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Nav: simplify wrap requests code (may soon be useable for tabbing)
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parent
4c31c98d22
commit
84890a3074
25
imgui.cpp
25
imgui.cpp
@ -8437,7 +8437,7 @@ void ImGui::EndPopup()
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IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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// Make all menus and popups wrap around for now, may need to expose that policy (e.g. focus scope could include wrap/loop policy flags used by new move requests)
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if (g.NavWindow == window)
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NavMoveRequestTryWrapping(window, ImGuiNavMoveFlags_LoopY);
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@ -8952,14 +8952,14 @@ void ImGui::NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const Im
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g.NavWindow->NavRectRel[g.NavLayer] = bb_rel;
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}
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void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags)
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// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
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// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
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void ImGui::NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags wrap_flags)
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{
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ImGuiContext& g = *GImGui;
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// Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire
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// popup is assembled and in case of appended popups it is not clear which EndPopup() call is final.
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g.NavWrapRequestWindow = window;
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g.NavWrapRequestFlags = move_flags;
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IM_ASSERT(wrap_flags != 0); // Call with _WrapX, _WrapY, _LoopX, _LoopY
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if (g.NavWindow == window && g.NavMoveRequest && g.NavLayer == ImGuiNavLayer_Main)
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g.NavMoveRequestFlags |= wrap_flags;
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}
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// FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0).
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@ -9105,8 +9105,6 @@ static void ImGui::NavUpdate()
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ImGuiIO& io = g.IO;
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io.WantSetMousePos = false;
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g.NavWrapRequestWindow = NULL;
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g.NavWrapRequestFlags = ImGuiNavMoveFlags_None;
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#if 0
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if (g.NavScoringCount > 0) IMGUI_DEBUG_LOG("NavScoringCount %d for '%s' layer %d (Init:%d, Move:%d)\n", g.FrameCount, g.NavScoringCount, g.NavWindow ? g.NavWindow->Name : "NULL", g.NavLayer, g.NavInitRequest || g.NavInitResultId != 0, g.NavMoveRequest);
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#endif
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@ -9546,11 +9544,12 @@ static void ImGui::NavEndFrame()
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NavUpdateWindowingOverlay();
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// Perform wrap-around in menus
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ImGuiWindow* window = g.NavWrapRequestWindow;
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ImGuiNavMoveFlags move_flags = g.NavWrapRequestFlags;
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if (window != NULL && g.NavWindow == window && NavMoveRequestButNoResultYet() && g.NavMoveRequestForward == ImGuiNavForward_None && g.NavLayer == ImGuiNavLayer_Main)
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// FIXME-NAV: Wrap support could be moved to the scoring function and than WrapX would function without an extra frame. This is essentially same as tabbing!
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ImGuiWindow* window = g.NavWindow;
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const ImGuiNavMoveFlags move_flags = g.NavMoveRequestFlags;
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const ImGuiNavMoveFlags wanted_flags = ImGuiNavMoveFlags_WrapX | ImGuiNavMoveFlags_LoopX | ImGuiNavMoveFlags_WrapY | ImGuiNavMoveFlags_LoopY;
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if (window && NavMoveRequestButNoResultYet() && (g.NavMoveRequestFlags & wanted_flags) && g.NavMoveRequestForward == ImGuiNavForward_None)
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{
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IM_ASSERT(move_flags != 0); // No points calling this with no wrapping
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ImRect bb_rel = window->NavRectRel[0];
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ImGuiDir clip_dir = g.NavMoveDir;
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@ -938,9 +938,9 @@ enum ImGuiNavMoveFlags_
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ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
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ImGuiNavMoveFlags_LoopY = 1 << 1,
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ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
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ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness
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ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful but provided for completeness
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ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
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ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5, // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible (used by PageUp/PageDown)
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ImGuiNavMoveFlags_ScrollToEdge = 1 << 6
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};
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@ -1534,8 +1534,6 @@ struct ImGuiContext
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ImGuiNavItemData NavMoveResultLocal; // Best move request candidate within NavWindow
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ImGuiNavItemData NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
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ImGuiNavItemData NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
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ImGuiWindow* NavWrapRequestWindow; // Window which requested trying nav wrap-around.
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ImGuiNavMoveFlags NavWrapRequestFlags; // Wrap-around operation flags.
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// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
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ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
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@ -1734,8 +1732,6 @@ struct ImGuiContext
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NavMoveRequestForward = ImGuiNavForward_None;
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NavMoveRequestKeyMods = ImGuiKeyModFlags_None;
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NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
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NavWrapRequestWindow = NULL;
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NavWrapRequestFlags = ImGuiNavMoveFlags_None;
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NavWindowingTarget = NavWindowingTargetAnim = NavWindowingListWindow = NULL;
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NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
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