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Rendering: defer responsability of calling _PopUnusedDrawCmd() later so RenderDimmedBackgrounds()/RenderMouseCursor() don't need to deal with the side-effects (#4857, #4317)
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075f4ac661
commit
718daa153d
12
imgui.cpp
12
imgui.cpp
@ -4551,11 +4551,10 @@ static void AddWindowToSortBuffer(ImVector<ImGuiWindow*>* out_sorted_windows, Im
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static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
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{
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// Remove trailing command if unused.
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// Technically we could return directly instead of popping, but this make things looks neat in Metrics/Debugger window as well.
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draw_list->_PopUnusedDrawCmd();
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if (draw_list->CmdBuffer.Size == 0)
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return;
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if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
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return;
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// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
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// May trigger for you if you are using PrimXXX functions incorrectly.
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@ -4641,8 +4640,10 @@ static void SetupViewportDrawData(ImGuiViewportP* viewport, ImVector<ImDrawList*
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draw_data->FramebufferScale = io.DisplayFramebufferScale;
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for (int n = 0; n < draw_lists->Size; n++)
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{
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draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size;
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draw_data->TotalIdxCount += draw_lists->Data[n]->IdxBuffer.Size;
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ImDrawList* draw_list = draw_lists->Data[n];
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draw_list->_PopUnusedDrawCmd();
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draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
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draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
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}
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}
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@ -4745,7 +4746,6 @@ static void ImGui::RenderDimmedBackgrounds()
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window->DrawList->PushClipRect(viewport->Pos, viewport->Pos + viewport->Size);
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window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha), window->WindowRounding, 0, 3.0f);
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window->DrawList->PopClipRect();
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window->DrawList->_PopUnusedDrawCmd(); // Since are past the calls to AddDrawListToDrawData() we don't have a _PopUnusedDrawCmd() running on commands.
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}
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}
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