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Tables: Tweak settings functions to more prominently clarify the two levels of function.
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@ -3970,7 +3970,7 @@ void ImGui::Initialize(ImGuiContext* context)
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#ifdef IMGUI_HAS_TABLE
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// Add .ini handle for ImGuiTable type
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TableInstallSettingsHandler(context);
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TableSettingsInstallHandler(context);
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#endif // #ifdef IMGUI_HAS_TABLE
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#ifdef IMGUI_HAS_DOCK
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@ -2275,10 +2275,13 @@ namespace ImGui
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IMGUI_API void TableSetColumnAutofit(ImGuiTable* table, int column_n);
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IMGUI_API void PushTableBackground();
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IMGUI_API void PopTableBackground();
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IMGUI_API void TableLoadSettings(ImGuiTable* table);
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IMGUI_API void TableSaveSettings(ImGuiTable* table);
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IMGUI_API ImGuiTableSettings* TableGetBoundSettings(const ImGuiTable* table);
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IMGUI_API void TableInstallSettingsHandler(ImGuiContext* context);
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IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
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IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
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IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
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IMGUI_API void TableSettingsClearByID(ImGuiID id);
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IMGUI_API void TableLoadSettings(ImGuiTable* table);
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IMGUI_API void TableSaveSettings(ImGuiTable* table);
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IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
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// Tab Bars
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IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
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@ -2376,7 +2376,7 @@ static void InitTableSettings(ImGuiTableSettings* settings, ImGuiID id, int colu
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settings->WantApply = true;
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}
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static ImGuiTableSettings* CreateTableSettings(ImGuiID id, int columns_count)
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ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings));
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@ -2385,7 +2385,7 @@ static ImGuiTableSettings* CreateTableSettings(ImGuiID id, int columns_count)
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}
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// Find existing settings
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static ImGuiTableSettings* FindTableSettingsByID(ImGuiID id)
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ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id)
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{
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// FIXME-OPT: Might want to store a lookup map for this?
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ImGuiContext& g = *GImGui;
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@ -2395,8 +2395,14 @@ static ImGuiTableSettings* FindTableSettingsByID(ImGuiID id)
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return NULL;
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}
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void ImGui::TableSettingsClearByID(ImGuiID id)
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{
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if (ImGuiTableSettings* settings = TableSettingsFindByID(id))
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settings->ID = 0;
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}
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// Get settings for a given table, NULL if none
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ImGuiTableSettings* ImGui::TableGetBoundSettings(const ImGuiTable* table)
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ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table)
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{
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if (table->SettingsOffset != -1)
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{
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@ -2421,7 +2427,7 @@ void ImGui::TableSaveSettings(ImGuiTable* table)
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ImGuiTableSettings* settings = TableGetBoundSettings(table);
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if (settings == NULL)
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{
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settings = CreateTableSettings(table->ID, table->ColumnsCount);
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settings = TableSettingsCreate(table->ID, table->ColumnsCount);
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table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings);
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}
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settings->ColumnsCount = (ImS8)table->ColumnsCount;
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@ -2473,7 +2479,7 @@ void ImGui::TableLoadSettings(ImGuiTable* table)
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ImGuiTableSettings* settings;
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if (table->SettingsOffset == -1)
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{
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settings = FindTableSettingsByID(table->ID);
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settings = TableSettingsFindByID(table->ID);
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if (settings == NULL)
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return;
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table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings);
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@ -2544,7 +2550,7 @@ static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*,
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if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2)
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return NULL;
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if (ImGuiTableSettings* settings = FindTableSettingsByID(id))
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if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id))
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{
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if (settings->ColumnsCountMax >= columns_count)
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{
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@ -2553,7 +2559,7 @@ static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*,
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}
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settings->ID = 0; // Invalidate storage if we won't fit because of a count change
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}
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return CreateTableSettings(id, columns_count);
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return ImGui::TableSettingsCreate(id, columns_count);
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}
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static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
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@ -2620,7 +2626,7 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
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}
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}
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void ImGui::TableInstallSettingsHandler(ImGuiContext* context)
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void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
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{
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ImGuiContext& g = *context;
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ImGuiSettingsHandler ini_handler;
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