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Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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@ -56,6 +56,7 @@ Other Changes:
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Home/End leads to scrolling. Fixed not setting mouse position when a failed move request (e.g. when
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already at edge) reactivates the navigation highlight.
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- InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). (#4682)
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- Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). (#4761)
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- InputText: made double-click select word, triple-line select line. Word delimitation logic differs
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slightly from the one used by CTRL+arrows. (#2244)
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- InputText: fixed ReadOnly flag preventing callbacks from receiving the text buffer. (#4762) [@actondev]
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2
imgui.h
2
imgui.h
@ -64,7 +64,7 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.86 WIP"
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#define IMGUI_VERSION_NUM 18511
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#define IMGUI_VERSION_NUM 18512
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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@ -3966,7 +3966,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_resizable)
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IM_ASSERT(callback != NULL); // Must provide a callback if you set the ImGuiInputTextFlags_CallbackResize flag!
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if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope,
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if (is_multiline) // Open group before calling GetID() because groups tracks id created within their scope (including the scrollbar)
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BeginGroup();
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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@ -4770,9 +4770,22 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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{
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (ref issue #4761)...
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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ImGuiItemFlags backup_item_flags = g.CurrentItemFlags;
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g.CurrentItemFlags |= ImGuiItemFlags_Inputable;
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EndChild();
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g.CurrentItemFlags = backup_item_flags;
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// ...and then we need to undo the group overriding last item data, which gets a bit messy as EndGroup() tries to forward scrollbar being active...
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ImGuiLastItemData item_data = g.LastItemData;
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EndGroup();
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if (g.LastItemData.ID == 0)
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{
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g.LastItemData.ID = id;
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g.LastItemData.InFlags = item_data.InFlags;
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g.LastItemData.StatusFlags = item_data.StatusFlags;
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}
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}
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// Log as text
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