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Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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@ -61,6 +61,7 @@ Other Changes:
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- Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API,
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now taking a ImGuiPlatformImeData structure which we can more easily extend in the future.
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- Platform IME: moved io.ImeWindowHandle to GetMainViewport()->PlatformHandleRaw.
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- Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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- Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init (added in 1.86). (#4468, #4830) [@dymk]
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It would generally not have noticeable side-effect at runtime but would be detected by runtime checkers.
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- Backends: Metal: Added Apple Metal C++ API support. (#4824, #4746) [@luigifcruz]
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15
imgui.cpp
15
imgui.cpp
@ -11512,11 +11512,16 @@ static void SetPlatformImeDataFn_DefaultImpl(ImGuiViewport* viewport, ImGuiPlatf
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if (HIMC himc = ::ImmGetContext(hwnd))
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{
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COMPOSITIONFORM cf;
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cf.ptCurrentPos.x = (LONG)data->InputPos.x;
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cf.ptCurrentPos.y = (LONG)data->InputPos.y;
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cf.dwStyle = CFS_FORCE_POSITION;
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::ImmSetCompositionWindow(himc, &cf);
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COMPOSITIONFORM composition_form = {};
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composition_form.ptCurrentPos.x = (LONG)data->InputPos.x;
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composition_form.ptCurrentPos.y = (LONG)data->InputPos.y;
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composition_form.dwStyle = CFS_FORCE_POSITION;
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::ImmSetCompositionWindow(himc, &composition_form);
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CANDIDATEFORM candidate_form = {};
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candidate_form.dwStyle = CFS_CANDIDATEPOS;
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candidate_form.ptCurrentPos.x = (LONG)data->InputPos.x;
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candidate_form.ptCurrentPos.y = (LONG)data->InputPos.y;
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::ImmSetCandidateWindow(himc, &candidate_form);
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::ImmReleaseContext(hwnd, himc);
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}
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}
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