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https://github.com/Drezil/imgui.git
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Tables: sharing transient buffers between tables, reducing memory footprints. (#3740)
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cbcd89152b
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32c453ae53
@ -4204,7 +4204,9 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.ShrinkWidthBuffer.clear();
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g.Tables.Clear();
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g.CurrentTableStack.clear();
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for (int i = 0; i < g.TablesTempDataStack.Size; i++)
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g.TablesTempDataStack[i].~ImGuiTableTempData();
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g.TablesTempDataStack.clear();
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g.DrawChannelsTempMergeBuffer.clear();
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g.ClipboardHandlerData.clear();
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@ -130,10 +130,11 @@ struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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struct ImGuiTableSettings; // Storage for a table .ini settings
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struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
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struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
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struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
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// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
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@ -1516,8 +1517,9 @@ struct ImGuiContext
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// Table
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ImGuiTable* CurrentTable;
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int CurrentTableStackIdx;
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ImPool<ImGuiTable> Tables;
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ImVector<ImGuiPtrOrIndex> CurrentTableStack;
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ImVector<ImGuiTableTempData> TablesTempDataStack;
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ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
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ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
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@ -1694,6 +1696,7 @@ struct ImGuiContext
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTable = NULL;
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CurrentTableStackIdx = -1;
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CurrentTabBar = NULL;
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LastValidMousePos = ImVec2(0.0f, 0.0f);
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@ -2089,12 +2092,13 @@ struct ImGuiTableCellData
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ImGuiTableColumnIdx Column; // Column number
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};
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// FIXME-TABLE: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
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struct ImGuiTable
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{
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ImGuiID ID;
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ImGuiTableFlags Flags;
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void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
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ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[]
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ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
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ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
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ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
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@ -2146,22 +2150,13 @@ struct ImGuiTable
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ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped
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ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect.
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ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
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ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
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ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
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ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
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ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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ImGuiWindow* OuterWindow; // Parent window for the table
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ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
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ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table)
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ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (should move to ImGuiTableTempDataB)
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ImGuiTableColumnSortSpecs SortSpecsSingle;
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would work be good.
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ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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@ -2208,6 +2203,26 @@ struct ImGuiTable
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IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
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};
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared.
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// Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// FIXME-TABLE: more transient data could be stored here: DrawSplitter (!), SortSpecs? incoming RowData?
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struct ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
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ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
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ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
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ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
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ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
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ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
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float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
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int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
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IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
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};
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// sizeof() ~ 12
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struct ImGuiTableColumnSettings
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{
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@ -343,6 +343,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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if (instance_no > 0)
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IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
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// Acquire temporary buffers
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStackIdx++;
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if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
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g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
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ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
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temp_data->TableIndex = table_idx;
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// Fix flags
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table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
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flags = TableFixFlags(flags, outer_window);
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@ -356,7 +364,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->ColumnsCount = columns_count;
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table->IsLayoutLocked = false;
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table->InnerWidth = inner_width;
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table->UserOuterSize = outer_size;
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temp_data->UserOuterSize = outer_size;
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@ -405,14 +413,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostIndentX = inner_window->DC.Indent.x;
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table->HostClipRect = inner_window->ClipRect;
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table->HostSkipItems = inner_window->SkipItems;
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table->HostBackupWorkRect = inner_window->WorkRect;
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table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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table->HostBackupItemWidth = outer_window->DC.ItemWidth;
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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temp_data->HostBackupWorkRect = inner_window->WorkRect;
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temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
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temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
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temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
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temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
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temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
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temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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// Padding and Spacing
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@ -455,8 +463,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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// Make table current
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const int table_idx = g.Tables.GetIndex(table);
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g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
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g.CurrentTable = table;
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outer_window->DC.CurrentTableIdx = table_idx;
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if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
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@ -1205,6 +1211,7 @@ void ImGui::EndTable()
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const ImGuiTableFlags flags = table->Flags;
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ImGuiWindow* inner_window = table->InnerWindow;
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ImGuiWindow* outer_window = table->OuterWindow;
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ImGuiTableTempData* temp_data = table->TempData;
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IM_ASSERT(inner_window == g.CurrentWindow);
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IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
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@ -1217,9 +1224,9 @@ void ImGui::EndTable()
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TableOpenContextMenu((int)table->HoveredColumnBody);
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// Finalize table height
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inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
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inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
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inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
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inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
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const float inner_content_max_y = table->RowPosY2;
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IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
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if (inner_window != outer_window)
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@ -1266,10 +1273,11 @@ void ImGui::EndTable()
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#endif
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// Flatten channels and merge draw calls
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table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
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ImDrawListSplitter* splitter = &table->DrawSplitter;
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splitter->SetCurrentChannel(inner_window->DrawList, 0);
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if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
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TableMergeDrawChannels(table);
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table->DrawSplitter.Merge(inner_window->DrawList);
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splitter->Merge(inner_window->DrawList);
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// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
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const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
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@ -1311,18 +1319,18 @@ void ImGui::EndTable()
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// Pop from id stack
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IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
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PopID();
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// Restore window data that we modified
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const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
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inner_window->WorkRect = table->HostBackupWorkRect;
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inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
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inner_window->WorkRect = temp_data->HostBackupWorkRect;
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inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
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inner_window->SkipItems = table->HostSkipItems;
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outer_window->DC.CursorPos = table->OuterRect.Min;
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outer_window->DC.ItemWidth = table->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
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outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
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// Layout in outer window
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// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
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@ -1345,20 +1353,20 @@ void ImGui::EndTable()
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IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
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}
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else if (table->UserOuterSize.x <= 0.0f)
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else if (temp_data->UserOuterSize.x <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
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outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
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}
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else
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{
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
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}
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if (table->UserOuterSize.y <= 0.0f)
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if (temp_data->UserOuterSize.y <= 0.0f)
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{
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const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
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outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
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outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
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}
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else
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@ -1374,8 +1382,12 @@ void ImGui::EndTable()
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// Clear or restore current table, if any
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IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
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g.CurrentTableStack.pop_back();
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g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
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IM_ASSERT(g.CurrentTableStackIdx >= 0);
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g.CurrentTableStackIdx--;
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temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
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g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
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if (g.CurrentTable)
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g.CurrentTable->TempData = temp_data;
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outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
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}
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