mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-22 15:46:35 +00:00
Tables: sharing transient buffers between tables, reducing memory footprints. (#3740)
This commit is contained in:
parent
cbcd89152b
commit
32c453ae53
@ -4204,7 +4204,9 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.ShrinkWidthBuffer.clear();
|
||||
|
||||
g.Tables.Clear();
|
||||
g.CurrentTableStack.clear();
|
||||
for (int i = 0; i < g.TablesTempDataStack.Size; i++)
|
||||
g.TablesTempDataStack[i].~ImGuiTableTempData();
|
||||
g.TablesTempDataStack.clear();
|
||||
g.DrawChannelsTempMergeBuffer.clear();
|
||||
|
||||
g.ClipboardHandlerData.clear();
|
||||
|
@ -130,10 +130,11 @@ struct ImGuiTabBar; // Storage for a tab bar
|
||||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
struct ImGuiTable; // Storage for a table
|
||||
struct ImGuiTableColumn; // Storage for one column of a table
|
||||
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
|
||||
struct ImGuiTableSettings; // Storage for a table .ini settings
|
||||
struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
|
||||
struct ImGuiWindow; // Storage for one window
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
|
||||
struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame, in practice we currently keep it for each window)
|
||||
struct ImGuiWindowSettings; // Storage for a window .ini settings (we keep one of those even if the actual window wasn't instanced during this session)
|
||||
|
||||
// Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
|
||||
@ -1516,8 +1517,9 @@ struct ImGuiContext
|
||||
|
||||
// Table
|
||||
ImGuiTable* CurrentTable;
|
||||
int CurrentTableStackIdx;
|
||||
ImPool<ImGuiTable> Tables;
|
||||
ImVector<ImGuiPtrOrIndex> CurrentTableStack;
|
||||
ImVector<ImGuiTableTempData> TablesTempDataStack;
|
||||
ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
|
||||
ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
|
||||
|
||||
@ -1694,6 +1696,7 @@ struct ImGuiContext
|
||||
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
|
||||
|
||||
CurrentTable = NULL;
|
||||
CurrentTableStackIdx = -1;
|
||||
CurrentTabBar = NULL;
|
||||
|
||||
LastValidMousePos = ImVec2(0.0f, 0.0f);
|
||||
@ -2089,12 +2092,13 @@ struct ImGuiTableCellData
|
||||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// FIXME-TABLE: transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct ImGuiTable
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImGuiTableFlags Flags;
|
||||
void* RawData; // Single allocation to hold Columns[], DisplayOrderToIndex[] and RowCellData[]
|
||||
ImGuiTableTempData* TempData; // Transient data while table is active. Point within g.CurrentTableStack[]
|
||||
ImSpan<ImGuiTableColumn> Columns; // Point within RawData[]
|
||||
ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex; // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1)
|
||||
ImSpan<ImGuiTableCellData> RowCellData; // Point within RawData[]. Store cells background requests for current row.
|
||||
@ -2146,22 +2150,13 @@ struct ImGuiTable
|
||||
ImRect Bg0ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG0/1 channel. This tends to be == OuterWindow->ClipRect at BeginTable() because output in BG0/BG1 is cpu-clipped
|
||||
ImRect Bg2ClipRectForDrawCmd; // Actual ImDrawCmd clip rect for BG2 channel. This tends to be a correct, tight-fit, because output to BG2 are done by widgets relying on regular ClipRect.
|
||||
ImRect HostClipRect; // This is used to check if we can eventually merge our columns draw calls into the current draw call of the current window.
|
||||
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
|
||||
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
|
||||
ImRect HostBackupInnerClipRect; // Backup of InnerWindow->ClipRect during PushTableBackground()/PopTableBackground()
|
||||
ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
|
||||
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
||||
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
|
||||
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
|
||||
int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
|
||||
ImGuiWindow* OuterWindow; // Parent window for the table
|
||||
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
|
||||
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
|
||||
ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (FIXME: could be stored outside, worst case we need 1 splitter per recursing table)
|
||||
ImDrawListSplitter DrawSplitter; // We carry our own ImDrawList splitter to allow recursion (should move to ImGuiTableTempDataB)
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would work be good.
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
|
||||
ImGuiTableColumnIdx SortSpecsCount;
|
||||
ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
|
||||
@ -2208,6 +2203,26 @@ struct ImGuiTable
|
||||
IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
|
||||
};
|
||||
|
||||
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared.
|
||||
// Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
|
||||
// FIXME-TABLE: more transient data could be stored here: DrawSplitter (!), SortSpecs? incoming RowData?
|
||||
struct ImGuiTableTempData
|
||||
{
|
||||
int TableIndex; // Index in g.Tables.Buf[] pool
|
||||
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
|
||||
|
||||
ImRect HostBackupWorkRect; // Backup of InnerWindow->WorkRect at the end of BeginTable()
|
||||
ImRect HostBackupParentWorkRect; // Backup of InnerWindow->ParentWorkRect at the end of BeginTable()
|
||||
ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
|
||||
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
|
||||
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
|
||||
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
|
||||
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
|
||||
|
||||
IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
|
||||
};
|
||||
|
||||
// sizeof() ~ 12
|
||||
struct ImGuiTableColumnSettings
|
||||
{
|
||||
|
@ -343,6 +343,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
if (instance_no > 0)
|
||||
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
|
||||
|
||||
// Acquire temporary buffers
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStackIdx++;
|
||||
if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
|
||||
g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
|
||||
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
|
||||
temp_data->TableIndex = table_idx;
|
||||
|
||||
// Fix flags
|
||||
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
|
||||
flags = TableFixFlags(flags, outer_window);
|
||||
@ -356,7 +364,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->ColumnsCount = columns_count;
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
table->UserOuterSize = outer_size;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
|
||||
// When not using a child window, WorkRect.Max will grow as we append contents.
|
||||
if (use_child_window)
|
||||
@ -405,14 +413,14 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->HostIndentX = inner_window->DC.Indent.x;
|
||||
table->HostClipRect = inner_window->ClipRect;
|
||||
table->HostSkipItems = inner_window->SkipItems;
|
||||
table->HostBackupWorkRect = inner_window->WorkRect;
|
||||
table->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
table->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
table->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
table->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
table->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
temp_data->HostBackupWorkRect = inner_window->WorkRect;
|
||||
temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect;
|
||||
temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset;
|
||||
temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize;
|
||||
temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize;
|
||||
temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
|
||||
temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth;
|
||||
temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
|
||||
inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
|
||||
|
||||
// Padding and Spacing
|
||||
@ -455,8 +463,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
|
||||
|
||||
// Make table current
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStack.push_back(ImGuiPtrOrIndex(table_idx));
|
||||
g.CurrentTable = table;
|
||||
outer_window->DC.CurrentTableIdx = table_idx;
|
||||
if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
|
||||
@ -1205,6 +1211,7 @@ void ImGui::EndTable()
|
||||
const ImGuiTableFlags flags = table->Flags;
|
||||
ImGuiWindow* inner_window = table->InnerWindow;
|
||||
ImGuiWindow* outer_window = table->OuterWindow;
|
||||
ImGuiTableTempData* temp_data = table->TempData;
|
||||
IM_ASSERT(inner_window == g.CurrentWindow);
|
||||
IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow);
|
||||
|
||||
@ -1217,9 +1224,9 @@ void ImGui::EndTable()
|
||||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
inner_window->DC.PrevLineSize = table->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = table->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = table->HostBackupCursorMaxPos;
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
const float inner_content_max_y = table->RowPosY2;
|
||||
IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y);
|
||||
if (inner_window != outer_window)
|
||||
@ -1266,10 +1273,11 @@ void ImGui::EndTable()
|
||||
#endif
|
||||
|
||||
// Flatten channels and merge draw calls
|
||||
table->DrawSplitter.SetCurrentChannel(inner_window->DrawList, 0);
|
||||
ImDrawListSplitter* splitter = &table->DrawSplitter;
|
||||
splitter->SetCurrentChannel(inner_window->DrawList, 0);
|
||||
if ((table->Flags & ImGuiTableFlags_NoClip) == 0)
|
||||
TableMergeDrawChannels(table);
|
||||
table->DrawSplitter.Merge(inner_window->DrawList);
|
||||
splitter->Merge(inner_window->DrawList);
|
||||
|
||||
// Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
|
||||
const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1);
|
||||
@ -1311,18 +1319,18 @@ void ImGui::EndTable()
|
||||
|
||||
// Pop from id stack
|
||||
IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= table->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!");
|
||||
PopID();
|
||||
|
||||
// Restore window data that we modified
|
||||
const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos;
|
||||
inner_window->WorkRect = table->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = table->HostBackupParentWorkRect;
|
||||
inner_window->WorkRect = temp_data->HostBackupWorkRect;
|
||||
inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect;
|
||||
inner_window->SkipItems = table->HostSkipItems;
|
||||
outer_window->DC.CursorPos = table->OuterRect.Min;
|
||||
outer_window->DC.ItemWidth = table->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
|
||||
outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth;
|
||||
outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize;
|
||||
outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset;
|
||||
|
||||
// Layout in outer window
|
||||
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
|
||||
@ -1345,20 +1353,20 @@ void ImGui::EndTable()
|
||||
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
|
||||
}
|
||||
else if (table->UserOuterSize.x <= 0.0f)
|
||||
else if (temp_data->UserOuterSize.x <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
|
||||
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x);
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
|
||||
}
|
||||
else
|
||||
{
|
||||
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
|
||||
}
|
||||
if (table->UserOuterSize.y <= 0.0f)
|
||||
if (temp_data->UserOuterSize.y <= 0.0f)
|
||||
{
|
||||
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
|
||||
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y);
|
||||
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
|
||||
}
|
||||
else
|
||||
@ -1374,8 +1382,12 @@ void ImGui::EndTable()
|
||||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
g.CurrentTableStack.pop_back();
|
||||
g.CurrentTable = g.CurrentTableStack.Size ? g.Tables.GetByIndex(g.CurrentTableStack.back().Index) : NULL;
|
||||
IM_ASSERT(g.CurrentTableStackIdx >= 0);
|
||||
g.CurrentTableStackIdx--;
|
||||
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
g.CurrentTable->TempData = temp_data;
|
||||
outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user