRenderedText call in widget code.
Also Buttons are now enclosed in bracket
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@ -30,6 +30,15 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.81 (In Progress)
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-----------------------------------------------------------------------
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Other Changes:
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- Log/Capture: Fix various new line/spacing issue by using same render text position when there are both
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RenderText and LogRenderedText call in widget code.
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Also Buttons are now enclosed in bracket. [@Xipiryon]
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-----------------------------------------------------------------------
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VERSION 1.81 WIP (In Progress)
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16
imgui.cpp
16
imgui.cpp
@ -7572,7 +7572,7 @@ void ImGui::BeginGroup()
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window->DC.CursorMaxPos = window->DC.CursorPos;
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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if (g.LogEnabled)
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g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
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LogRenderedTextNewLine();
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}
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void ImGui::EndGroup()
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@ -7593,7 +7593,7 @@ void ImGui::EndGroup()
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window->DC.CurrLineSize = group_data.BackupCurrLineSize;
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window->DC.CurrLineTextBaseOffset = group_data.BackupCurrLineTextBaseOffset;
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if (g.LogEnabled)
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g.LogLinePosY = -FLT_MAX; // To enforce Log carriage return
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LogRenderedTextNewLine();
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if (!group_data.EmitItem)
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{
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@ -9867,7 +9867,7 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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if (!text_end)
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text_end = FindRenderedTextEnd(text, text_end);
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const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + 1);
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const bool log_new_line = ref_pos && (ref_pos->y > g.LogLinePosY + g.Style.FramePadding.y + 1);
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if (ref_pos)
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g.LogLinePosY = ref_pos->y;
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if (log_new_line)
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@ -9895,6 +9895,9 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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else
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LogText(" %.*s", char_count, line_start);
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g.LogLineFirstItem = false;
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if (*line_end == '\n')
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LogRenderedTextNewLine();
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}
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else if (log_new_line)
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{
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@ -9909,6 +9912,13 @@ void ImGui::LogRenderedText(const ImVec2* ref_pos, const char* text, const char*
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}
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}
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void ImGui::LogRenderedTextNewLine()
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{
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// To enforce Log carriage return
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ImGuiContext& g = *GImGui;
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g.LogLinePosY = -FLT_MAX;
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}
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// Start logging/capturing text output
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void ImGui::LogBegin(ImGuiLogType type, int auto_open_depth)
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{
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@ -2392,6 +2392,7 @@ namespace ImGui
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
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IMGUI_API void LogRenderedTextNewLine();
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// Render helpers (those functions don't access any ImGui state!)
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IMGUI_API void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale = 1.0f);
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@ -692,7 +692,13 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button);
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RenderNavHighlight(bb, id);
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RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
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RenderTextClipped(bb.Min + style.FramePadding, bb.Max - style.FramePadding, label, NULL, &label_size, style.ButtonTextAlign, &bb);
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ImRect render_text_pos = ImRect(bb.Min + style.FramePadding, bb.Max - style.FramePadding);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos.Min, "[");
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RenderTextClipped(render_text_pos.Min, render_text_pos.Max ,label, NULL, &label_size, style.ButtonTextAlign, &bb);
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if (g.LogEnabled)
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LogRenderedText(&render_text_pos.Min, "]");
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// Automatically close popups
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//if (pressed && !(flags & ImGuiButtonFlags_DontClosePopups) && (window->Flags & ImGuiWindowFlags_Popup))
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@ -1097,10 +1103,12 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderCheckMark(window->DrawList, check_bb.Min + ImVec2(pad, pad), check_col, square_sz - pad * 2.0f);
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}
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ImVec2 render_text_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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if (g.LogEnabled)
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LogRenderedText(&total_bb.Min, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
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LogRenderedText(&render_text_pos, mixed_value ? "[~]" : *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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RenderText(render_text_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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@ -1198,10 +1206,11 @@ bool ImGui::RadioButton(const char* label, bool active)
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window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16, style.FrameBorderSize);
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}
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ImVec2 render_text_pos = ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y);
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if (g.LogEnabled)
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LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
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LogRenderedText(&render_text_pos, active ? "(x)" : "( )");
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if (label_size.x > 0.0f)
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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RenderText(render_text_pos, label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
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return pressed;
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@ -1385,7 +1394,11 @@ void ImGui::SeparatorEx(ImGuiSeparatorFlags flags)
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// Draw
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x, bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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{
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LogRenderedText(&bb.Min, "--------------------------------");
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LogRenderedTextNewLine(); // Separator isn't tall enough to trigger a new line automatically in LogRenderText
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}
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}
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if (columns)
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{
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@ -5799,11 +5812,10 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (g.LogEnabled)
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{
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// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
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const char log_prefix[] = "\n##";
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const char log_suffix[] = "##";
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LogRenderedText(&text_pos, log_prefix, log_prefix + 3);
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const char log_prefix[] = "##";
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LogRenderedText(&text_pos, log_prefix, log_prefix + 2);
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RenderTextClipped(text_pos, frame_bb.Max, label, label_end, &label_size);
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LogRenderedText(&text_pos, log_suffix, log_suffix + 2);
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LogRenderedText(&text_pos, log_prefix, log_prefix + 2);
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}
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else
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{
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