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Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211)
This commit is contained in:
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@ -62,7 +62,17 @@ Breaking Changes:
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Other Changes:
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- IO: Added io.AddFocusEvent() api for backend to tell when host window has gained/lost focus. (#4388) [@thedmd]
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If you use a custom backend, consider adding support for this!
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- Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*' so it
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- Disabled: added BeginDisabled()/EndDisabled() api to create a scope where interactions are disabled. (#211)
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- Added style.DisabledAlpha (default to 0.60f) and ImGuiStyleVar_DisabledAlpha. (#211)
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- Unlike the internal-and-undocumented-but-somehow-known PushItemFlag(ImGuiItemFlags_Disabled), this also alters
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visuals. Currently this is done by lowering alpha of all widgets. Future styling system may do that differently.
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- Disabled items set HoveredId, allowing e.g. HoveredIdTimer to run. (#211, #3419) [@rokups]
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- Disabled items more consistently release ActiveId if the active item got disabled. (#211)
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- Nav: Fixed disabled items from beig candidate for default focus. (#211, #787)
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- Fixed Selectable() selection not showing when disabled. (#211)
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- Fixed IsItemHovered() returning true on disabled item when navigated to. (#211)
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- Fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211)
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- Windows: ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument displays a dot instead of a '*' so it
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is independent from font style. When in a tab, the dot is displayed at the same position as the close button.
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Added extra comments to clarify the purpose of this flag in the context of docked windows.
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- Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). (#3935)
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@ -81,12 +91,6 @@ Other Changes:
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- Menus: fix hovering a disabled menu or menu item not closing other menus. (#211)
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- Popups: fix BeginPopup/OpenPopup sequence failing when there are no focused windows. (#4308) [@rokups]
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- Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439)
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- Nav: Disabled items are not candidate for default focus. (#211, #787)
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- Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) [@rokups]
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- Disabled: disabled mode more consistently release active id if the active item got disabled. (#211)
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- Disabled: disabled mode doesn't prevent Selectable() from looking selected. (#211)
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- Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211)
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- Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211)
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- Fixed printf-style format checks on non-MinGW flavors. (#4183, #3592)
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- Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels.
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- Fonts: Prefer using U+FFFD character for fallback instead of '?', if available. (#4269)
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20
imgui.cpp
20
imgui.cpp
@ -988,7 +988,8 @@ static void* GImAllocatorUserData = NULL;
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ImGuiStyle::ImGuiStyle()
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{
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Alpha = 1.0f; // Global alpha applies to everything in ImGui
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Alpha = 1.0f; // Global alpha applies to everything in Dear ImGui.
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DisabledAlpha = 0.60f; // Additional alpha multiplier for disabled items (multiply over current value of Alpha).
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WindowPadding = ImVec2(8,8); // Padding within a window
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WindowRounding = 0.0f; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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WindowBorderSize = 1.0f; // Thickness of border around windows. Generally set to 0.0f or 1.0f. Other values not well tested.
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@ -2533,6 +2534,7 @@ struct ImGuiStyleVarInfo
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static const ImGuiStyleVarInfo GStyleVarInfo[] =
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{
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, Alpha) }, // ImGuiStyleVar_Alpha
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, DisabledAlpha) }, // ImGuiStyleVar_DisabledAlpha
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{ ImGuiDataType_Float, 2, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowPadding) }, // ImGuiStyleVar_WindowPadding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowRounding) }, // ImGuiStyleVar_WindowRounding
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{ ImGuiDataType_Float, 1, (ImU32)IM_OFFSETOF(ImGuiStyle, WindowBorderSize) }, // ImGuiStyleVar_WindowBorderSize
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@ -6615,23 +6617,21 @@ void ImGui::PopItemFlag()
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g.CurrentItemFlags = g.ItemFlagsStack.back();
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}
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// PushDisabled()/PopDisabled()
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// - Those can be nested but this cannot be used to enable an already disabled section (a single PushDisabled(true) in the stack is enough to keep things disabled)
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// - Those are not yet exposed in imgui.h because we are unsure of how to alter the style in a way that works for everyone.
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// We may rework this. Hypothetically, a future styling system may set a flag which make widgets use different colors.
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// BeginDisabled()/EndDisabled()
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// - Those can be nested but this cannot be used to enable an already disabled section (a single BeginDisabled(true) in the stack is enough to keep things disabled)
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// - Visually this is currently altering alpha, but it is expected that in a future styling system this would work differently.
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// - Feedback welcome at https://github.com/ocornut/imgui/issues/211
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// - You may trivially implement your own variation of this if needed.
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// Here we test (CurrentItemFlags & ImGuiItemFlags_Disabled) to allow nested PushDisabled() calls.
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void ImGui::PushDisabled(bool disabled)
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// - BeginDisabled(false) essentially does nothing but is provided to facilitate use of boolean expressions
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void ImGui::BeginDisabled(bool disabled)
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{
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ImGuiContext& g = *GImGui;
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bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (!was_disabled && disabled)
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PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * 0.6f);
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PushStyleVar(ImGuiStyleVar_Alpha, g.Style.Alpha * g.Style.DisabledAlpha);
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PushItemFlag(ImGuiItemFlags_Disabled, was_disabled || disabled);
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}
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void ImGui::PopDisabled()
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void ImGui::EndDisabled()
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{
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ImGuiContext& g = *GImGui;
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bool was_disabled = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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9
imgui.h
9
imgui.h
@ -61,7 +61,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.84 WIP"
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#define IMGUI_VERSION_NUM 18314
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#define IMGUI_VERSION_NUM 18315
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -799,6 +799,11 @@ namespace ImGui
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IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
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IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
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// Disabling [BETA API]
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// - Disable all user interactions and dim items visuals (applying style.DisabledAlpha over current colors)
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IMGUI_API void BeginDisabled(bool disabled = true);
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IMGUI_API void EndDisabled();
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// Clipping
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// - Mouse hovering is affected by ImGui::PushClipRect() calls, unlike direct calls to ImDrawList::PushClipRect() which are render only.
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IMGUI_API void PushClipRect(const ImVec2& clip_rect_min, const ImVec2& clip_rect_max, bool intersect_with_current_clip_rect);
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@ -1492,6 +1497,7 @@ enum ImGuiStyleVar_
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{
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// Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions)
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ImGuiStyleVar_Alpha, // float Alpha
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ImGuiStyleVar_DisabledAlpha, // float DisabledAlpha
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ImGuiStyleVar_WindowPadding, // ImVec2 WindowPadding
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ImGuiStyleVar_WindowRounding, // float WindowRounding
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ImGuiStyleVar_WindowBorderSize, // float WindowBorderSize
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@ -1738,6 +1744,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
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struct ImGuiStyle
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{
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float Alpha; // Global alpha applies to everything in Dear ImGui.
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float DisabledAlpha; // Additional alpha multiplier for disabled items (multiply over current value of Alpha).
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ImVec2 WindowPadding; // Padding within a window.
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float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows. Large values tend to lead to variety of artifacts and are not recommended.
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float WindowBorderSize; // Thickness of border around windows. Generally set to 0.0f or 1.0f. (Other values are not well tested and more CPU/GPU costly).
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@ -533,6 +533,10 @@ static void ShowDemoWindowWidgets()
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if (!ImGui::CollapsingHeader("Widgets"))
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return;
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static bool disable_all = false; // The Checkbox for that is inside the "Disabled" section at the bottom
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if (disable_all)
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ImGui::BeginDisabled();
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if (ImGui::TreeNode("Basic"))
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{
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static int clicked = 0;
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@ -2181,7 +2185,7 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Querying Status (Edited/Active/Focused/Hovered etc.)"))
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if (ImGui::TreeNode("Querying Status (Edited/Active/Hovered etc.)"))
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{
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// Select an item type
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const char* item_names[] =
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@ -2189,16 +2193,20 @@ static void ShowDemoWindowWidgets()
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"Text", "Button", "Button (w/ repeat)", "Checkbox", "SliderFloat", "InputText", "InputFloat",
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"InputFloat3", "ColorEdit4", "Selectable", "MenuItem", "TreeNode", "TreeNode (w/ double-click)", "Combo", "ListBox"
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};
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static int item_type = 1;
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static int item_type = 4;
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static bool item_disabled = false;
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ImGui::Combo("Item Type", &item_type, item_names, IM_ARRAYSIZE(item_names), IM_ARRAYSIZE(item_names));
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ImGui::SameLine();
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HelpMarker("Testing how various types of items are interacting with the IsItemXXX functions. Note that the bool return value of most ImGui function is generally equivalent to calling ImGui::IsItemHovered().");
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ImGui::Checkbox("Item Disabled", &item_disabled);
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// Submit selected item item so we can query their status in the code following it.
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bool ret = false;
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static bool b = false;
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static float col4f[4] = { 1.0f, 0.5, 0.0f, 1.0f };
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static char str[16] = {};
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if (item_disabled)
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ImGui::BeginDisabled(true);
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if (item_type == 0) { ImGui::Text("ITEM: Text"); } // Testing text items with no identifier/interaction
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if (item_type == 1) { ret = ImGui::Button("ITEM: Button"); } // Testing button
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if (item_type == 2) { ImGui::PushButtonRepeat(true); ret = ImGui::Button("ITEM: Button"); ImGui::PopButtonRepeat(); } // Testing button (with repeater)
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@ -2226,6 +2234,7 @@ static void ShowDemoWindowWidgets()
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"IsItemHovered(_AllowWhenBlockedByPopup) = %d\n"
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"IsItemHovered(_AllowWhenBlockedByActiveItem) = %d\n"
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"IsItemHovered(_AllowWhenOverlapped) = %d\n"
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"IsItemHovered(_AllowWhenDisabled) = %d\n"
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"IsItemHovered(_RectOnly) = %d\n"
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"IsItemActive() = %d\n"
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"IsItemEdited() = %d\n"
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@ -2244,6 +2253,7 @@ static void ShowDemoWindowWidgets()
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenOverlapped),
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ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled),
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ImGui::IsItemHovered(ImGuiHoveredFlags_RectOnly),
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ImGui::IsItemActive(),
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ImGui::IsItemEdited(),
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@ -2258,6 +2268,9 @@ static void ShowDemoWindowWidgets()
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ImGui::GetItemRectSize().x, ImGui::GetItemRectSize().y
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);
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if (item_disabled)
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ImGui::EndDisabled();
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static bool embed_all_inside_a_child_window = false;
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ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window);
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if (embed_all_inside_a_child_window)
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@ -2327,6 +2340,18 @@ static void ShowDemoWindowWidgets()
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ImGui::TreePop();
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}
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// Demonstrate BeginDisabled/EndDisabled using a checkbox located at the bottom of the section (which is a bit odd:
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// logically we'd have this checkbox at the top of the section, but we don't want this feature to steal that space)
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if (disable_all)
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ImGui::EndDisabled();
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if (ImGui::TreeNode("Disable block"))
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{
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ImGui::Checkbox("Disable entire section above", &disable_all);
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ImGui::SameLine(); HelpMarker("Demonstrate using BeginDisabled()/EndDisabled() across this section.");
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ImGui::TreePop();
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}
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}
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static void ShowDemoWindowLayout()
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@ -2396,7 +2421,7 @@ static void ShowDemoWindowLayout()
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// You can also call SetNextWindowPos() to position the child window. The parent window will effectively
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// layout from this position.
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// - Using ImGui::GetItemRectMin/Max() to query the "item" state (because the child window is an item from
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// the POV of the parent window). See 'Demo->Querying Status (Active/Focused/Hovered etc.)' for details.
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// the POV of the parent window). See 'Demo->Querying Status (Edited/Active/Hovered etc.)' for details.
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{
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static int offset_x = 0;
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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@ -6041,6 +6066,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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HelpMarker("When drawing circle primitives with \"num_segments == 0\" tesselation will be calculated automatically.");
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ImGui::DragFloat("Global Alpha", &style.Alpha, 0.005f, 0.20f, 1.0f, "%.2f"); // Not exposing zero here so user doesn't "lose" the UI (zero alpha clips all widgets). But application code could have a toggle to switch between zero and non-zero.
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ImGui::DragFloat("Disabled Alpha", &style.DisabledAlpha, 0.005f, 0.0f, 1.0f, "%.2f"); ImGui::SameLine(); HelpMarker("Additional alpha multiplier for disabled items (multiply over current value of Alpha).");
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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@ -742,7 +742,7 @@ enum ImGuiItemFlags_
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ImGuiItemFlags_None = 0,
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ImGuiItemFlags_NoTabStop = 1 << 0, // false // Disable keyboard tabbing (FIXME: should merge with _NoNav)
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ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
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ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See PushDisabled()/PushDisabled(). See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_Disabled = 1 << 2, // false // Disable interactions but doesn't affect visuals. See BeginDisabled()/EndDisabled(). See github.com/ocornut/imgui/issues/211
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ImGuiItemFlags_NoNav = 1 << 3, // false // Disable keyboard/gamepad directional navigation (FIXME: should merge with _NoTabStop)
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ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false // Disable item being a candidate for default focus (e.g. used by title bar items)
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ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // Disable MenuItem/Selectable() automatically closing their popup window
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@ -805,7 +805,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
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ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
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ImGuiButtonFlags_DontClosePopups = 1 << 13, // disable automatically closing parent popup on press // [UNUSED]
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//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use PushDisabled() or ImGuiItemFlags_Disabled
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//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use BeginDisabled() or ImGuiItemFlags_Disabled
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held
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ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
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@ -2420,8 +2420,6 @@ namespace ImGui
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// Parameter stacks
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void PushDisabled(bool disabled = true);
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IMGUI_API void PopDisabled();
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// If you have old/custom copy-and-pasted widgets that used FocusableItemRegister():
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@ -3439,7 +3439,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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style.FramePadding.x = style.FramePadding.y;
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups;
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if (flags & ImGuiInputTextFlags_ReadOnly)
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PushDisabled(true);
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BeginDisabled(true);
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SameLine(0, style.ItemInnerSpacing.x);
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if (ButtonEx("-", ImVec2(button_size, button_size), button_flags))
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{
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@ -3453,7 +3453,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
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value_changed = true;
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}
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if (flags & ImGuiInputTextFlags_ReadOnly)
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PopDisabled();
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EndDisabled();
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const char* label_end = FindRenderedTextEnd(label);
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if (label != label_end)
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@ -6163,7 +6163,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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const bool disabled_global = (g.CurrentItemFlags & ImGuiItemFlags_Disabled) != 0;
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if (disabled_item && !disabled_global) // Only testing this as an optimization
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PushDisabled(true);
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BeginDisabled(true);
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// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
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// which would be advantageous since most selectable are not selected.
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@ -6236,7 +6236,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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CloseCurrentPopup();
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if (disabled_item && !disabled_global)
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PopDisabled();
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EndDisabled();
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags);
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return pressed;
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@ -6828,7 +6828,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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PushID(label);
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if (!enabled)
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PushDisabled();
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BeginDisabled();
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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@ -6861,7 +6861,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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RenderArrow(window->DrawList, pos + ImVec2(offsets->OffsetMark + extra_w + g.FontSize * 0.30f, 0.0f), GetColorU32(ImGuiCol_Text), ImGuiDir_Right);
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}
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if (!enabled)
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PopDisabled();
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EndDisabled();
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const bool hovered = (g.HoveredId == id) && enabled;
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if (menuset_is_open)
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@ -6994,7 +6994,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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bool pressed;
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PushID(label);
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if (!enabled)
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PushDisabled(true);
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BeginDisabled(true);
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const ImGuiSelectableFlags flags = ImGuiSelectableFlags_SelectOnRelease | ImGuiSelectableFlags_SetNavIdOnHover;
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const ImGuiMenuColumns* offsets = &window->DC.MenuColumns;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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@ -7034,7 +7034,7 @@ bool ImGui::MenuItemEx(const char* label, const char* icon, const char* shortcut
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}
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IMGUI_TEST_ENGINE_ITEM_INFO(g.LastItemData.ID, label, g.LastItemData.StatusFlags | ImGuiItemStatusFlags_Checkable | (selected ? ImGuiItemStatusFlags_Checked : 0));
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if (!enabled)
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PopDisabled();
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||||
EndDisabled();
|
||||
PopID();
|
||||
|
||||
return pressed;
|
||||
|
Loading…
Reference in New Issue
Block a user